Difference between revisions of "Seiraryu/CharmIdeas"

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= Charm Idea Pile =
 
= Charm Idea Pile =
  
== Lunars ==
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== Brawl ==
  
* <b>Taketh Away</b>: A Charm that can <i>remove</i> Lunar tattoos as punishment.  (Intelligence)
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* Damage to weapons.
* <b>Basilisk Stare</b>: A Charm that paralyzes (or even turns to stone) an opponent with a glance. (Charisma or Manipulation)
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* Breaking weapons.
* <b>Flashing Dervish</b>: A Charm that adds Dexterity dice fractioned off of the character's actual Dexterity. (Dexterity)
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* Hit the ground and the ground bursts under a far away opponent, doing damage.
* <b>Reach the Sky</b>: A Charm that grows wings for the Lunar. (Dexterity)
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* Interrupting blow.
* <b>Shapeless Illusions</b>:  An illusion-based Charm Tree for Lunars that is <i>unlike</i> Fair Folf Shaping. (Charisma)
 
 
 
== Gifts ==
 
 
 
* <b>Moonsilver Fluidity</b>: Independant Action Gift.
 
* <b>Growth of Vitality</b>: Additional Health Levels available only when Majestic Totem Aspect is taken (fraction damage).
 
 
 
== Martial Arts ==
 
 
 
* <b>Tian-shi-shequi</b> and <b>hingu</b>: Styles based on Arts and Sciences: The Gar Quithnick Story. Needs a Terrestrial variant and good fragmentation.
 
** <b>Terms</b>: -kun (a student of one of the styles; also could serve as ending for certain beginner charms); shanshao (master; one who has mastered one of the styles; hingu-shanshao, tian-shi-shanshao); Grashanshao (grandmaster; one who has mastered his pinnacle style; hingu-Grashanshao, Tian-shi-Grashanshao); hingu-cor (sparring); hingu-Gracor (a fight to the death); kuo-tak (a specific addition to techniques)
 

Revision as of 05:21, 3 March 2005

Charm Idea Pile

Brawl

  • Damage to weapons.
  • Breaking weapons.
  • Hit the ground and the ground bursts under a far away opponent, doing damage.
  • Interrupting blow.