Difference between revisions of "Bassist159/Alek"
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− | + | === Alek === | |
+ | <b>The Player's Comments:</b> Entirely rewritten as a starting solar. From here on in, I'm not discussing that abomination of a campaign I used him in. | ||
+ | ---- | ||
+ | |||
+ | <b>Name:</b> Alek (Aleksendr Tehteirzech XVIII)<br> | ||
+ | <b>Player:</b> Mark P. (Bassist159)<br> | ||
+ | <b>Concept:</b> Young, Hothead Mercenary<br> | ||
+ | <b>Nature:</b>Rebel<br> | ||
+ | <b>Caste:</b>Night<br> | ||
+ | <b>Anima:</b>Alek can cloak with his anima, and hide signs of essence. | ||
+ | |||
+ | <b>Attributes</b><BR> | ||
+ | <b>Physical:</b>Strength 4, Dexterity 4, Stamina 3<br> | ||
+ | <b>Social:</b>Charisma 3, Manipulation 2, Appearance 2 <br> | ||
+ | <b>Mental:</b>Perception 3, Intelligence 3, Wits 3 <br> | ||
+ | |||
+ | <b>Abilities</b><BR> | ||
+ | <b>Dawn:</b> Archery 0, Brawl 2, Martial Arts 4*, Melee 1, Thrown 1<br> | ||
+ | <b>Zenith:</b>Endurance 3*, Perform 0, Presence 0, Resistance 0, Survival 0<br> | ||
+ | <b>Twilight:</b>Crafts 1*, Investigation 3*, Lore 0, Medicine 1*, Occult 1<br> | ||
+ | <b>Night:</b> Athletics 3, Awareness 2, Dodge 3, Larceny 2, Stealth 2<br> | ||
+ | <b>Eclipse:</b>Bureaucracy 0, Linguistics 0, Ride 1, Sail 0, Socialize 1<br> | ||
+ | (Asterisks denote favored ability) | ||
+ | |||
+ | <b>Backgrounds</b><BR> | ||
+ | *Allies 1 - His younger sister, Emerald Flower, still writes and sends him money, when Alek manages to stay put. | ||
+ | *Contacts 2 - Anathama he may be, but Alek's still got friends in Dynastic society who remember his family. | ||
+ | *Mentor 3 - Alek's sifu, who's taught him basic martial arts and encourages the boy to work out his own style. | ||
+ | *Resources 1 - Despite the fact that their eldest son will not be taking over the trading business, no child of an upper-class house is going to starve. | ||
+ | |||
+ | <b>Merits and Flaws</b><BR> | ||
+ | *Ambidexterous (1 Point Merit): Alek may fight with both hands without penalty.<br> | ||
+ | *Wanted (1 Point Flaw): Because, let's face it. An anathema mercenary can only kill so many for so long before people wonder. | ||
+ | |||
+ | <b>Charms</b><br> | ||
+ | <b>Athletics:</b> Graceful Crane Stance<br> | ||
+ | <b>Endurance:</b> Ox Body Technique (x3)<br> | ||
+ | <b>Dodge:</b> Reed in the Wind, Reflex Sidestep Technique<br> | ||
+ | <b>Martial Arts:</b> Secrets of Future Strife, Flight of Mercury, Blade of the Battle Maiden, Joy in Adversity Stance, Violet Bier of Sorrows Form<br> | ||
+ | <b>Investigation:</b> Ten Magistrate Eyes | ||
+ | |||
+ | <b>Virtues:</b> Compassion 3, Temperence 1, Conviction 2, Valor 3<br> | ||
+ | <b>Limit Break:</b> Red Rage of Compassion<br> | ||
+ | <b>Essence:</b> 2<br> | ||
+ | <b>Personal Essence:</b> 12<br> | ||
+ | <b>Peripheral Essence:</b> 29<br> | ||
+ | <b>Willpower:</b> 6<br> | ||
+ | <b>Health:</b> -0, -0, -1, -1, -1, -1, -1, -2, -2, -2, -2, Incapacitated<br> | ||
+ | |||
+ | <b>Background:</b> The Tehtierzech family have been traders since the first age - an ancient family of merchants and traders (and some whisper, theives and killers). They've found a modicum of exceptance in the Dynastic courts, living happily spread out across the earth. | ||
+ | |||
+ | Alek was one of 5 boys in this clan's generation - and barely the oldest, by little more than a few days. He was, unlike many of his brothers, a very vibrant youth. He was always one for getting into fights, never able to seem to keep calm. He had a talent for combat (well, rather, making others look like fools in combat and occasionally hitting them), his hot head only slated him for a role in the Vermillion Leigon, if that. | ||
+ | |||
+ | Alek's exaltation came as sudden suprise. It was known that he had been seeking out a tutor at the time, and that he hadn't been heard from in months. When he returned, he was something...more. Tempers flared, arguments around the house abounded - and Alek set out, following his mentor. | ||
+ | |||
+ | Things haven't been quite the same since... | ||
+ | === Commentary === | ||
+ | |||
+ | Typically, the 'anima' bit at the top of a character sheet is where you write a desc of a character's iconic anima, wheras 'anima effects' somewhere near the bottom left, is where you write what he can do due to caste-based anima powers. Still, a quick-ref such as this fits better with all the stats, and you could include a desc of the anima along with his physical description if you're going to write one. <br> -- [[Darloth]] |
Revision as of 15:20, 1 October 2005
Alek
The Player's Comments: Entirely rewritten as a starting solar. From here on in, I'm not discussing that abomination of a campaign I used him in.
Name: Alek (Aleksendr Tehteirzech XVIII)
Player: Mark P. (Bassist159)
Concept: Young, Hothead Mercenary
Nature:Rebel
Caste:Night
Anima:Alek can cloak with his anima, and hide signs of essence.
Attributes
Physical:Strength 4, Dexterity 4, Stamina 3
Social:Charisma 3, Manipulation 2, Appearance 2
Mental:Perception 3, Intelligence 3, Wits 3
Abilities
Dawn: Archery 0, Brawl 2, Martial Arts 4*, Melee 1, Thrown 1
Zenith:Endurance 3*, Perform 0, Presence 0, Resistance 0, Survival 0
Twilight:Crafts 1*, Investigation 3*, Lore 0, Medicine 1*, Occult 1
Night: Athletics 3, Awareness 2, Dodge 3, Larceny 2, Stealth 2
Eclipse:Bureaucracy 0, Linguistics 0, Ride 1, Sail 0, Socialize 1
(Asterisks denote favored ability)
Backgrounds
- Allies 1 - His younger sister, Emerald Flower, still writes and sends him money, when Alek manages to stay put.
- Contacts 2 - Anathama he may be, but Alek's still got friends in Dynastic society who remember his family.
- Mentor 3 - Alek's sifu, who's taught him basic martial arts and encourages the boy to work out his own style.
- Resources 1 - Despite the fact that their eldest son will not be taking over the trading business, no child of an upper-class house is going to starve.
Merits and Flaws
- Ambidexterous (1 Point Merit): Alek may fight with both hands without penalty.
- Wanted (1 Point Flaw): Because, let's face it. An anathema mercenary can only kill so many for so long before people wonder.
Charms
Athletics: Graceful Crane Stance
Endurance: Ox Body Technique (x3)
Dodge: Reed in the Wind, Reflex Sidestep Technique
Martial Arts: Secrets of Future Strife, Flight of Mercury, Blade of the Battle Maiden, Joy in Adversity Stance, Violet Bier of Sorrows Form
Investigation: Ten Magistrate Eyes
Virtues: Compassion 3, Temperence 1, Conviction 2, Valor 3
Limit Break: Red Rage of Compassion
Essence: 2
Personal Essence: 12
Peripheral Essence: 29
Willpower: 6
Health: -0, -0, -1, -1, -1, -1, -1, -2, -2, -2, -2, Incapacitated
Background: The Tehtierzech family have been traders since the first age - an ancient family of merchants and traders (and some whisper, theives and killers). They've found a modicum of exceptance in the Dynastic courts, living happily spread out across the earth.
Alek was one of 5 boys in this clan's generation - and barely the oldest, by little more than a few days. He was, unlike many of his brothers, a very vibrant youth. He was always one for getting into fights, never able to seem to keep calm. He had a talent for combat (well, rather, making others look like fools in combat and occasionally hitting them), his hot head only slated him for a role in the Vermillion Leigon, if that.
Alek's exaltation came as sudden suprise. It was known that he had been seeking out a tutor at the time, and that he hadn't been heard from in months. When he returned, he was something...more. Tempers flared, arguments around the house abounded - and Alek set out, following his mentor.
Things haven't been quite the same since...
Commentary
Typically, the 'anima' bit at the top of a character sheet is where you write a desc of a character's iconic anima, wheras 'anima effects' somewhere near the bottom left, is where you write what he can do due to caste-based anima powers. Still, a quick-ref such as this fits better with all the stats, and you could include a desc of the anima along with his physical description if you're going to write one.
-- Darloth