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:All Sail Charms should involve actually sailing on a boat or some other vessel. You can do weird things with that, but it should be connected to actual sailing. --[[MUrielw]] | :All Sail Charms should involve actually sailing on a boat or some other vessel. You can do weird things with that, but it should be connected to actual sailing. --[[MUrielw]] | ||
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Revision as of 19:25, 13 March 2006
Meaning of the Ability
She slid over the ocean, and the ocean swam beneath her.
Charm Writeups
Charm ideas and Commentary
If we're lining up Virtues with Abilities, Sail should use Conviction. --MUrielw
Sail shuld be strange in that it doens't so much involve traveling, as realising that distance and time are concepts for lesser beings. The Yozi are infinite and exists in all places and by following their geometry the Infernal exist in multiple places as well. This could also mean the Infernal could travel to a location while he remains behind to do some work, then when he arrives at his destination he can simply cease to be where he was before.
A very high level Charm (Essence 5) coudl grant Independant Actions to the Infernal via the simple fact that the Infernal is literally in multiple places at once. Epsilon
- I've kind of started working out charms something like that for occult, but whatever. - Dasmen
- I would almost be inclined to say Athletics, but, as you point out, whatever. These heated arguments about Ability placement ultimately don't get in our way to write Charms for one Ability and later move it to another, so everybody can go crazy with the ideas. Though the actual mechanical writeups will have to wait until we've digested 2e. --MUrielw
- All Sail Charms should involve actually sailing on a boat or some other vessel. You can do weird things with that, but it should be connected to actual sailing. --MUrielw