Difference between revisions of "NikinkCityOfGoldcampaign"
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* You write cool stuff, go wild, just tie it in with what's already up. Sound fair? B-) | * You write cool stuff, go wild, just tie it in with what's already up. Sound fair? B-) | ||
− | /FortressOfOneThousandSuns <br> | + | [[/FortressOfOneThousandSuns]] <br> |
− | /TimeLine <br> | + | [[/TimeLine]] <br> |
− | /FortressOfBlackIce <br> | + | [[/FortressOfBlackIce]] <br> |
− | /Characters <br> | + | [[/Characters]] <br> |
− | /WadisHanNarid <br> | + | [[/WadisHanNarid]] <br> |
− | /CastOfThousands <br> | + | [[/CastOfThousands]] <br> |
− | /MandateOfHeavenAndHell<br> | + | [[/MandateOfHeavenAndHell]]<br> |
− | /SiderealHints<br> | + | [[/SiderealHints]]<br> |
− | /SiderealGoals<br> | + | [[/SiderealGoals]]<br> |
− | /CampaignNotes<br> | + | [[/CampaignNotes]]<br> |
== Unified Play Calendar Technique == | == Unified Play Calendar Technique == | ||
* Year 766 | * Year 766 | ||
− | ** Ascending Fire /CoG766AscFire | + | ** Ascending Fire [[/CoG766AscFire]] |
* Year 767 | * Year 767 | ||
− | ** Ascending Air /CoG767AscAir | + | ** Ascending Air [[/CoG767AscAir]] |
* Year 768 | * Year 768 | ||
− | ** Ascending Air /CoG768AscAir | + | ** Ascending Air [[/CoG768AscAir]] |
− | ** Resplendent Air /CoG768ResAir | + | ** Resplendent Air [[/CoG768ResAir]] |
− | ** Descending Air /CoG768DesAir | + | ** Descending Air [[/CoG768DesAir]] |
− | ** Ascending Water /CoG768AscWater | + | ** Ascending Water [[/CoG768AscWater]] |
− | ** Resplendent Water /CoG768ResWater | + | ** Resplendent Water [[/CoG768ResWater]] |
− | ** Descending Water /CoG768DesWater | + | ** Descending Water [[/CoG768DesWater]] |
− | ** Ascending Earth /CoG768AscEarth | + | ** Ascending Earth [[/CoG768AscEarth]] |
− | ** Resplendent Earth /CoG768ResEarth | + | ** Resplendent Earth [[/CoG768ResEarth]] |
− | ** Descending Earth /CoG768DesEarth | + | ** Descending Earth [[/CoG768DesEarth]] |
− | ** Ascending Wood /CoG768AscWood | + | ** Ascending Wood [[/CoG768AscWood]] |
− | ** Resplendent Wood /CoG768ResWood | + | ** Resplendent Wood [[/CoG768ResWood]] |
− | ** Descending Wood /CoG768DesWood | + | ** Descending Wood [[/CoG768DesWood]] |
− | ** Ascending Fire /CoG768AscFire | + | ** Ascending Fire [[/CoG768AscFire]] |
− | ** Resplendent Fire /CoG768ResFire | + | ** Resplendent Fire [[/CoG768ResFire]] |
− | ** Descending Fire /CoG768DesFire | + | ** Descending Fire [[/CoG768DesFire]] |
* Year 769 | * Year 769 | ||
− | ** Ascending Air /CoG769AscAir | + | ** Ascending Air [[/CoG769AscAir]] |
− | ** Resplendent Air /CoG769ResAir | + | ** Resplendent Air [[/CoG769ResAir]] |
− | ** Descending Air /CoG769DesAir | + | ** Descending Air [[/CoG769DesAir]] |
− | ** Ascending Water /CoG769AscWater | + | ** Ascending Water [[/CoG769AscWater]] |
− | ** Resplendent Water /CoG769ResWater | + | ** Resplendent Water [[/CoG769ResWater]] |
− | ** Descending Water /CoG769DesWater | + | ** Descending Water [[/CoG769DesWater]] |
− | ** Ascending Earth /CoG769AscEarth | + | ** Ascending Earth [[/CoG769AscEarth]] |
− | ** Resplendent Earth /CoG769ResEarth | + | ** Resplendent Earth [[/CoG769ResEarth]] |
− | ** Descending Earth /CoG769DesEarth | + | ** Descending Earth [[/CoG769DesEarth]] |
− | ** Ascending Wood /CoG769AscWood | + | ** Ascending Wood [[/CoG769AscWood]] |
− | ** Resplendent Wood /CoG769ResWood | + | ** Resplendent Wood [[/CoG769ResWood]] |
− | ** Descending Wood /CoG769DesWood | + | ** Descending Wood [[/CoG769DesWood]] |
− | ** Ascending Fire /CoG769AscFire | + | ** Ascending Fire [[/CoG769AscFire]] |
− | ** Resplendent Fire /CoG769ResFire | + | ** Resplendent Fire [[/CoG769ResFire]] |
− | ** Descending Fire /CoG769DesFire | + | ** Descending Fire [[/CoG769DesFire]] |
== Ok boyz... post away... B-) == | == Ok boyz... post away... B-) == | ||
Line 81: | Line 81: | ||
- Put Comments Here: (use the '<b>Modify this Page</b>' option at the bottom there!) | - Put Comments Here: (use the '<b>Modify this Page</b>' option at the bottom there!) | ||
− | * Here is an example. When editing the the page, follow this example. - MettanAKorren | + | * Here is an example. When editing the the page, follow this example. - [[MettanAKorren]] |
* Note the asterix then the text... B-) | * Note the asterix then the text... B-) | ||
− | May I direct you to : MartialArts/StormCrowStyle2 | + | May I direct you to : [[MartialArts/StormCrowStyle2]] |
This is the Style Murray chose for Aoshi, tweaked into a better, more suitable Martial Art style. Please read and suggest improvements... | This is the Style Murray chose for Aoshi, tweaked into a better, more suitable Martial Art style. Please read and suggest improvements... | ||
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== Links people find that are worth looking into == | == Links people find that are worth looking into == | ||
− | /LinkArchive | + | [[/LinkArchive]] |
== Random Stuff that I must put on the Website whenever I get a chance == | == Random Stuff that I must put on the Website whenever I get a chance == | ||
− | "<i>For reference in the future, whenever I come to a situation like this in Exalted, one of the first questions I ask myself is, "How can I make something explode?" That usually solves about half of my problems right out of the gate.</i>" - Peter LaCara, RPGnet | + | "<i>For reference in the future, whenever I come to a situation like this in Exalted, one of the first questions I ask myself is, "How can I make something explode?" That usually solves about half of my problems right out of the gate.</i>" - Peter [[LaCara]], RPGnet |
---- | ---- | ||
Go back to [[nikink]] | Go back to [[nikink]] |
Revision as of 09:04, 3 April 2010
Contents
City Of Gold
WEDNESDAY Game is: On
A place where other Nerdy Boyz can post comments and suggestions they wish me to see without having to resort to e-mail... yay!
- Note: All things put on this page are transient!
- All submitted links will be put on Website (eventually).
- Anything you note as wishing to be put on the Website will be.
- Random, unrelated and out of context comments will be lost every now and then.
- You write cool stuff, go wild, just tie it in with what's already up. Sound fair? B-)
/FortressOfOneThousandSuns
/TimeLine
/FortressOfBlackIce
/Characters
/WadisHanNarid
/CastOfThousands
/MandateOfHeavenAndHell
/SiderealHints
/SiderealGoals
/CampaignNotes
Unified Play Calendar Technique
- Year 766
- Ascending Fire /CoG766AscFire
- Year 767
- Ascending Air /CoG767AscAir
- Year 768
- Ascending Air /CoG768AscAir
- Resplendent Air /CoG768ResAir
- Descending Air /CoG768DesAir
- Ascending Water /CoG768AscWater
- Resplendent Water /CoG768ResWater
- Descending Water /CoG768DesWater
- Ascending Earth /CoG768AscEarth
- Resplendent Earth /CoG768ResEarth
- Descending Earth /CoG768DesEarth
- Ascending Wood /CoG768AscWood
- Resplendent Wood /CoG768ResWood
- Descending Wood /CoG768DesWood
- Ascending Fire /CoG768AscFire
- Resplendent Fire /CoG768ResFire
- Descending Fire /CoG768DesFire
- Year 769
- Ascending Air /CoG769AscAir
- Resplendent Air /CoG769ResAir
- Descending Air /CoG769DesAir
- Ascending Water /CoG769AscWater
- Resplendent Water /CoG769ResWater
- Descending Water /CoG769DesWater
- Ascending Earth /CoG769AscEarth
- Resplendent Earth /CoG769ResEarth
- Descending Earth /CoG769DesEarth
- Ascending Wood /CoG769AscWood
- Resplendent Wood /CoG769ResWood
- Descending Wood /CoG769DesWood
- Ascending Fire /CoG769AscFire
- Resplendent Fire /CoG769ResFire
- Descending Fire /CoG769DesFire
Ok boyz... post away... B-)
- Put Comments Here: (use the 'Modify this Page' option at the bottom there!)
- Here is an example. When editing the the page, follow this example. - MettanAKorren
- Note the asterix then the text... B-)
May I direct you to : MartialArts/StormCrowStyle2
This is the Style Murray chose for Aoshi, tweaked into a better, more suitable Martial Art style. Please read and suggest improvements...
Trip out west. Acturius's ship. Strange Eclipse guy living on an island with a power artifact. Can anyone can remember any more about this? - Bencyclopedia
Links people find that are worth looking into
Random Stuff that I must put on the Website whenever I get a chance
"For reference in the future, whenever I come to a situation like this in Exalted, one of the first questions I ask myself is, "How can I make something explode?" That usually solves about half of my problems right out of the gate." - Peter LaCara, RPGnet
Go back to nikink