Difference between revisions of "Nekomimi-Maiden/LunarCharisma"

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<b>Overwhelming Pack Methodology</b><br>
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<b>Cost</b>: 3m, <b>Type</b>: Supplemental<br>
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<b>Mins</b>: Charisma 4, Ess 2<br>
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<b>Keywords</b>: Combo-OK, <b>Duration</b>: Instant<br>
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<b>Prerequisites</b>: (to be decided)<br>
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The Stewards were most often seen fighting alongside their mates, their presence adding the ferocity of many warriors to the battle.  This charm supplements the roll to make a coordinated attack; the Lunar may increase the effective number of participants by her Charisma, for the purposes of how effective a coordinated attack is.  This does not increase the difficulty of the roll, only relax the limit on the maximum penalty the Lunar's coordination may impose.
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<b>Swarm Strikes as One</b><br>
 
<b>Swarm Strikes as One</b><br>
 
<b>Cost</b>: 2m per person, +1wp; <b>Type</b>: Simple (Speed 5, DV -2)<br>
 
<b>Cost</b>: 2m per person, +1wp; <b>Type</b>: Simple (Speed 5, DV -2)<br>
<b>Mins</b>: Charisma 4, Essence 3<br>
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<b>Mins</b>: Charisma 5, Essence 3<br>
 
<b>Keywords</b>: Combo-Basic, Obvious, <b>Duration</b>: Instant<br>
 
<b>Keywords</b>: Combo-Basic, Obvious, <b>Duration</b>: Instant<br>
Prerequisites: (to be decided)<br>
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Prerequisites: Overwhelming Pack Methodology<br>
 
A Steward knows, the correct moment for an attack is now; encouraging allies and spurring them on, she may grant them a burst of swiftness for a single attack, though they may be exhausted by the effort.<br>
 
A Steward knows, the correct moment for an attack is now; encouraging allies and spurring them on, she may grant them a burst of swiftness for a single attack, though they may be exhausted by the effort.<br>
 
This charm creates an instant opportunity for a coordinated attack, as if the Lunar had just completed the normal Speed 5 attack coordination action.  She rolls Charisma+War as normal for the action.  All allies who join in the coordinated attack may make their attack immediately, as if a reflexive part of their current action.  However, they increase the speed of their current action by their own weapon speed.  This charm cannot affect an ally a second time until their DV has refreshed twice.<br>
 
This charm creates an instant opportunity for a coordinated attack, as if the Lunar had just completed the normal Speed 5 attack coordination action.  She rolls Charisma+War as normal for the action.  All allies who join in the coordinated attack may make their attack immediately, as if a reflexive part of their current action.  However, they increase the speed of their current action by their own weapon speed.  This charm cannot affect an ally a second time until their DV has refreshed twice.<br>

Revision as of 20:49, 13 December 2009

Overwhelming Pack Methodology
Cost: 3m, Type: Supplemental
Mins: Charisma 4, Ess 2
Keywords: Combo-OK, Duration: Instant
Prerequisites: (to be decided)
The Stewards were most often seen fighting alongside their mates, their presence adding the ferocity of many warriors to the battle. This charm supplements the roll to make a coordinated attack; the Lunar may increase the effective number of participants by her Charisma, for the purposes of how effective a coordinated attack is. This does not increase the difficulty of the roll, only relax the limit on the maximum penalty the Lunar's coordination may impose.

Swarm Strikes as One
Cost: 2m per person, +1wp; Type: Simple (Speed 5, DV -2)
Mins: Charisma 5, Essence 3
Keywords: Combo-Basic, Obvious, Duration: Instant
Prerequisites: Overwhelming Pack Methodology
A Steward knows, the correct moment for an attack is now; encouraging allies and spurring them on, she may grant them a burst of swiftness for a single attack, though they may be exhausted by the effort.
This charm creates an instant opportunity for a coordinated attack, as if the Lunar had just completed the normal Speed 5 attack coordination action. She rolls Charisma+War as normal for the action. All allies who join in the coordinated attack may make their attack immediately, as if a reflexive part of their current action. However, they increase the speed of their current action by their own weapon speed. This charm cannot affect an ally a second time until their DV has refreshed twice.