Difference between revisions of "Necromancy/GoldenCat"
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=== Onyx Circle === | === Onyx Circle === | ||
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+ | '''Mask of Dual Monarchs'''<br>''Labyrinth Circle Spell''<br>'''Cost:''' 40 motes.<br><br> | ||
+ | The Dual Monarchs stand at the heart of Stygia - indeed, of all the Underworld. | ||
+ | |||
=== Obsidian Circle === | === Obsidian Circle === | ||
− | '''Ebony Illumination'''<br>''Void Circle Spell''<br>'''Cost:''' 60 motes.<br><br> | + | '''Ebony Illumination'''<br>''Void Circle Spell''<br>'''Cost:''' 60 motes.<br><br> |
− | *... make Combos as Exalted. | + | Apotheosis to the unliving. Within the Underworld there are wonders - the single living flower that blooms in an immense bone garden in the Labyrinth; the remains of a prophet consumed by his own void-wrought prophecies; the manifested true face of a ghost before he was born; the tears of Pluto, the Incarna forever locked away; a masterpiece crafted by the Dual Monarchy. In those there are the myriad possibilities even the shadow of Creation possesses. Within the Underworld there are great Spirits of elsewhere whose light has been changed to the monochrome wonder of Netheos. The Necromancer takes both of those and brings a ghost to become Illuminated! |
− | *... add dice up to their their highest Passion+Essence. | + | |
+ | The Ghost's heart is ripped apart and replaced with the Underworld Wonder that begins to consume his very soul as he walks in a sacred circle drawn in painstaking detail accross a mile and filled with bones and incense. In this circle the ghost fights the Spirit in a duel that always lasts from dusk until dawn - the Spirit can be weakened by the Necromancer, but if it defeats the Ghost it receives the right to go free and the ghost is consumed by the grandeur of the Underworld Wonder as it burns both to nothingness. Neither Ghost nor wonder will recompose - they are lost forever. If the Ghost wins he and the Spirit become one in glorious fires of apotheosis! For one hour the ghost burns to be reborn as an illuminated being. | ||
+ | |||
+ | Illuminated Ghosts become proficient at the use of Essence. That grants them the ability to... | ||
+ | *... make Combos as Exalted. Arcanoi have the same Combo rules as Attribute Charms, almost without restriction. | ||
+ | *... add dice with Charms up to their their highest Passion+Essence. | ||
*... attain the Bulb of the Perfected Lotus the manner of the Dragon-Blooded. | *... attain the Bulb of the Perfected Lotus the manner of the Dragon-Blooded. | ||
− | *... learn Shadowlands Circle Necromancy. | + | *... learn Shadowlands and Labyrinth Circle Necromancy. |
− | *... receive Magical Material Bonus from artifacts by forcing attunement. Their 'natural' material comprises all Grave Goods. | + | *... their Essence in Spirit Charms of types once possessed by the Spirit whose power is now theirs'. |
− | *... | + | *... receive Magical Material Bonus from artifacts by forcing attunement. Their 'natural' material comprises all Grave Goods. A Grave Good attuned to a Illuminated can enter Creation without becoming dust at sunlight if the Ghost commits twice the required motes to it. |
+ | *... two ''Illuminations:'' Internal and External. Those are akin to Hearthstone abilities of level four that fit the theme of the Illuminated's wonder and spirit. Hearthstones whose power include their breaking are powers that take one month to recharge. Hearthstones that affect the items they are socketed in instead affect all items attunned to the Ghost. Those Hearthstones tend to be Underworld ones but do not have to be - they may be of any Aspect (even Celestial ones warped with the effects of the Underworld.) | ||
+ | |||
+ | The Illumination cannot be broken by Countermagic. The Ghost remains a Ghost to all effects that would target him - with the exception of effects that would utterly break his being with little or no resistance: those can be denied with the expenditure of 1 dot of Permanent Willpower. | ||
(''Relentless Revenant Spirit, the Abyssal Charm that enhances the Abyssal's Ghost after his death now grants all those abilities, plus access to natural attunement of Soulsteel and access to Labyrinth Circle Necromancy. All that on top of doubling its number of starting Arcanoi. It is already bad enough for an Abyssal to lose all of his Charms, flexibility, and access to the higher circles.'') | (''Relentless Revenant Spirit, the Abyssal Charm that enhances the Abyssal's Ghost after his death now grants all those abilities, plus access to natural attunement of Soulsteel and access to Labyrinth Circle Necromancy. All that on top of doubling its number of starting Arcanoi. It is already bad enough for an Abyssal to lose all of his Charms, flexibility, and access to the higher circles.'') |
Revision as of 07:06, 17 April 2009
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Iron Circle
Onyx Circle
Mask of Dual Monarchs
Labyrinth Circle Spell
Cost: 40 motes.
The Dual Monarchs stand at the heart of Stygia - indeed, of all the Underworld.
Obsidian Circle
Ebony Illumination
Void Circle Spell
Cost: 60 motes.
Apotheosis to the unliving. Within the Underworld there are wonders - the single living flower that blooms in an immense bone garden in the Labyrinth; the remains of a prophet consumed by his own void-wrought prophecies; the manifested true face of a ghost before he was born; the tears of Pluto, the Incarna forever locked away; a masterpiece crafted by the Dual Monarchy. In those there are the myriad possibilities even the shadow of Creation possesses. Within the Underworld there are great Spirits of elsewhere whose light has been changed to the monochrome wonder of Netheos. The Necromancer takes both of those and brings a ghost to become Illuminated!
The Ghost's heart is ripped apart and replaced with the Underworld Wonder that begins to consume his very soul as he walks in a sacred circle drawn in painstaking detail accross a mile and filled with bones and incense. In this circle the ghost fights the Spirit in a duel that always lasts from dusk until dawn - the Spirit can be weakened by the Necromancer, but if it defeats the Ghost it receives the right to go free and the ghost is consumed by the grandeur of the Underworld Wonder as it burns both to nothingness. Neither Ghost nor wonder will recompose - they are lost forever. If the Ghost wins he and the Spirit become one in glorious fires of apotheosis! For one hour the ghost burns to be reborn as an illuminated being.
Illuminated Ghosts become proficient at the use of Essence. That grants them the ability to...
- ... make Combos as Exalted. Arcanoi have the same Combo rules as Attribute Charms, almost without restriction.
- ... add dice with Charms up to their their highest Passion+Essence.
- ... attain the Bulb of the Perfected Lotus the manner of the Dragon-Blooded.
- ... learn Shadowlands and Labyrinth Circle Necromancy.
- ... their Essence in Spirit Charms of types once possessed by the Spirit whose power is now theirs'.
- ... receive Magical Material Bonus from artifacts by forcing attunement. Their 'natural' material comprises all Grave Goods. A Grave Good attuned to a Illuminated can enter Creation without becoming dust at sunlight if the Ghost commits twice the required motes to it.
- ... two Illuminations: Internal and External. Those are akin to Hearthstone abilities of level four that fit the theme of the Illuminated's wonder and spirit. Hearthstones whose power include their breaking are powers that take one month to recharge. Hearthstones that affect the items they are socketed in instead affect all items attunned to the Ghost. Those Hearthstones tend to be Underworld ones but do not have to be - they may be of any Aspect (even Celestial ones warped with the effects of the Underworld.)
The Illumination cannot be broken by Countermagic. The Ghost remains a Ghost to all effects that would target him - with the exception of effects that would utterly break his being with little or no resistance: those can be denied with the expenditure of 1 dot of Permanent Willpower.
(Relentless Revenant Spirit, the Abyssal Charm that enhances the Abyssal's Ghost after his death now grants all those abilities, plus access to natural attunement of Soulsteel and access to Labyrinth Circle Necromancy. All that on top of doubling its number of starting Arcanoi. It is already bad enough for an Abyssal to lose all of his Charms, flexibility, and access to the higher circles.)
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