Difference between revisions of "Miakonda/Miakonda"
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− | + | <pre> | |
+ | NAME HOMELAND | ||
+ | Miakonda The Lap | ||
+ | CASTE ANIMA BANNER | ||
+ | New Moon Staffs forming a sun | ||
+ | NATURE EXPERIANCE | ||
+ | Follower 0 | ||
+ | TOTEM TELL | ||
+ | Rabbit White fur, very fine | ||
+ | |||
+ | --------------------------------ATTRIBUTES--------------------------------------------- | ||
+ | PHYSICAL SOCIAL MENTAL | ||
+ | Strength 3 Charisma 3 Perception 5 | ||
+ | Dexterity 4 Manipulation 2 Intelligence 3 | ||
+ | Stamina 3 Appearance 3 Wits 4 | ||
+ | |||
+ | --------------------------------ABILITIES---------------------------------------------- | ||
+ | --WAR-- --LIFE-- --WISDOM-- | ||
+ | □Archery □Crafts * □Bureaucracy | ||
+ | ■Athletics ** □Larceny □Investigation | ||
+ | ■Awareness *** □Linguistics * □Lore * | ||
+ | □Brawl □Performance ■Medicine *** | ||
+ | □Dodge *** □Presence * □Occult | ||
+ | □Endurance □Ride | ||
+ | ■Martial Arts ***** □Sail ** | ||
+ | □Melee * □Socialize | ||
+ | □Resistance ** □Stealth | ||
+ | □Thrown ■Survival ** | ||
+ | --------------------------------------------------------------------------------------- | ||
+ | TEMPERS ESSENCE *** VIRTUES | ||
+ | --------------------------------------------------------------------------------------- | ||
+ | Willpower: 7 Personal: 17:__ Compassion *** | ||
+ | O O O O O O O O Committed: None (Succor 7:__) | ||
+ | Limit Peripheral: 38:__ Conviction * | ||
+ | O O O O O O O O O O Committed: none (Mettle 3:__) | ||
+ | Temperance *** | ||
+ | (Cunning 4:__) | ||
+ | Valor ** | ||
+ | (Glory 6:__) | ||
+ | |||
+ | --------------------------------------------------------------------------------------- | ||
+ | BACKGROUNDS | ||
+ | --------------------------------------------------------------------------------------- | ||
+ | BACKGROUND DESCRIPTION | ||
+ | Allies * Burns | ||
+ | Hearts Blood *** 12 forms | ||
+ | Mentor ** Dies Proudly with Enemy's Heart in Hand | ||
+ | Renown * Nain-ya | ||
+ | Contacts ** Pirates | ||
+ | --------------------------------------------------------------------------------------- | ||
+ | COMBAT STATISTICS | ||
+ | --------------------------------------------------------------------------------------- | ||
+ | HUMAN: Initiative: 7 Soak (L/B): (1/3) | ||
+ | ARMOR: None w/Armor: (__/__) | ||
+ | |||
+ | HEALTH LEVELS | ||
+ | -0 -1 -2 -4 Incapacitated Negative | ||
+ | O O O O O O O | ||
+ | |||
+ | --------------------------------------------------------------------------------------- | ||
+ | COMBAT ACTIONS | ||
+ | --------------------------------------------------------------------------------------- | ||
+ | ATTACKS | ||
+ | |||
+ | WEAPON SPEED ACCURACY DAMAGE DEFENSE | ||
+ | Seven Section +3 -2 +2L +2 | ||
+ | Staff | ||
+ | DODGE 7 | ||
+ | --------------------------------------------------------------------------------------- | ||
+ | CHARM DESCRIPTIONS | ||
+ | --------------------------------------------------------------------------------------- | ||
+ | CHARM COST DURRATION TYPE EFFECT | ||
+ | Finding the Spirit's 1 Mote Instant Reflexive Take either Human or Animal | ||
+ | Shape true form (Once per turn) | ||
+ | |||
+ | Humble Mouse Shape 0 Mote Indefident Special Allows small forms | ||
+ | |||
+ | Infection Resisting 1/1 Instant Reflexive Stamina die become successes | ||
+ | Method | ||
+ | |||
+ | Lick Wound 2/1 Instant Simple player may purchase dice to | ||
+ | add to ally's efforts to | ||
+ | resist. Or for player to | ||
+ | overcome disease or illness. | ||
+ | |||
+ | Sense-Sharpening 1/1 One Scene Simple adds bonus die to Perception | ||
+ | Change rolls. | ||
+ | |||
+ | Heightened Sight 5 10 turns Simple Perception dice are auto | ||
+ | Method success. Only role ability die | ||
+ | |||
+ | Spirit-Scenting 2 1 scene Simple Lunar can "see" spirits around | ||
+ | Technique her. | ||
+ | |||
+ | Pulse of the 8 1 scene Simple can sense Essence flows. | ||
+ | Invisible | ||
+ | |||
+ | Body Weapon Technique 1 Instant Supplemental Unarmed blows deal Lethal. | ||
+ | ---------------------------------------------------------------------------------------- | ||
+ | GEAR | ||
+ | ---------------------------------------------------------------------------------------- | ||
+ | ITEM QUANTITY NOTES | ||
+ | Seven Section Staff 1 carried | ||
+ | ---------------------------------------------------------------------------------------- | ||
+ | ARTIFACTS/HEARTHSTONES | ||
+ | ---------------------------------------------------------------------------------------- | ||
+ | NAME COMMITMENT DESCRIPTION | ||
+ | |||
+ | ----------------------------------------------------------------------------------------- | ||
+ | Shapes | ||
+ | ----------------------------------------------------------------------------------------- | ||
+ | Rabbit | ||
+ | Coyote | ||
+ | Cobra | ||
+ | Hawk | ||
+ | Shark | ||
+ | Boar | ||
+ | Horse | ||
+ | Crocodile | ||
+ | Dolphin | ||
+ | Seagull | ||
+ | Monkey | ||
+ | Rat | ||
+ | </pre> | ||
+ | |||
+ | * back to [[Maylin]] |
Revision as of 03:18, 30 March 2004
NAME HOMELAND Miakonda The Lap CASTE ANIMA BANNER New Moon Staffs forming a sun NATURE EXPERIANCE Follower 0 TOTEM TELL Rabbit White fur, very fine --------------------------------ATTRIBUTES--------------------------------------------- PHYSICAL SOCIAL MENTAL Strength 3 Charisma 3 Perception 5 Dexterity 4 Manipulation 2 Intelligence 3 Stamina 3 Appearance 3 Wits 4 --------------------------------ABILITIES---------------------------------------------- --WAR-- --LIFE-- --WISDOM-- □Archery □Crafts * □Bureaucracy ■Athletics ** □Larceny □Investigation ■Awareness *** □Linguistics * □Lore * □Brawl □Performance ■Medicine *** □Dodge *** □Presence * □Occult □Endurance □Ride ■Martial Arts ***** □Sail ** □Melee * □Socialize □Resistance ** □Stealth □Thrown ■Survival ** --------------------------------------------------------------------------------------- TEMPERS ESSENCE *** VIRTUES --------------------------------------------------------------------------------------- Willpower: 7 Personal: 17:__ Compassion *** O O O O O O O O Committed: None (Succor 7:__) Limit Peripheral: 38:__ Conviction * O O O O O O O O O O Committed: none (Mettle 3:__) Temperance *** (Cunning 4:__) Valor ** (Glory 6:__) --------------------------------------------------------------------------------------- BACKGROUNDS --------------------------------------------------------------------------------------- BACKGROUND DESCRIPTION Allies * Burns Hearts Blood *** 12 forms Mentor ** Dies Proudly with Enemy's Heart in Hand Renown * Nain-ya Contacts ** Pirates --------------------------------------------------------------------------------------- COMBAT STATISTICS --------------------------------------------------------------------------------------- HUMAN: Initiative: 7 Soak (L/B): (1/3) ARMOR: None w/Armor: (__/__) HEALTH LEVELS -0 -1 -2 -4 Incapacitated Negative O O O O O O O --------------------------------------------------------------------------------------- COMBAT ACTIONS --------------------------------------------------------------------------------------- ATTACKS WEAPON SPEED ACCURACY DAMAGE DEFENSE Seven Section +3 -2 +2L +2 Staff DODGE 7 --------------------------------------------------------------------------------------- CHARM DESCRIPTIONS --------------------------------------------------------------------------------------- CHARM COST DURRATION TYPE EFFECT Finding the Spirit's 1 Mote Instant Reflexive Take either Human or Animal Shape true form (Once per turn) Humble Mouse Shape 0 Mote Indefident Special Allows small forms Infection Resisting 1/1 Instant Reflexive Stamina die become successes Method Lick Wound 2/1 Instant Simple player may purchase dice to add to ally's efforts to resist. Or for player to overcome disease or illness. Sense-Sharpening 1/1 One Scene Simple adds bonus die to Perception Change rolls. Heightened Sight 5 10 turns Simple Perception dice are auto Method success. Only role ability die Spirit-Scenting 2 1 scene Simple Lunar can "see" spirits around Technique her. Pulse of the 8 1 scene Simple can sense Essence flows. Invisible Body Weapon Technique 1 Instant Supplemental Unarmed blows deal Lethal. ---------------------------------------------------------------------------------------- GEAR ---------------------------------------------------------------------------------------- ITEM QUANTITY NOTES Seven Section Staff 1 carried ---------------------------------------------------------------------------------------- ARTIFACTS/HEARTHSTONES ---------------------------------------------------------------------------------------- NAME COMMITMENT DESCRIPTION ----------------------------------------------------------------------------------------- Shapes ----------------------------------------------------------------------------------------- Rabbit Coyote Cobra Hawk Shark Boar Horse Crocodile Dolphin Seagull Monkey Rat
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