Difference between revisions of "Miakonda/Miakonda"
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| − | + | <pre> | |
| + | NAME HOMELAND | ||
| + | Miakonda The Lap | ||
| + | CASTE ANIMA BANNER | ||
| + | New Moon Staffs forming a sun | ||
| + | NATURE EXPERIANCE | ||
| + | Follower 0 | ||
| + | TOTEM TELL | ||
| + | Rabbit White fur, very fine | ||
| + | |||
| + | --------------------------------ATTRIBUTES--------------------------------------------- | ||
| + | PHYSICAL SOCIAL MENTAL | ||
| + | Strength 3 Charisma 3 Perception 5 | ||
| + | Dexterity 4 Manipulation 2 Intelligence 3 | ||
| + | Stamina 3 Appearance 3 Wits 4 | ||
| + | |||
| + | --------------------------------ABILITIES---------------------------------------------- | ||
| + | --WAR-- --LIFE-- --WISDOM-- | ||
| + | □Archery □Crafts * □Bureaucracy | ||
| + | ■Athletics ** □Larceny □Investigation | ||
| + | ■Awareness *** □Linguistics * □Lore * | ||
| + | □Brawl □Performance ■Medicine *** | ||
| + | □Dodge *** □Presence * □Occult | ||
| + | □Endurance □Ride | ||
| + | ■Martial Arts ***** □Sail ** | ||
| + | □Melee * □Socialize | ||
| + | □Resistance ** □Stealth | ||
| + | □Thrown ■Survival ** | ||
| + | --------------------------------------------------------------------------------------- | ||
| + | TEMPERS ESSENCE *** VIRTUES | ||
| + | --------------------------------------------------------------------------------------- | ||
| + | Willpower: 7 Personal: 17:__ Compassion *** | ||
| + | O O O O O O O O Committed: None (Succor 7:__) | ||
| + | Limit Peripheral: 38:__ Conviction * | ||
| + | O O O O O O O O O O Committed: none (Mettle 3:__) | ||
| + | Temperance *** | ||
| + | (Cunning 4:__) | ||
| + | Valor ** | ||
| + | (Glory 6:__) | ||
| + | |||
| + | --------------------------------------------------------------------------------------- | ||
| + | BACKGROUNDS | ||
| + | --------------------------------------------------------------------------------------- | ||
| + | BACKGROUND DESCRIPTION | ||
| + | Allies * Burns | ||
| + | Hearts Blood *** 12 forms | ||
| + | Mentor ** Dies Proudly with Enemy's Heart in Hand | ||
| + | Renown * Nain-ya | ||
| + | Contacts ** Pirates | ||
| + | --------------------------------------------------------------------------------------- | ||
| + | COMBAT STATISTICS | ||
| + | --------------------------------------------------------------------------------------- | ||
| + | HUMAN: Initiative: 7 Soak (L/B): (1/3) | ||
| + | ARMOR: None w/Armor: (__/__) | ||
| + | |||
| + | HEALTH LEVELS | ||
| + | -0 -1 -2 -4 Incapacitated Negative | ||
| + | O O O O O O O | ||
| + | |||
| + | --------------------------------------------------------------------------------------- | ||
| + | COMBAT ACTIONS | ||
| + | --------------------------------------------------------------------------------------- | ||
| + | ATTACKS | ||
| + | |||
| + | WEAPON SPEED ACCURACY DAMAGE DEFENSE | ||
| + | Seven Section +3 -2 +2L +2 | ||
| + | Staff | ||
| + | DODGE 7 | ||
| + | --------------------------------------------------------------------------------------- | ||
| + | CHARM DESCRIPTIONS | ||
| + | --------------------------------------------------------------------------------------- | ||
| + | CHARM COST DURRATION TYPE EFFECT | ||
| + | Finding the Spirit's 1 Mote Instant Reflexive Take either Human or Animal | ||
| + | Shape true form (Once per turn) | ||
| + | |||
| + | Humble Mouse Shape 0 Mote Indefident Special Allows small forms | ||
| + | |||
| + | Infection Resisting 1/1 Instant Reflexive Stamina die become successes | ||
| + | Method | ||
| + | |||
| + | Lick Wound 2/1 Instant Simple player may purchase dice to | ||
| + | add to ally's efforts to | ||
| + | resist. Or for player to | ||
| + | overcome disease or illness. | ||
| + | |||
| + | Sense-Sharpening 1/1 One Scene Simple adds bonus die to Perception | ||
| + | Change rolls. | ||
| + | |||
| + | Heightened Sight 5 10 turns Simple Perception dice are auto | ||
| + | Method success. Only role ability die | ||
| + | |||
| + | Spirit-Scenting 2 1 scene Simple Lunar can "see" spirits around | ||
| + | Technique her. | ||
| + | |||
| + | Pulse of the 8 1 scene Simple can sense Essence flows. | ||
| + | Invisible | ||
| + | |||
| + | Body Weapon Technique 1 Instant Supplemental Unarmed blows deal Lethal. | ||
| + | ---------------------------------------------------------------------------------------- | ||
| + | GEAR | ||
| + | ---------------------------------------------------------------------------------------- | ||
| + | ITEM QUANTITY NOTES | ||
| + | Seven Section Staff 1 carried | ||
| + | ---------------------------------------------------------------------------------------- | ||
| + | ARTIFACTS/HEARTHSTONES | ||
| + | ---------------------------------------------------------------------------------------- | ||
| + | NAME COMMITMENT DESCRIPTION | ||
| + | |||
| + | ----------------------------------------------------------------------------------------- | ||
| + | Shapes | ||
| + | ----------------------------------------------------------------------------------------- | ||
| + | Rabbit | ||
| + | Coyote | ||
| + | Cobra | ||
| + | Hawk | ||
| + | Shark | ||
| + | Boar | ||
| + | Horse | ||
| + | Crocodile | ||
| + | Dolphin | ||
| + | Seagull | ||
| + | Monkey | ||
| + | Rat | ||
| + | </pre> | ||
| + | |||
| + | * back to [[Maylin]] | ||
Revision as of 03:18, 30 March 2004
NAME HOMELAND
Miakonda The Lap
CASTE ANIMA BANNER
New Moon Staffs forming a sun
NATURE EXPERIANCE
Follower 0
TOTEM TELL
Rabbit White fur, very fine
--------------------------------ATTRIBUTES---------------------------------------------
PHYSICAL SOCIAL MENTAL
Strength 3 Charisma 3 Perception 5
Dexterity 4 Manipulation 2 Intelligence 3
Stamina 3 Appearance 3 Wits 4
--------------------------------ABILITIES----------------------------------------------
--WAR-- --LIFE-- --WISDOM--
□Archery □Crafts * □Bureaucracy
■Athletics ** □Larceny □Investigation
■Awareness *** □Linguistics * □Lore *
□Brawl □Performance ■Medicine ***
□Dodge *** □Presence * □Occult
□Endurance □Ride
■Martial Arts ***** □Sail **
□Melee * □Socialize
□Resistance ** □Stealth
□Thrown ■Survival **
---------------------------------------------------------------------------------------
TEMPERS ESSENCE *** VIRTUES
---------------------------------------------------------------------------------------
Willpower: 7 Personal: 17:__ Compassion ***
O O O O O O O O Committed: None (Succor 7:__)
Limit Peripheral: 38:__ Conviction *
O O O O O O O O O O Committed: none (Mettle 3:__)
Temperance ***
(Cunning 4:__)
Valor **
(Glory 6:__)
---------------------------------------------------------------------------------------
BACKGROUNDS
---------------------------------------------------------------------------------------
BACKGROUND DESCRIPTION
Allies * Burns
Hearts Blood *** 12 forms
Mentor ** Dies Proudly with Enemy's Heart in Hand
Renown * Nain-ya
Contacts ** Pirates
---------------------------------------------------------------------------------------
COMBAT STATISTICS
---------------------------------------------------------------------------------------
HUMAN: Initiative: 7 Soak (L/B): (1/3)
ARMOR: None w/Armor: (__/__)
HEALTH LEVELS
-0 -1 -2 -4 Incapacitated Negative
O O O O O O O
---------------------------------------------------------------------------------------
COMBAT ACTIONS
---------------------------------------------------------------------------------------
ATTACKS
WEAPON SPEED ACCURACY DAMAGE DEFENSE
Seven Section +3 -2 +2L +2
Staff
DODGE 7
---------------------------------------------------------------------------------------
CHARM DESCRIPTIONS
---------------------------------------------------------------------------------------
CHARM COST DURRATION TYPE EFFECT
Finding the Spirit's 1 Mote Instant Reflexive Take either Human or Animal
Shape true form (Once per turn)
Humble Mouse Shape 0 Mote Indefident Special Allows small forms
Infection Resisting 1/1 Instant Reflexive Stamina die become successes
Method
Lick Wound 2/1 Instant Simple player may purchase dice to
add to ally's efforts to
resist. Or for player to
overcome disease or illness.
Sense-Sharpening 1/1 One Scene Simple adds bonus die to Perception
Change rolls.
Heightened Sight 5 10 turns Simple Perception dice are auto
Method success. Only role ability die
Spirit-Scenting 2 1 scene Simple Lunar can "see" spirits around
Technique her.
Pulse of the 8 1 scene Simple can sense Essence flows.
Invisible
Body Weapon Technique 1 Instant Supplemental Unarmed blows deal Lethal.
----------------------------------------------------------------------------------------
GEAR
----------------------------------------------------------------------------------------
ITEM QUANTITY NOTES
Seven Section Staff 1 carried
----------------------------------------------------------------------------------------
ARTIFACTS/HEARTHSTONES
----------------------------------------------------------------------------------------
NAME COMMITMENT DESCRIPTION
-----------------------------------------------------------------------------------------
Shapes
-----------------------------------------------------------------------------------------
Rabbit
Coyote
Cobra
Hawk
Shark
Boar
Horse
Crocodile
Dolphin
Seagull
Monkey
Rat
- back to Maylin