Difference between revisions of "MeteorExalted/DodgeCharms"
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:<i>If it requires an action, it's a Supplemental Charm. A regular Dodge 'pool' is the total dice rolled to dodge; you want 'unmodified Dodge Ability.'</i> _[[Wohksworth]] | :<i>If it requires an action, it's a Supplemental Charm. A regular Dodge 'pool' is the total dice rolled to dodge; you want 'unmodified Dodge Ability.'</i> _[[Wohksworth]] | ||
<b>Simple Sidestep Technique</b> | <b>Simple Sidestep Technique</b> | ||
− | : Cost: 1 mote | + | : Cost: 1 mote per die |
: Instant | : Instant | ||
: Reflexive | : Reflexive | ||
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: Prerequisite Charm: Momentary Awareness Prana | : Prerequisite Charm: Momentary Awareness Prana | ||
The character merely steps to the side, dodging with her full Dexterity+Dodge pool. | The character merely steps to the side, dodging with her full Dexterity+Dodge pool. | ||
− | + | :<i>Cost needs clarification; I assume it's an error and there's a flat cost.</i> _[[Wohksworth]] | |
<b>Deserved Rebuttal</b> | <b>Deserved Rebuttal</b> | ||
: Cost: 2 motes | : Cost: 2 motes | ||
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: Prerequisite Charm: Simple Sidestep Technique | : Prerequisite Charm: Simple Sidestep Technique | ||
As the character ducks to the side, she swings out to counterattack. After succesfully dodging a hand to hand attack, the character may immediately make an attack at her full Dexterity+Ability pool againist the agressor. This is a Counterattack Charm. | As the character ducks to the side, she swings out to counterattack. After succesfully dodging a hand to hand attack, the character may immediately make an attack at her full Dexterity+Ability pool againist the agressor. This is a Counterattack Charm. | ||
− | + | :<i>Interesting place for a counterattack Charm; it seems out of place but given the short length and the generalized nature of the tree it may be neccessary.</i> _[[Wohksworth]] | |
<b>Seeing Dust Motes Moment</b> | <b>Seeing Dust Motes Moment</b> | ||
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: Prerequisite Charm: Simple Sidestep Technique | : Prerequisite Charm: Simple Sidestep Technique | ||
The character opens her mind, seeing every attack aimed againist her. Until her next non-reflexive action, the character may dodge every attack aimed at her with her full Dexterity+Dodge pool. | The character opens her mind, seeing every attack aimed againist her. Until her next non-reflexive action, the character may dodge every attack aimed at her with her full Dexterity+Dodge pool. | ||
− | + | :<i>It's fine. It's cheap, but that may be intentional.</i> _[[Wohksworth]] | |
<b>Moment of Depature</b> | <b>Moment of Depature</b> | ||
: Cost: 3 motes, 1 willpower | : Cost: 3 motes, 1 willpower | ||
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: Prerequisite Charm: Deserved Rebuttal, Seeing Dust Motes Moment | : Prerequisite Charm: Deserved Rebuttal, Seeing Dust Motes Moment | ||
The character forces herself out of reality for a moment, avoiding all damage. This is a perfect dodge. It sure as hell doesn't trump applicability. | The character forces herself out of reality for a moment, avoiding all damage. This is a perfect dodge. It sure as hell doesn't trump applicability. | ||
− | + | :<i>General belief is a Willpower point is the defining cost which trumps applicability: see HGD versus SSE. But that's hardly set in stone, especially when designing a whole new character type. The visual description implies to me that it would trump applicability: see the Alchemical Charm 'Transphase Engine' as a roundabout example. May want to do something about that.</i> _[[Wohksworth]] | |
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− | General belief is a Willpower point is the defining cost which trumps applicability: see HGD versus SSE. But that's hardly set in stone, especially when designing a whole new character type. The visual description implies to me that it would trump applicability: see the Alchemical Charm 'Transphase Engine' as a roundabout example. May want to do something about that. | ||
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Revision as of 06:44, 17 May 2005
Dodge Charms
- Momentary Awareness Prana: Die adder+
- Simple Sidestep Technique: Reflexive Dodge
- Deserved Rebuttal: Limited Counterattack
- Seeing Dust Motes Moment: (onefold) Bulwark Stance
- Moment of Departure: Perfect Dodge prereq: both Rebuttal and Moment
- Simple Sidestep Technique: Reflexive Dodge
Momentary Awareness Prana
- Cost: 1 mote per die
- Instant
- Reflexive
- Min Dodge 2
- Min Essence 1
The Exalt is momentarily aware of all around her, and so easily moves to avoid an attack. For each mote spent, add 2 dice to an attempt to dodge. The character cannot gain more dice than her regular Dodge pool. If an Exalt spends at least one die on this Charm, she may dodge attacks of which she is not aware. The Dodgestill requires a die action.
- If it requires an action, it's a Supplemental Charm. A regular Dodge 'pool' is the total dice rolled to dodge; you want 'unmodified Dodge Ability.' _Wohksworth
Simple Sidestep Technique
- Cost: 1 mote per die
- Instant
- Reflexive
- Min Dodge 3
- Min Essence 1
- Prerequisite Charm: Momentary Awareness Prana
The character merely steps to the side, dodging with her full Dexterity+Dodge pool.
- Cost needs clarification; I assume it's an error and there's a flat cost. _Wohksworth
Deserved Rebuttal
- Cost: 2 motes
- Instant
- Reflexive
- Min Dodge 5
- Min Essence 1
- Prerequisite Charm: Simple Sidestep Technique
As the character ducks to the side, she swings out to counterattack. After succesfully dodging a hand to hand attack, the character may immediately make an attack at her full Dexterity+Ability pool againist the agressor. This is a Counterattack Charm.
- Interesting place for a counterattack Charm; it seems out of place but given the short length and the generalized nature of the tree it may be neccessary. _Wohksworth
Seeing Dust Motes Moment
- Cost: 2 motes
- Until Next Action
- Reflexive
- Min Dodge 4
- Min Essence 2
- Prerequisite Charm: Simple Sidestep Technique
The character opens her mind, seeing every attack aimed againist her. Until her next non-reflexive action, the character may dodge every attack aimed at her with her full Dexterity+Dodge pool.
- It's fine. It's cheap, but that may be intentional. _Wohksworth
Moment of Depature
- Cost: 3 motes, 1 willpower
- Instant
- Reflexive
- Min Dodge 5
- Min Essence 3
- Prerequisite Charm: Deserved Rebuttal, Seeing Dust Motes Moment
The character forces herself out of reality for a moment, avoiding all damage. This is a perfect dodge. It sure as hell doesn't trump applicability.
- General belief is a Willpower point is the defining cost which trumps applicability: see HGD versus SSE. But that's hardly set in stone, especially when designing a whole new character type. The visual description implies to me that it would trump applicability: see the Alchemical Charm 'Transphase Engine' as a roundabout example. May want to do something about that. _Wohksworth