Difference between revisions of "LunaHidesHerFace/HouseRules"
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− | == House Rules for | + | == House Rules for LunaHidesHerFace == |
* Replace Brawl with War and Resistance with Integrity. | * Replace Brawl with War and Resistance with Integrity. | ||
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* Scab rolls do sometimes come up, when there's something at stake but not anything particularly worth spending lots of time on. | * Scab rolls do sometimes come up, when there's something at stake but not anything particularly worth spending lots of time on. | ||
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* Nemeses and PCs can gang up against each other. | * Nemeses and PCs can gang up against each other. | ||
− | ** Multiply a beleaguered Nemesis' Essence (pool, not Detail cap) by the number of his attackers. | + | ** Multiply a beleaguered Nemesis' Essence (pool, not Detail cap) by the number of his attackers. |
** Consolidate multiple Nemesis opponents into a single gestalt Nemesis with the total Essence pool of its members, and a dice cap equaling the highest of its members. If they're fighting in concert, as is standard procedure for Dragon-Blooded, add bonus dice equal to the leader's War Ability. Take the best, not total, values of each other type of dice bonus (Artifacts, Lunar DBT Gifts--Offensive / Defensive overlap makes "general" bonus dice--etc). | ** Consolidate multiple Nemesis opponents into a single gestalt Nemesis with the total Essence pool of its members, and a dice cap equaling the highest of its members. If they're fighting in concert, as is standard procedure for Dragon-Blooded, add bonus dice equal to the leader's War Ability. Take the best, not total, values of each other type of dice bonus (Artifacts, Lunar DBT Gifts--Offensive / Defensive overlap makes "general" bonus dice--etc). | ||
** Separately resolve each exchange of an individual PC vs. a single or gestalt Nemesis. | ** Separately resolve each exchange of an individual PC vs. a single or gestalt Nemesis. |
Revision as of 05:06, 26 February 2006
House Rules for LunaHidesHerFace
- Replace Brawl with War and Resistance with Integrity.
- Scab rolls do sometimes come up, when there's something at stake but not anything particularly worth spending lots of time on.
- See toward the end of Session 3, where a scab roll decides how Jesya responds to Shadow Weaver's... overt affection.
- Noncombat conflicts play out as suggested in the Wuxalted rules, but with the following modifications:
- When conflict begins, set stakes. What's to be achieved by bringing your Abilities to bear? Whoever beats the others in the conflict wins what's at stake.
- In Session 3, a conflict with Tradewind Wanderer had the stakes "Does Wanderer join the rebel cause?"
- Noncombat conflict in Exalted is less draining than physical--you're dealing with Willpower and small amounts of Essence, overall, not copious Essence / Willpower / HLs. So after a noncombat conflict, you regain all Essence lost to "hits" (unopposed Scarlet successes) in that conflict. Essence spent on Charms and anima powers remains lost.
- When conflict begins, set stakes. What's to be achieved by bringing your Abilities to bear? Whoever beats the others in the conflict wins what's at stake.
- Nemeses and PCs can gang up against each other.
- Multiply a beleaguered Nemesis' Essence (pool, not Detail cap) by the number of his attackers.
- Consolidate multiple Nemesis opponents into a single gestalt Nemesis with the total Essence pool of its members, and a dice cap equaling the highest of its members. If they're fighting in concert, as is standard procedure for Dragon-Blooded, add bonus dice equal to the leader's War Ability. Take the best, not total, values of each other type of dice bonus (Artifacts, Lunar DBT Gifts--Offensive / Defensive overlap makes "general" bonus dice--etc).
- Separately resolve each exchange of an individual PC vs. a single or gestalt Nemesis.