Difference between revisions of "LunaHidesHerFace/HouseRules"

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== House Rules for [[LunaHidesHerFace]] ==
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== House Rules for LunaHidesHerFace ==
  
 
* Replace Brawl with War and Resistance with Integrity.
 
* Replace Brawl with War and Resistance with Integrity.
 
* Based on [[LunarHouseRules/ExpandedHeartsBlood]], the first dot of the Heart's Blood background gives your shape-library a full complement of mundane animals.  The second adds superpredators such as Tyrant Lizards and siaka.
 
  
 
* Scab rolls do sometimes come up, when there's something at stake but not anything particularly worth spending lots of time on.   
 
* Scab rolls do sometimes come up, when there's something at stake but not anything particularly worth spending lots of time on.   
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* Nemeses and PCs can gang up against each other.
 
* Nemeses and PCs can gang up against each other.
** Multiply a beleaguered Nemesis' Essence (pool, not Detail cap) by the number of his attackers.<br>''Note: needs some work.  This looks a little ridiculous if the PCs have less Essence than the guy they team up on.''
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** Multiply a beleaguered Nemesis' Essence (pool, not Detail cap) by the number of his attackers.
 
** Consolidate multiple Nemesis opponents into a single gestalt Nemesis with the total Essence pool of its members, and a dice cap equaling the highest of its members.  If they're fighting in concert, as is standard procedure for Dragon-Blooded, add bonus dice equal to the leader's War Ability.  Take the best, not total, values of each other type of dice bonus (Artifacts, Lunar DBT Gifts--Offensive / Defensive overlap makes "general" bonus dice--etc).
 
** Consolidate multiple Nemesis opponents into a single gestalt Nemesis with the total Essence pool of its members, and a dice cap equaling the highest of its members.  If they're fighting in concert, as is standard procedure for Dragon-Blooded, add bonus dice equal to the leader's War Ability.  Take the best, not total, values of each other type of dice bonus (Artifacts, Lunar DBT Gifts--Offensive / Defensive overlap makes "general" bonus dice--etc).
 
** Separately resolve each exchange of an individual PC vs. a single or gestalt Nemesis.
 
** Separately resolve each exchange of an individual PC vs. a single or gestalt Nemesis.

Revision as of 05:06, 26 February 2006

House Rules for LunaHidesHerFace

  • Replace Brawl with War and Resistance with Integrity.
  • Scab rolls do sometimes come up, when there's something at stake but not anything particularly worth spending lots of time on.
    • See toward the end of Session 3, where a scab roll decides how Jesya responds to Shadow Weaver's... overt affection.
  • Noncombat conflicts play out as suggested in the Wuxalted rules, but with the following modifications:
    • When conflict begins, set stakes. What's to be achieved by bringing your Abilities to bear? Whoever beats the others in the conflict wins what's at stake.
      • In Session 3, a conflict with Tradewind Wanderer had the stakes "Does Wanderer join the rebel cause?"
    • Noncombat conflict in Exalted is less draining than physical--you're dealing with Willpower and small amounts of Essence, overall, not copious Essence / Willpower / HLs. So after a noncombat conflict, you regain all Essence lost to "hits" (unopposed Scarlet successes) in that conflict. Essence spent on Charms and anima powers remains lost.
  • Nemeses and PCs can gang up against each other.
    • Multiply a beleaguered Nemesis' Essence (pool, not Detail cap) by the number of his attackers.
    • Consolidate multiple Nemesis opponents into a single gestalt Nemesis with the total Essence pool of its members, and a dice cap equaling the highest of its members. If they're fighting in concert, as is standard procedure for Dragon-Blooded, add bonus dice equal to the leader's War Ability. Take the best, not total, values of each other type of dice bonus (Artifacts, Lunar DBT Gifts--Offensive / Defensive overlap makes "general" bonus dice--etc).
    • Separately resolve each exchange of an individual PC vs. a single or gestalt Nemesis.

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