Difference between revisions of "LunarStrength/BogMod"
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=== Damage Enhancement Charms === | === Damage Enhancement Charms === | ||
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<b>Moonscape Alignment Body</b> | <b>Moonscape Alignment Body</b> | ||
<b>Cost:</b> 13m, 1wp; <b>Mins:</b> Strength 7, Essence 7; <b>Type:</b> Simple | <b>Cost:</b> 13m, 1wp; <b>Mins:</b> Strength 7, Essence 7; <b>Type:</b> Simple | ||
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A custom charm developed by Ku'sagra who named it in honour of Luna in the middle First Age. The Lunar sweeps out a hand through the air before them and their fingers tangle in the changing essence at their fingertips before drawing into themself for a moment. For a moment the changing silver scriptures of the Bloody Huntress form on the Lunar's flesh for a moment before sinking under to wrap around the bones. To the Lunar's eyes the world is a shifting landscape of changing silver essences. His hands glow with the silver halo of the moon's glow and his blows destroy those essence chains. Each blow causing gouts of silver fire to erupt from the victim's flesh. | A custom charm developed by Ku'sagra who named it in honour of Luna in the middle First Age. The Lunar sweeps out a hand through the air before them and their fingers tangle in the changing essence at their fingertips before drawing into themself for a moment. For a moment the changing silver scriptures of the Bloody Huntress form on the Lunar's flesh for a moment before sinking under to wrap around the bones. To the Lunar's eyes the world is a shifting landscape of changing silver essences. His hands glow with the silver halo of the moon's glow and his blows destroy those essence chains. Each blow causing gouts of silver fire to erupt from the victim's flesh. | ||
− | The change in perception allows a Lunar to see dematerialized beings and strike them and the gift of seeing the essence of change around him prevents him from being surprised. The real strength is in his blows. Any time the Lunar successfully hits a target motes of essence are burned away from them. They lose a number of motes equal to the Lunar's unrolled damage after soak. These motes come first from unspent peripheral. Furthermore this blow damages how large the victim's essence pool is. Decrease their maximum mote limit by a number equal to the number of motes lost from this hit. The maximum pool size regrows at one per day of rest. Any actual damage from these blows likewise reduce a foe's maximum number of health levels starting with the Bruised health level and working its way up. This charm does permanently kill spirits and anyone destroyed by it leaves behind no ghost as their soul is destroyed | + | The change in perception allows a Lunar to see dematerialized beings and strike them and the gift of seeing the essence of change around him prevents him from being surprised. The real strength is in his blows. Any time the Lunar successfully hits a target motes of essence are burned away from them. They lose a number of motes equal to the Lunar's unrolled damage after soak. These motes come first from unspent peripheral. Furthermore this blow damages how large the victim's essence pool is. Decrease their maximum mote limit by a number equal to the number of motes lost from this hit. The maximum pool size regrows at one per day of rest. Any actual damage from these blows likewise reduce a foe's maximum number of health levels starting with the Bruised health level and working its way up. This charm does permanently kill spirits and anyone destroyed by it leaves behind no ghost as their soul is destroyed. |
== Comments == | == Comments == |
Revision as of 01:46, 25 October 2007
Attack Enhancement Charms
Arm-Breaking Strikes Assault
Cost: 2m; Mins: Strength 4, Essence 3; Type: Supplemental Keywords: Combo-OK, Fury-OK, Stackable, Crippling Duration: Instant Prerequisite Charms: Agitation of the Swarm Technique
The Lunar is more then capable of striking with such force and power that to try to block and defend against his attacks will only lead to rendering your arm useless. Each time a character uses their Parry DV against a Lunar's attack actions taken with that arm suffer a 1 die penalty. This effect stacks. Whenever the victim of this charm has their DV refreash they remove 2 dice of penalties from that arm. Should they suffer a penalty equal to their Strength + Stamina to an arm they drop their weapon and that limb becomes useless for the scene. Using a perfect defense charm negates the penalty for the hit that was defended by the perfect defense.
Travelling Tornado Assault
Cost: 4m; Mins: Strength 4, Essence 3; Type: Supplemental Keywords: Combo-OK, Knockback, Obvious Duration: Instant Prerequisite Charms: Wind-Wings Carry Technique
No one can match the raw strength of the Stewards who guard Creation. A mere swing can create such a wind from the force of their movement that it sends people tumbling like straw in a storm. An ideal charm for clearing a path or keeping people from holding into formation it is doubly dangerous when used in confined spaces or where falling can be dangerous. Anyone attacked with this must make a Strength + Athletics roll at a difficulty equal to the Lunar's Strength. The difficulty is reduced by an amount equal to the number of successes the Lunar missed them by. If the Lunar hit they do not get to resist and are instead carried back a number of yards equal to the Lunar's Strength. Those to either side of them must also make a roll but the difficulty is half the Lunar's strength round up. When used with a ranged attack it is especially devestating as weapons thrown or fired with this charm cause everyone between the Lunar and target to need to resist as if they were standing beside the target.
Damage Enhancement Charms
Moonscape Alignment Body
Cost: 13m, 1wp; Mins: Strength 7, Essence 7; Type: Simple Keywords: Combo-OK, Obvious Duration: One scene Prerequisite Charms: Unknown but Form-Destroying Touch is known to be part of it.
A custom charm developed by Ku'sagra who named it in honour of Luna in the middle First Age. The Lunar sweeps out a hand through the air before them and their fingers tangle in the changing essence at their fingertips before drawing into themself for a moment. For a moment the changing silver scriptures of the Bloody Huntress form on the Lunar's flesh for a moment before sinking under to wrap around the bones. To the Lunar's eyes the world is a shifting landscape of changing silver essences. His hands glow with the silver halo of the moon's glow and his blows destroy those essence chains. Each blow causing gouts of silver fire to erupt from the victim's flesh.
The change in perception allows a Lunar to see dematerialized beings and strike them and the gift of seeing the essence of change around him prevents him from being surprised. The real strength is in his blows. Any time the Lunar successfully hits a target motes of essence are burned away from them. They lose a number of motes equal to the Lunar's unrolled damage after soak. These motes come first from unspent peripheral. Furthermore this blow damages how large the victim's essence pool is. Decrease their maximum mote limit by a number equal to the number of motes lost from this hit. The maximum pool size regrows at one per day of rest. Any actual damage from these blows likewise reduce a foe's maximum number of health levels starting with the Bruised health level and working its way up. This charm does permanently kill spirits and anyone destroyed by it leaves behind no ghost as their soul is destroyed.