Difference between revisions of "Jezelle/Jezelle"
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− | + | <pre> | |
+ | NAME HOMELAND | ||
+ | Jezelle Nexus | ||
+ | CASTE ANIMA BANNER | ||
+ | Eclipse Theatre Masks | ||
+ | NATURE EXPERIANCE | ||
+ | Gallant | ||
+ | |||
+ | --------------------------------ATTRIBUTES---------------------------------------------- | ||
+ | PHYSICAL SOCIAL MENTAL | ||
+ | Strength 2 Charisma 4 Perception 4 | ||
+ | Dexterity 3 Manipulation 3 Intelligence 2 | ||
+ | Stamina 2 Appearance 4 Wits 3 | ||
+ | |||
+ | --------------------------------ABILITIES----------------------------------------------- | ||
+ | --DAWN-- --ZENITH-- --TWILIGHT-- | ||
+ | □Archery □Endurance □Craft | ||
+ | □Brawl ■Performance *** □Investigation | ||
+ | □Martial Arts ■Presence **** ■Lore ** | ||
+ | □Melee □Resistance □Medicine | ||
+ | ■Thrown *** □Survival □Occult | ||
+ | |||
+ | --Night-- --ECLYPSE-- | ||
+ | □Athletics *** ■Bureaucracy * --SPECIALTIES-- | ||
+ | ■Awareness *** ■linguistics * | ||
+ | □Dodge *** ■Ride ** | ||
+ | □Larceny ■Sail * | ||
+ | □Stealth ■Socialize ***** | ||
+ | |||
+ | LANGUAGES: River Tongue | ||
+ | ---------------------------------------------------------------------------------------- | ||
+ | BACKGROUNDS | ||
+ | ---------------------------------------------------------------------------------------- | ||
+ | BACKGROUND DESCRIPTION | ||
+ | Influence *** Mostly Criminal underground of Nexus | ||
+ | Artifact * Player's Mask | ||
+ | Resources ** Actress | ||
+ | Contacts **** Drug Dealers, seedy Tavern owners, DB guard at jail | ||
+ | Allies ** mafia types | ||
+ | Manse ** Sentinel's Stone | ||
+ | ---------------------------------------------------------------------------------------- | ||
+ | TEMPERS ESSENCE *** VIRTUES | ||
+ | ---------------------------------------------------------------------------------------- | ||
+ | Willpower: 8 Personal: 17:__ Compassion ** | ||
+ | O O O O O O Committed: None Conviction **** | ||
+ | Limit Peripheral: 38:__ Temperance ** | ||
+ | O O O O O O O O O O Committed: None Valor * | ||
+ | |||
+ | ---------------------------------------------------------------------------------------- | ||
+ | COMBAT STATISTICS | ||
+ | ---------------------------------------------------------------------------------------- | ||
+ | Initiative: 3 Soak (L/B): (1/2) Mobility: -0 | ||
+ | ARMOR: w/Armor: (__/__) Fatigue: 0 | ||
+ | |||
+ | HEALTH LEVELS | ||
+ | -0 -1 -2 -4 Incapacitated Negative | ||
+ | O O O O O O O O O O O O | ||
+ | ---------------------------------------------------------------------------------------- | ||
+ | COMBAT ACTIONS | ||
+ | ---------------------------------------------------------------------------------------- | ||
+ | ATTACKS | ||
+ | |||
+ | WEAPON SPEED ACCURACY DAMAGE DEFENSE RANGE RATE | ||
+ | Chakrums + 0 + 0 + 1L +0 20 3 | ||
+ | |||
+ | Dodge: 6 | ||
+ | ---------------------------------------------------------------------------------------- | ||
+ | CHARM DESCRIPTIONS | ||
+ | ---------------------------------------------------------------------------------------- | ||
+ | CHARM COST DURRATION TYPE EFFECT | ||
+ | Ox Body Technique None Permanent Special -1 x 1, -2 x 2, health levels | ||
+ | |||
+ | |||
+ | Masterful Performance 2 Motes Instant Supplemental Buy additional successes on | ||
+ | Exercise /Success a performance roll | ||
+ | |||
+ | |||
+ | Harmonious Presence 6 Motes One Hour Simple Add Permanent Essence to all | ||
+ | Meditation 1 on 1 Soc, Bur, or Pre rolls | ||
+ | |||
+ | Wise-Eyed Courtier 3 Motes Instant Simple Allows character to get their | ||
+ | Method bearing in social situations | ||
+ | |||
+ | Mastery of | ||
+ | Small Manners 3 Motes One scene Reflexive Allows character to respond | ||
+ | correctly in a social | ||
+ | situation. | ||
+ | |||
+ | Motive Discerning 6 Motes Instant Simple Explains the true motive | ||
+ | Technique behind an action. | ||
+ | |||
+ | Rose Lipped 1 mote Instant Supplemental doubles Presence rating to | ||
+ | Seduction Style seduce a choosen target. | ||
+ | |||
+ | Welcome Guest 3 motes 1 scene Simple auto successes equal to perm. | ||
+ | Method Essence on Socialize rolls. | ||
+ | |||
+ | Listener Swaying 2/1 1w Instant Supplemental every two motes spent adds one | ||
+ | Argument die to Socialize, Presence, or | ||
+ | Bureaucracy rolls in 1 on 1 | ||
+ | situations. | ||
+ | |||
+ | Ingerity-Protecting 5motes 1w One Day Simple protects shape and sanity when | ||
+ | Prana in the Wyld. | ||
+ | |||
+ | Precision of the 1/1 Instant Supplemental adds one die to Thrown pool for | ||
+ | Striking Raptor each mote spent. | ||
+ | |||
+ | ---------------------------------------------------------------------------------------- | ||
+ | GEAR | ||
+ | ---------------------------------------------------------------------------------------- | ||
+ | ITEM QUANTITY NOTES | ||
+ | Chakrums 9 hidden on body | ||
+ | Hallucenagenic | ||
+ | drugs Several mind affecting... | ||
+ | |||
+ | Mask 1 Worn | ||
+ | ---------------------------------------------------------------------------------------- | ||
+ | ARTIFACTS/HEARTHSTONES | ||
+ | ---------------------------------------------------------------------------------------- | ||
+ | NAME COMMITMENT EFFECT | ||
+ | Theatre Mask 1 Hides the actor's face so | ||
+ | people see the role, not | ||
+ | the actor. Can be comedy | ||
+ | tragedy, or emotionless. | ||
+ | |||
+ | Sentinel's Stone adds 1 to Awarness checks, 3 | ||
+ | if activly on watch. | ||
+ | |||
+ | |||
+ | </pre> | ||
+ | |||
+ | ---- | ||
+ | *Back to [[Maylin/Malin'sCharacter | Maylin's Character Profile]] | ||
+ | |||
+ | *Back to [[Maylin]]'s User Page |
Revision as of 20:13, 28 March 2004
NAME HOMELAND Jezelle Nexus CASTE ANIMA BANNER Eclipse Theatre Masks NATURE EXPERIANCE Gallant --------------------------------ATTRIBUTES---------------------------------------------- PHYSICAL SOCIAL MENTAL Strength 2 Charisma 4 Perception 4 Dexterity 3 Manipulation 3 Intelligence 2 Stamina 2 Appearance 4 Wits 3 --------------------------------ABILITIES----------------------------------------------- --DAWN-- --ZENITH-- --TWILIGHT-- □Archery □Endurance □Craft □Brawl ■Performance *** □Investigation □Martial Arts ■Presence **** ■Lore ** □Melee □Resistance □Medicine ■Thrown *** □Survival □Occult --Night-- --ECLYPSE-- □Athletics *** ■Bureaucracy * --SPECIALTIES-- ■Awareness *** ■linguistics * □Dodge *** ■Ride ** □Larceny ■Sail * □Stealth ■Socialize ***** LANGUAGES: River Tongue ---------------------------------------------------------------------------------------- BACKGROUNDS ---------------------------------------------------------------------------------------- BACKGROUND DESCRIPTION Influence *** Mostly Criminal underground of Nexus Artifact * Player's Mask Resources ** Actress Contacts **** Drug Dealers, seedy Tavern owners, DB guard at jail Allies ** mafia types Manse ** Sentinel's Stone ---------------------------------------------------------------------------------------- TEMPERS ESSENCE *** VIRTUES ---------------------------------------------------------------------------------------- Willpower: 8 Personal: 17:__ Compassion ** O O O O O O Committed: None Conviction **** Limit Peripheral: 38:__ Temperance ** O O O O O O O O O O Committed: None Valor * ---------------------------------------------------------------------------------------- COMBAT STATISTICS ---------------------------------------------------------------------------------------- Initiative: 3 Soak (L/B): (1/2) Mobility: -0 ARMOR: w/Armor: (__/__) Fatigue: 0 HEALTH LEVELS -0 -1 -2 -4 Incapacitated Negative O O O O O O O O O O O O ---------------------------------------------------------------------------------------- COMBAT ACTIONS ---------------------------------------------------------------------------------------- ATTACKS WEAPON SPEED ACCURACY DAMAGE DEFENSE RANGE RATE Chakrums + 0 + 0 + 1L +0 20 3 Dodge: 6 ---------------------------------------------------------------------------------------- CHARM DESCRIPTIONS ---------------------------------------------------------------------------------------- CHARM COST DURRATION TYPE EFFECT Ox Body Technique None Permanent Special -1 x 1, -2 x 2, health levels Masterful Performance 2 Motes Instant Supplemental Buy additional successes on Exercise /Success a performance roll Harmonious Presence 6 Motes One Hour Simple Add Permanent Essence to all Meditation 1 on 1 Soc, Bur, or Pre rolls Wise-Eyed Courtier 3 Motes Instant Simple Allows character to get their Method bearing in social situations Mastery of Small Manners 3 Motes One scene Reflexive Allows character to respond correctly in a social situation. Motive Discerning 6 Motes Instant Simple Explains the true motive Technique behind an action. Rose Lipped 1 mote Instant Supplemental doubles Presence rating to Seduction Style seduce a choosen target. Welcome Guest 3 motes 1 scene Simple auto successes equal to perm. Method Essence on Socialize rolls. Listener Swaying 2/1 1w Instant Supplemental every two motes spent adds one Argument die to Socialize, Presence, or Bureaucracy rolls in 1 on 1 situations. Ingerity-Protecting 5motes 1w One Day Simple protects shape and sanity when Prana in the Wyld. Precision of the 1/1 Instant Supplemental adds one die to Thrown pool for Striking Raptor each mote spent. ---------------------------------------------------------------------------------------- GEAR ---------------------------------------------------------------------------------------- ITEM QUANTITY NOTES Chakrums 9 hidden on body Hallucenagenic drugs Several mind affecting... Mask 1 Worn ---------------------------------------------------------------------------------------- ARTIFACTS/HEARTHSTONES ---------------------------------------------------------------------------------------- NAME COMMITMENT EFFECT Theatre Mask 1 Hides the actor's face so people see the role, not the actor. Can be comedy tragedy, or emotionless. Sentinel's Stone adds 1 to Awarness checks, 3 if activly on watch.
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