Difference between revisions of "Haren/Sorcery"
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− | + | = Sorcery = | |
+ | by [[haren]] | ||
+ | == Terrestrial Circle == | ||
+ | |||
+ | == Celestial Circle == | ||
+ | <b><i>Invoking Nature's Wrath</i></b> | ||
+ | <b>Cost: 35 motes</b> | ||
+ | This spell is one of recent creation by those Lunar No Moons who exist nearby shadowlands in the northern wilds. It bares some resemblance to Summoning the Army of the Wild. Both rely on the dominion over the natural world by the Celestial Exalted, but this spell is only of use against the undead. The undead are a drain on Creation and an irritation. In effect, this spell draws the attention of the "souls" of Creation's most basic parts, the Elementals, to the existance of the undead in Creation. This angers them to attack, though most often in an indirect manner, such as zombies suddenly finding solid ground becoming quicksand that sucks them down to solidfy leaving them trapped. This spell can affect one area of up to 700 yards radius per Permanent Essence. This spell can be invoked against the area of a Shadowland, but normal Elementals will avoid entering, and if there are any within, they are tainted with the essence of death. | ||
+ | |||
+ | == Solar Circle == | ||
+ | |||
+ | = Comments = |
Revision as of 03:55, 2 July 2004
Sorcery
by haren
Terrestrial Circle
Celestial Circle
Invoking Nature's Wrath Cost: 35 motes This spell is one of recent creation by those Lunar No Moons who exist nearby shadowlands in the northern wilds. It bares some resemblance to Summoning the Army of the Wild. Both rely on the dominion over the natural world by the Celestial Exalted, but this spell is only of use against the undead. The undead are a drain on Creation and an irritation. In effect, this spell draws the attention of the "souls" of Creation's most basic parts, the Elementals, to the existance of the undead in Creation. This angers them to attack, though most often in an indirect manner, such as zombies suddenly finding solid ground becoming quicksand that sucks them down to solidfy leaving them trapped. This spell can affect one area of up to 700 yards radius per Permanent Essence. This spell can be invoked against the area of a Shadowland, but normal Elementals will avoid entering, and if there are any within, they are tainted with the essence of death.