Difference between revisions of "Hapushet/SourThistle"

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Back to [[Hapushet]]<br>
 
Back to [[Hapushet]]<br>
Back to [[/WyldHunt]]<br>
+
Back to /WyldHunt<br>
 
Back to [[Characters/DragonBlooded]]
 
Back to [[Characters/DragonBlooded]]
  
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(Note: Traits in parentheses include power-up effects from all Hunt members.)
 
(Note: Traits in parentheses include power-up effects from all Hunt members.)
  
<b>Aspect</b>: Air<br>
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<b>Aspect</b>: <br>
<b>Nature</b>: Conniver<br>
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<b>Nature</b>: <br>
<b>Anima</b>: Foot-long icicles spinning around her in thick swarms<br>
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<b>Anima</b>: <br>
<b>Concept</b>: Backstabber<br>
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<b>Concept</b>: <br>
  
 
<b>Attributes</b><br>
 
<b>Attributes</b><br>
<i>Physical</i>: Strength 3 (4), Dexterity 5, Stamina 4 (5)<br>
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<i>Physical</i>: Strength , Dexterity , Stamina <br>
<i>Social</i>: Charisma 2, Manipulation 4, Appearance 2<br>
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<i>Social</i>: Charisma , Manipulation , Appearance <br>
<i>Mental</i>: Perception 3, Intelligence 3, Wits 5<br>
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<i>Mental</i>: Perception , Intelligence , Wits <br>
  
<b>Abilities</b><br>
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<b>Abilities</b>
Archery 2, Athletics 4, Awareness 2, <b>Dodge</b> 5, Endurance 2, Investigation 2, <b>Larceny</b> 3, <b>Linguistics</b> 2 (<i>Low Realm</i>, High Realm, Riverspeak), <b>Lore</b> 3, <b>Martial Arts</b> 5 (From hiding +1, At range +1), Medicine 1, Melee 1, <b>Occult</b> 3, Performance 1, Presence 1, Resistance 2, Ride 1, Socialize 2, <b>Stealth</b> 4, Survival 1, <b>Thrown</b> 2
 
  
<b>Backgrounds</b>: Allies 1, Artifact 3, Backing (Wyld Hunt) 1, Mentor 3, Reputation 1, Resources 3
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<b>Backgrounds</b>:  
  
<b>Virtues</b>: Compassion 1, Conviction 4, Temperance 2, Valor 3<br>
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<b>Virtues</b>: Compassion , Conviction , Temperance , Valor <br>
<b>Great Curse</b>: Conviction
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<b>Great Curse</b>:  
  
<b>Willpower</b>: 7<br>
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<b>Willpower</b>: <br>
<b>Essence</b>: 3<br>
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<b>Essence</b>: <br>
<i>Essence Pool</i>: 10/26, 10 (15) motes committed
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<i>Essence Pool</i>:  
  
 
<b>Charms</b>
 
<b>Charms</b>
;<i>Endurance</i>:Ox-Body Technique
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;<i> </i>: <br>
;<i>Lore</i>:Elemental Bolt Attack
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:Elemental Burst Technique
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<b>Spells Known</b><br>
;<i>Martial Arts</i>:Spirit Sight
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<i>Terrestrial Circle</i>
:Spirit Walking
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:
:<b>Air Dragon Style</b>
 
::Air Dragon Form
 
::Air Dragon's Sight
 
::Avenging Wind Strike
 
::Breath-Seizing Technique
 
::Cloud-Treading Method
 
::Shrouding the Body and Mind
 
::Tornado Offense Technique
 
::Wind Dragon Speed
 
  
 
<b>Equipment</b><br>
 
<b>Equipment</b><br>
Blue jade reinforced breastplate (Armor of Clouds), infinite jade chakram (Fourfold Thunder), walkaway amulet, several hidden pouches of jade
 
  
 
<b>Combat</b>:<br>
 
<b>Combat</b>:<br>
<b>Base Initiative</b>: 10<br>
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<b>Base Initiative</b>: <br>
<b>Soak</b>: 2L/4B, +10L/+9B Armor of Clouds, -1 mobility (12L/14B)<br>
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<b>Soak</b>: <br>
<b>Health Levels</b>: -0, -1x3, -2x3, -4, Inc.<br>
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<b>Health Levels</b>: <br>
<b>Dodge Pool</b>: 13, 12 with mobility penalty (17)
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<b>Dodge Pool</b>:  
;<b>Attacks</b>:Fourfold Thunder
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;<b>Attacks</b>:
:Spd 10, Acc 12 (17), Dam 8L (9L), Rate 4, Range 50
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:
:Fist
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:
:Spd 10, Acc 11, Dam 3B (4B), Def 11, Rate 5
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:
  
 
=== Description ===
 
=== Description ===
Sour Thistle is a slim woman, with an Immaculate's usual fitness but no special physicality.  She might be attractive, but her monk's robes and perpetual slight frown make it all but impossible to tell.  Though she never hesitates to fight alongside the Hunt, she takes no pleasure in their work, and in fact holds little to no real faith in the Philosophy.  Eternally concerned with herself over any other issues, she is the Hunt's weak link - the right offer could sway her easily from the side of her compatriots.
 
  
 
=== Combat Notes ===
 
=== Combat Notes ===
;<b>Power-Up</b> (1 turn, 5 motes):Air Dragon Form
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;<b>Power-Up</b> ( turns, motes, Willpower):
;<b>Opening Move</b>:She will seek available cover, and use it to hide (Dex + Stealth).  Then she will activate Shrouding the Body and Mind, 4m (see pg 244 of <b>E:DB</b>) before launching her attacks.
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;<b>Opening Move</b>:
;<b>Typical Offense</b>:Activating Cloud-Treading Method, 3m (pg 246 of <b>E:DB</b>), Thistle's horizontal and vertical jumping distances are doubled to 28 yards and 14 yards, respectively, and her running distance doubled to 34 yards (70 yards if running all out).  She will use this mobility to get behind her targets while concealed by Shrouding the Body and Mind, allowing her to make 4 chakram attacks per turn, using the Immaculate chakram capability, while gaining the benefit of both ambushing and attacking from behind (see pg 238 of <b>Exalted</b> for the painful consequences).  She is especially fond of reaching otherwise inaccessible locations (up a tree, hanging from a chandelier) to make these attacks, for defensive purposes.
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;<b>Typical Offense</b>:
:As she prefers to operate at range, Avenging Wind Strike is used, 3m/attack (see pg 245 of <b>E:DB</b>), to keep melee opponents from closing in.
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;<b>Typical Defense</b>:
:If the opportunity presents itself through a close bunch of opponents, she will not hesitate to use Elemental Burst Attack, unless the Essence expenditure would activate her anima.  She will still do so, however, if the advantages outweigh the risk of being spotted.
 
;<b>Typical Defense</b>:Thistle's primary defenses are concealment and armor, including the +2 difficulty penalty attackers face when trying to hit her through Shrouding the Body and Mind.  However, when targeted by an attack she will typically use her free Martial Arts dodge from Air Dragon Form to decrease the odds of being hit still further.  If targeted by a Combo, she will abort to a full dodge without hesitation.
 
;<b>Other Notes</b>:Because Sour Thistle's fighting style relies so heavily on remaining unseen, she spends very little Essence that she can avoid.  Her usual tactic is to activate Air Dragon Form, Shrouding the Body and Mind and Cloud-Treading Method and then stop spending Essence until she has uncommitted motes again.  Then she will stunt to regain those motes, using mundane stealth, until she can once again activate the Charms without causing her anima to flare.  Only eminent danger or the high probability of a kill will turn her away from this strategy.
 
:Thistle's "ranged" specialty is included in her Accuracy rating above, but not her "from hiding" specialty.
 

Revision as of 16:42, 17 January 2006

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Sour Thistle

(Note: Traits in parentheses include power-up effects from all Hunt members.)

Aspect:
Nature:
Anima:
Concept:

Attributes
Physical: Strength , Dexterity , Stamina
Social: Charisma , Manipulation , Appearance
Mental: Perception , Intelligence , Wits

Abilities

Backgrounds:

Virtues: Compassion , Conviction , Temperance , Valor
Great Curse:

Willpower:
Essence:
Essence Pool:

Charms


Spells Known
Terrestrial Circle

Equipment

Combat:
Base Initiative:
Soak:
Health Levels:
Dodge Pool:

Attacks

Description

Combat Notes

Power-Up ( turns, motes, Willpower)
Opening Move
Typical Offense
Typical Defense