Difference between revisions of "Hapushet/PelepsMindori"

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Back to [[Hapushet]]<br>
 
Back to [[Hapushet]]<br>
Back to [[/WyldHunt]]<br>
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Back to /WyldHunt<br>
 
Back to [[Characters/DragonBlooded]]
 
Back to [[Characters/DragonBlooded]]
  
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(Note: Traits in parentheses include power-up effects from all Hunt members.)
 
(Note: Traits in parentheses include power-up effects from all Hunt members.)
  
<b>Aspect</b>: Wood<br>
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<b>Aspect</b>: <br>
<b>Nature</b>: Follower<br>
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<b>Nature</b>: <br>
<b>Anima</b>: A thick tangle of vines wrapped around a massive oak<br>
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<b>Anima</b>: <br>
<b>Concept</b>: Loyal lieutentant<br>
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<b>Concept</b>: <br>
  
 
<b>Attributes</b><br>
 
<b>Attributes</b><br>
<i>Physical</i>: Strength 4 (5), Dexterity 4, Stamina 5 (6)<br>
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<i>Physical</i>: Strength , Dexterity , Stamina <br>
<i>Social</i>: Charisma 4, Manipulation 2, Appearance 3<br>
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<i>Social</i>: Charisma , Manipulation , Appearance <br>
<i>Mental</i>: Perception 2, Intelligence 2, Wits 3<br>
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<i>Mental</i>: Perception , Intelligence , Wits <br>
  
<b>Abilities</b><br>
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<b>Abilities</b>
<b>Archery</b> 1, Athletics 2, Awareness 3, <b>Bureaucracy</b> 4, <b>Dodge</b> 5 (with anima boost +2), Endurance 2, Investigation 1, Linguistics 1 (<i>High Realm</i>, Riverspeak), Lore 3, <b>Martial Arts</b> 5 (alongside the Hunt +3), <b>Medicine</b> 3, Melee 1, Occult 3, <b>Performance</b> 3, Presence 1, Resistance 2, <b>Ride</b> 1, Socialize 2, Stealth 3, <b>Survival</b> 3
 
  
<b>Backgrounds</b>: Artifact 2, Backing (Wyld Hunt) 2, Breeding 2, Manse 3, Resources 3
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<b>Backgrounds</b>:  
  
<b>Virtues</b>: Compassion 3, Conviction 3, Temperance 2, Valor 3<br>
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<b>Virtues</b>: Compassion , Conviction , Temperance , Valor <br>
<b>Great Curse</b>: Compassion
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<b>Great Curse</b>:  
  
<b>Willpower</b>: 9<br>
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<b>Willpower</b>: <br>
<b>Essence</b>: 4<br>
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<b>Essence</b>: <br>
<i>Essence Pool</i>: 15/34, 8 (23) committed
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<i>Essence Pool</i>:  
  
 
<b>Charms</b>
 
<b>Charms</b>
;<i>Endurance</i>:Ox-Body Technique
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;<i> </i>: <br>
;<i>Martial Arts</i>:Spirit Sight
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:Spirit Walking
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<b>Spells Known</b><br>
:<b>Wood Dragon Style</b>
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<i>Terrestrial Circle</i>
::Death-Pattern Sensing Attitude
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:
::Enthralling Blow Attack
 
::Eyes of the Wood Dragon
 
::Mind-Over-Body Meditation
 
::Soul-Marking Strike
 
::Soul Mastery
 
::Spirit-Rending Technique
 
::Spirit-Wracking Method
 
::Unbreakable Fascination Kata
 
::Wood Dragon Form
 
::Wood Dragon Succor
 
::Wood Dragon Vitality
 
  
 
<b>Equipment</b><br>
 
<b>Equipment</b><br>
Green jade short powerbow (Killthorn) mounting a Gladestalker's Stone, green jade breastplate (Shelter of Leaves), green jade Hearthstone amulet (the Grass Ring) mounting a Windhands Genstone, 20 frog-crotch arrows, 20 target arrows
 
  
 
<b>Combat</b>:<br>
 
<b>Combat</b>:<br>
<b>Base Initiative</b>: 7<br>
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<b>Base Initiative</b>: <br>
<b>Soak</b>: 2L/5B, +6L/+4B Shelter of Leaves (9L/10B)<br>
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<b>Soak</b>: <br>
<b>Health Levels</b>: -0, -1x3, -2x3, -4, Inc.<br>
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<b>Health Levels</b>: <br>
<b>Dodge Pool</b>: 13 (18, 25 once per turn)
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<b>Dodge Pool</b>:  
;<b>Attacks</b>:Killthorn
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;<b>Attacks</b>:
:Spd 7, Acc 14 (17), Dam 9L, P (10L, P) or 13L (14L), Rate 2, Range 250
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:
:Fist
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:
:Spd 7, Acc 10 (13), Dam 4B (5B), Def 10 (13), Rate 5
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:
  
 
=== Description ===
 
=== Description ===
Mindori is a sharp contrast to Chesu in almost every way imaginable.  Where Chesu is tall and broad, Mindori is short and wiry-thin.  Where Chesu follows Sharlu out of a desire for combat, Mindori follows Sharlu for herself.  Love is not permitted to monks, so Mindori does not call it love.  Duty, however, is a fine word, and so Mindori is exceptionally dutiful toward his leader.  Mindori is both likable and handsome, but he tends to remain apart from his Hunt, acting as support rather than on the front lines.  He will not hesitate, however, to protect Sharlu, no matter the cost.
 
  
 
=== Combat Notes ===
 
=== Combat Notes ===
;<b>Power-Up</b> (2 turns, 15 motes, 1 Willpower):Wood Dragon Form, Wood Aspect anima, Death-Pattern Sensing Attitude
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;<b>Power-Up</b> ( turns, motes, Willpower):
;<b>Opening Move</b>:Enthralling Blow Attack, 8m+1WP (see <b>E:DB</b> pg 261), against "most dangerous" target, in Mindori's opinion.  This is too expensive and too random to try multiple times, but the initial attack might be good for an edge.
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;<b>Opening Move</b>:
;<b>Typical Offense</b>:Two bow attacks (Acc 15, 14), enhanced with Soul-Marking Strike, 3m/attack (<b>E:DB</b>, pg 261).  Will use target arrows on any medium or heavier armor, frog crotch arrows on unarmored targets, will leave lightly-armored targets to other members of the Hunt by preference but will use target arrows on them if needed.  First choice for targets are other archers, as Mindori is aware that they are the greatest threat to him.
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;<b>Typical Offense</b>:
:Will not typically use Soul Mastery, 10m+1HL (<b>E:DB</b> pg 263), unless odds have shifted substantially against the Hunt or if Sharlu is threatened.  Given that he needs two turns to perform the attack, the timing is critical but hard to judge.  He will attempt to target the opponent who is most damaging to the group overall or who is attacking Sharlu, and will spend a Willpower to channel Conviction (or Compassion if trying to save Sharlu) for the attack.
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;<b>Typical Defense</b>:
;<b>Typical Defense</b>:For close-quarters attackers, will rely on Death-Pattern Sensing Attitude (see <b>E:DB</b> pg 263), and ranged attackers are dodged with the Windhands Gemstone (<b>Exalted</b>, pg 338).  If he takes damage, he will regenerate it through his Form, but that is usually too slow to be helpful.
 
;<b>Other Notes</b>:As one of Mindori's enhancements comes from Sharlu, the powered-up stats of his attacks and defenses above includes his Martial Arts specialty automatically.
 

Revision as of 16:41, 17 January 2006

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Peleps Mindori

(Note: Traits in parentheses include power-up effects from all Hunt members.)

Aspect:
Nature:
Anima:
Concept:

Attributes
Physical: Strength , Dexterity , Stamina
Social: Charisma , Manipulation , Appearance
Mental: Perception , Intelligence , Wits

Abilities

Backgrounds:

Virtues: Compassion , Conviction , Temperance , Valor
Great Curse:

Willpower:
Essence:
Essence Pool:

Charms


Spells Known
Terrestrial Circle

Equipment

Combat:
Base Initiative:
Soak:
Health Levels:
Dodge Pool:

Attacks

Description

Combat Notes

Power-Up ( turns, motes, Willpower)
Opening Move
Typical Offense
Typical Defense