Difference between revisions of "GregLink/Sorcery"
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(Begin mad props) <i>The above spell was totally narfed from [[Shallows/EotWHiding_Weapons]] , game run by someone else, full of Sidereals. I liked it a lot, so I wanted a copy of it. If you're up for an interesting game really employing and dealing with the nasty details of being a Sidereal, head over to [[Shallows/TheEndoftheWorld]]</i> (End mad props) | (Begin mad props) <i>The above spell was totally narfed from [[Shallows/EotWHiding_Weapons]] , game run by someone else, full of Sidereals. I liked it a lot, so I wanted a copy of it. If you're up for an interesting game really employing and dealing with the nasty details of being a Sidereal, head over to [[Shallows/TheEndoftheWorld]]</i> (End mad props) | ||
− | + | === Comments on "Kejak's Hidden Blade" === | |
The above spell description (a direct copy and paste from the original) doesn't specify that you have to cast it on something that's "yours", nor does it specify what happens if you pull out a 7 foot Daiklave and start hacking apart a wall in front of a crowd of mooks. The proper method of handling them, as I see it, is that you do have to cast it on something that's "yours" and that casting it takes 8 hours. In addition, if you do start using something all around the place, people will see <i>something</i> but not necessarily a giant artifact sword made of golden supermetal. Perhaps a normal sword. Perhaps, instead of seeing a soulsteel gyrochakram, they'll see a big black boomerang. So on and so forth. The end result is that the weapon, once deployed, is still considered 'standard' and 'uninteresting' to whoever views it, so no one will think "Hey, I need to disarm that" or "Man, I should kill him and steal his obviously Artifact 5 weapon". - GregLink | The above spell description (a direct copy and paste from the original) doesn't specify that you have to cast it on something that's "yours", nor does it specify what happens if you pull out a 7 foot Daiklave and start hacking apart a wall in front of a crowd of mooks. The proper method of handling them, as I see it, is that you do have to cast it on something that's "yours" and that casting it takes 8 hours. In addition, if you do start using something all around the place, people will see <i>something</i> but not necessarily a giant artifact sword made of golden supermetal. Perhaps a normal sword. Perhaps, instead of seeing a soulsteel gyrochakram, they'll see a big black boomerang. So on and so forth. The end result is that the weapon, once deployed, is still considered 'standard' and 'uninteresting' to whoever views it, so no one will think "Hey, I need to disarm that" or "Man, I should kill him and steal his obviously Artifact 5 weapon". - GregLink | ||
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This spell attempts to sidestep this problem by providing an alternate source of labor, without all of the problematic drawbacks. In a specially developed summoning area, with multiple separate summoning circles themselves arranged within in a larger circle, the caster begins his workings, drawing forth not one but many elementals, and slowly reworking their being. Over the course of the next 5 hours, the lesser elementals are slowly reassembed into something much larger, and more reminiscent of the great elementals from ages ago. With their beings partially reconstructed as such, their intelligence and power grows as well, resulting in a highly conversant elemental fully aware of its new, but sadly temporary, situation. The resulting elemental can be bound as a second-circle demon would be, with a difficulty 1 to banish in the event that the summoning goes badly. After the elemental's assigned task is completed, or the duration of the spell expires, it disassociates back into its component souls, each with only a small fragment of the memories of their servitude. While the absence of the component souls does tend to disturb the Celestial Hierarchy, the intelligent summoner notes that as the larger elemental is greater than the sum of its parts, creating a second such amalgam and tasking it with performing the duties of all missing lesser elementals is often a way to not only avoid punishment, but keep things in a better order than they might normally be. | This spell attempts to sidestep this problem by providing an alternate source of labor, without all of the problematic drawbacks. In a specially developed summoning area, with multiple separate summoning circles themselves arranged within in a larger circle, the caster begins his workings, drawing forth not one but many elementals, and slowly reworking their being. Over the course of the next 5 hours, the lesser elementals are slowly reassembed into something much larger, and more reminiscent of the great elementals from ages ago. With their beings partially reconstructed as such, their intelligence and power grows as well, resulting in a highly conversant elemental fully aware of its new, but sadly temporary, situation. The resulting elemental can be bound as a second-circle demon would be, with a difficulty 1 to banish in the event that the summoning goes badly. After the elemental's assigned task is completed, or the duration of the spell expires, it disassociates back into its component souls, each with only a small fragment of the memories of their servitude. While the absence of the component souls does tend to disturb the Celestial Hierarchy, the intelligent summoner notes that as the larger elemental is greater than the sum of its parts, creating a second such amalgam and tasking it with performing the duties of all missing lesser elementals is often a way to not only avoid punishment, but keep things in a better order than they might normally be. | ||
− | + | === Comments on "Formation of the Greater Elemental" === | |
== Conscription of Gaia's Army == | == Conscription of Gaia's Army == | ||
+ | <i><b>Conscription of Gaia's Army</b></i> | ||
+ | <b>Celestial Level Sorcery</b> | ||
+ | <b>Cost: 15+ motes </b> | ||
+ | |||
+ | Standing in a specially prepared summoning area (see "Formation of the Greater Elemental"), the caster begins by reaching out to a vast number of elemental Essences, tugging at their being, and drawing them to him. Over the course of the next few hours, a number of elementals arrive in the summoning circles before the caster, all slowly being bound by the workings of the magic. The caster rolls his Charisma+Occult+Essence, and automatically converts one die to an automatic success. The result of this roll is the number of elementals appearing before him in the summoning circles, that he might attempt to bind. The act of binding is performed via a contested Willpower+Essence roll, where the caster automatically converts his Essence in dice into automatic successes. The elementals resist as a group, using the highest Willpower of the group, the highest Essence of the group, and receiving one additional die for every 3 elementals being bound. As with any summoning, this is an extended roll, until one side or the other accumulates 3 successes. The caster can reduce the elemental's pool by spendin an additional 5 motes per die of reduction. Using this spell, a high essence caster can expect to successfully bind over a dozen elementals, providing a quick and easy source of labor for projects or combat. Unlike "Formation of the Greater Elemental", this spell doesn't have a simple means of keeping the Celestial Hierarchy quiet, and can cause problems if used heavily without properly compensating one's new employees. | ||
+ | |||
+ | === Comments on "Conscription of Gaia's Army === |
Revision as of 16:18, 6 October 2005
Kejak's Hidden Blade
Terrestrial Circle Sorcery Cost: 10 motes
When Chejop Kejak was still a young sorcerer in training, he carried a Daiklaive, now lost called Destiny's Calling. It was an ancient thing of great power forged by the Mountain folk from the essence of divinities who were captured aiding the Yozi's in the Great War. However, as much as he enjoyed having the blade, he found it drew much attention both from mortals and from gods in Yu-Shan who had known the benefactors of its alloy. Thus he created a spell that cause the threads of fate's perception to fall away from a given item. This spell is used primarily by Sidereals, though it may have been taught by the gold to a few newly arisin solars.
(Begin mad props) The above spell was totally narfed from Shallows/EotWHiding_Weapons , game run by someone else, full of Sidereals. I liked it a lot, so I wanted a copy of it. If you're up for an interesting game really employing and dealing with the nasty details of being a Sidereal, head over to Shallows/TheEndoftheWorld (End mad props)
Contents
Comments on "Kejak's Hidden Blade"
The above spell description (a direct copy and paste from the original) doesn't specify that you have to cast it on something that's "yours", nor does it specify what happens if you pull out a 7 foot Daiklave and start hacking apart a wall in front of a crowd of mooks. The proper method of handling them, as I see it, is that you do have to cast it on something that's "yours" and that casting it takes 8 hours. In addition, if you do start using something all around the place, people will see something but not necessarily a giant artifact sword made of golden supermetal. Perhaps a normal sword. Perhaps, instead of seeing a soulsteel gyrochakram, they'll see a big black boomerang. So on and so forth. The end result is that the weapon, once deployed, is still considered 'standard' and 'uninteresting' to whoever views it, so no one will think "Hey, I need to disarm that" or "Man, I should kill him and steal his obviously Artifact 5 weapon". - GregLink
Thought you might like to know that there's a nifty hearthstone that does pretty-much the same thing, but always-on and perfect (conditions apply.) It was called the Gem of Unassuming Regalia (sidereal level 3), but I've forgotten who wrote it (sorry to whoever!! I liked it though!)
-- Darloth
Formation of the Greater Elemental
Formation of the Greater Elemental
Celestial Level Sorcery Cost: 25 motes
Throughout history, skilled sorcerors have been using summoning as a means to almost every end. From gathering goods to guarding locations, from subtle assasinations to outright war, there are a nearly infinite number of demons and elementals with which to accomplish one's goals. As the difficulty of the task grows greater, however, these sorcerors find that their old tricks are often no longer enough, as the demons and elementals one can summon using terrestrial sorcery are simply too weak to be useful. Many sorcerors, used to using elementals for their work crews, happy with the relative safety and simplicity of the summoning, are dissappointed that they are now 'forced' to employ second-circle demons, as these hideous creatures are often intelligent and manipulative, attempting to break free of the bonds forced upon them, so that they might wreak their evil master's plans upon Creation.
This spell attempts to sidestep this problem by providing an alternate source of labor, without all of the problematic drawbacks. In a specially developed summoning area, with multiple separate summoning circles themselves arranged within in a larger circle, the caster begins his workings, drawing forth not one but many elementals, and slowly reworking their being. Over the course of the next 5 hours, the lesser elementals are slowly reassembed into something much larger, and more reminiscent of the great elementals from ages ago. With their beings partially reconstructed as such, their intelligence and power grows as well, resulting in a highly conversant elemental fully aware of its new, but sadly temporary, situation. The resulting elemental can be bound as a second-circle demon would be, with a difficulty 1 to banish in the event that the summoning goes badly. After the elemental's assigned task is completed, or the duration of the spell expires, it disassociates back into its component souls, each with only a small fragment of the memories of their servitude. While the absence of the component souls does tend to disturb the Celestial Hierarchy, the intelligent summoner notes that as the larger elemental is greater than the sum of its parts, creating a second such amalgam and tasking it with performing the duties of all missing lesser elementals is often a way to not only avoid punishment, but keep things in a better order than they might normally be.
Comments on "Formation of the Greater Elemental"
Conscription of Gaia's Army
Conscription of Gaia's Army Celestial Level Sorcery Cost: 15+ motes
Standing in a specially prepared summoning area (see "Formation of the Greater Elemental"), the caster begins by reaching out to a vast number of elemental Essences, tugging at their being, and drawing them to him. Over the course of the next few hours, a number of elementals arrive in the summoning circles before the caster, all slowly being bound by the workings of the magic. The caster rolls his Charisma+Occult+Essence, and automatically converts one die to an automatic success. The result of this roll is the number of elementals appearing before him in the summoning circles, that he might attempt to bind. The act of binding is performed via a contested Willpower+Essence roll, where the caster automatically converts his Essence in dice into automatic successes. The elementals resist as a group, using the highest Willpower of the group, the highest Essence of the group, and receiving one additional die for every 3 elementals being bound. As with any summoning, this is an extended roll, until one side or the other accumulates 3 successes. The caster can reduce the elemental's pool by spendin an additional 5 motes per die of reduction. Using this spell, a high essence caster can expect to successfully bind over a dozen elementals, providing a quick and easy source of labor for projects or combat. Unlike "Formation of the Greater Elemental", this spell doesn't have a simple means of keeping the Celestial Hierarchy quiet, and can cause problems if used heavily without properly compensating one's new employees.