Difference between revisions of "ExperienceAndTraining"

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Herein lie systems for dealing with experience points (XP) and training times.
 
Herein lie systems for dealing with experience points (XP) and training times.
  
=== Experience System Discussion ===
+
*BogMod/TheoryOfLostExp
 
+
*BonusPointExperience
*[[BogMod/TheoryOfLostExp]]
+
*CrownedSun/DetailedXP
 +
*[[DariusSolluman/Training]]
 +
*DeathBySurfeit/PowerTrainingTimes
 
*[[Discussions/ExperienceRate]]
 
*[[Discussions/ExperienceRate]]
 
*[[Discussions/ExperienceSystemComplaints]]
 
*[[Discussions/ExperienceSystemComplaints]]
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*[[Discussions/XPMinAlgorithm]]
 
*[[Discussions/XPMinAlgorithm]]
 
*[[Discussions/SoybeanTrading]]
 
*[[Discussions/SoybeanTrading]]
 +
*DynamicImprovementSystem
 +
*ExperienceCosts
 +
*FlowsLikeBits/FlatXP
 +
*FrivYeti/ExperienceGrowth
 +
*FrivYeti/RadiantSorcererXP
 +
*MoExperience
 
*[[Myrlan/SoapBox - WW Experience]]
 
*[[Myrlan/SoapBox - WW Experience]]
 +
*[[StarHawk/EXP]]
 +
*TrainingPoints
 
*[[Thus Spake Zargrabowski/LunarXPCosts]]
 
*[[Thus Spake Zargrabowski/LunarXPCosts]]
 
+
*[[Trueform/ForcedTrainingtime]]
=== Experience Charts ===
+
*[[Wordman/AbilityRedesign]] - contains an ability called Instruction, required for teaching under that system
 
 
*[[ExperienceCosts]]
 
*[[StarHawk/EXP]]
 
*[[Qzujak49/DragonBloodedEfficiencyGuide]]
 
*[[Qzujak49/SolarBPEfficiencyGuide]]
 
 
 
=== Alternate Experience Rewards ===
 
 
 
*[[CrownedSun/DetailedXP]]
 
*[[DynamicImprovementSystem]]
 
*[[FrivYeti/ExperienceGrowth]]
 
 
*[[Xyphoid/DowntimeSystem]]
 
*[[Xyphoid/DowntimeSystem]]
 
=== Alternate Experience Systems ===
 
 
*[[BonusPointExperience]]
 
*[[FlowsLikeBits/FlatXP]]
 
*[[MoExperience]]
 
*[[Wordman/AbilityRedesign]] - contains an ability called Instruction, required for teaching under that system
 
 
=== Alternate Training Systems ===
 
 
*[[DariusSolluman/Training]]
 
*[[DeathBySurfeit/PowerTrainingTimes]]
 
*[[TrainingPoints]]
 
*[[Trueform/ForcedTrainingtime]]
 

Revision as of 06:13, 25 January 2008

Herein lie systems for dealing with experience points (XP) and training times.