Difference between revisions of "DarkheartOne/WyldDaysCombat"
From Exalted - Unofficial Wiki
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=== Important Commits === | === Important Commits === | ||
Assumption of Elemental Shape (Air): 10m 3g<br> | Assumption of Elemental Shape (Air): 10m 3g<br> | ||
+ | Raiment: 6m<br> | ||
+ | Owl and Serpent: 5m<br> | ||
+ | Cyst Binder: 1m<br> | ||
− | === | + | === Optional Commits === |
Sovereign: 1g<br> | Sovereign: 1g<br> | ||
World-Angering: 1g<br> | World-Angering: 1g<br> | ||
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Blights: 10m 4g<br> | Blights: 10m 4g<br> | ||
Afflictions: 4m 2g<br><br> | Afflictions: 4m 2g<br><br> | ||
+ | Ice-Body: 4m<br> | ||
+ | Snow Monkey Form: 7m or 10m<br> | ||
+ | Snow and Ice: 6m 1wp | ||
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== Raksha Charms == | == Raksha Charms == | ||
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== Martial Arts Charms == | == Martial Arts Charms == | ||
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+ | ;-Ever-Shifting Monkey Posture:Add Ess (capped by feeding Virtue at 5) to MA attack pool, parry pool or lethal/bashing soak (not capped). Chosen every turn. [Permanent, Reactive] |
Revision as of 21:03, 19 April 2008
Contents
Stats • Charms • Details • Trait Info • BP and XP Buys • Combat Notes • XP Wishlist
Commit Notes
Base Motepool: 50 motes
Deepening the Hungry Well: 1g for 5m, max 4g for 20m
All-Consuming God-Monster Stance: 10m 1wp 0g for +2 effective Ess (adds 20m)
Important Commits
Assumption of Elemental Shape (Air): 10m 3g
Raiment: 6m
Owl and Serpent: 5m
Cyst Binder: 1m
Optional Commits
Sovereign: 1g
World-Angering: 1g
Bastion (Sword): 10m 1wp 4g
Heaven Rains Wisdom: 1g
Unsightly Rigor: 5m 0g per scene
Ox-Body: 1g
Defining: 5m 1wp 1g
Blights: 10m 4g
Afflictions: 4m 2g
Ice-Body: 4m
Snow Monkey Form: 7m or 10m
Snow and Ice: 6m 1wp
Raksha Charms
- -Assumption of Elemental Shape (Air)
- No ill effect from cold, perfect movement on ice and snow. [Story, Passive]
- -World-Angering Elemental Mastery (Air)
- 5m to inflict (Essence)-die penalty on witnessed act, fitting element. Ability, not Charm. [Story, Active]
- -Sovereign Elemental Shape (Air)
- 1m for 1-die wyld bonus to witnessed act, fitting element. Ability, not Charm. [Story, Active]
- -Mad God Mien and Fiend of the Marches
- +2g to Assumption, +1 diff to Charms that twist and reshape the raksha's body, raksha considered an automaton (immune to most direct mental effects) and out of Fate, and creature of darkness/enemy of Creation. Irrevocable outside of Incarna interference. [Story, Passive (linked to Assumption)]
- -Bastion of the Self(Sword)
- Immune to mundane, Charm/stuntless attacks and Sword shaping. Otherwise, +2 diff to action. [Story, Passive]
- -Heart-Stealing Kiss
- Requires successful touch or attack. Ravishing the Created Form, but steals 2m per virtue or WP. Glamour, Virtue + Essence vs. Willpower, cannot drain past Great Curse limits. Dots reform 1 per day. [Instant, Reflexive]
- -Deepening the Hungry Well
- (Purchases x 5)-mote pool that can be filled only via feeding.
- -Heaven Rains Wisdon
- Automatic +1 sux to all Lore and Occult rolls regarding Creation. Also negates usual Raksha penalty in such matters.
- -Unsightly Rigor Approach
- Conviction + Medicine as Cap-shaping, each sux adds 1 dot to a Virtue or Grace. Cannot add more than Essence to any one Virtue or Grace with any combo of Charms.
- -Ox-Body Technique
- Adds one -1 and one -2 HL.
- -God-Monster Body
- Effective +2 Essence (+20 mote maximum), +(Essence x 2) to shaping soak, +(Essence) to natural Lethal and Bashing Soak, usable in Creation, unaffected by Bedlam while in God-Monster Form, Effective +3 Valor, +2 dice to all shaping rolls.
- -Defining the Parameters of Battle
- Spend 1g to parry any attack with full Dex + Melee + 6sux, even unblockables. Glamour, Wits + Ess vs. Stamina. Ability, not Charm. [Story, Active]
- -Blight Mutation (Giant)
- Increases Str and Sta by 3, adds one -0, two -1 and four -2 HLs.
- -Blight Mutation (Tough)
- +1 Str and Sta, gives Lethal Soak with full Stamina, and three -1 HLs.
- -Affliction Mutation (Inexhaustible)
- No Fatigue tests, adds Sta to runspeed.
Martial Arts Charms
- -Ever-Shifting Monkey Posture
- Add Ess (capped by feeding Virtue at 5) to MA attack pool, parry pool or lethal/bashing soak (not capped). Chosen every turn. [Permanent, Reactive]