Difference between revisions of "CrownedSun/Ferret"
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− | Back to [[/RiverSerpent]] | + | Back to [[CrownedSun/Ferret/RiverSerpent]] |
== Ferret, Kubernetes of the River Serpent == | == Ferret, Kubernetes of the River Serpent == | ||
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--------------------------------ABILITIES---------------------------------------- | --------------------------------ABILITIES---------------------------------------- | ||
DAWN ZENITH TWILIGHT | DAWN ZENITH TWILIGHT | ||
− | [[/Archery]]/ **** Endurance * Craft | + | [[CrownedSun/Ferret/Archery]]/ **** Endurance * Craft |
− | Brawl ** [[/Performance]]/ *** Investigation | + | Brawl ** [[CrownedSun/Ferret/Performance]]/ *** Investigation |
− | Martial Arts Presence [[/Lore]]/ ** | + | Martial Arts Presence [[CrownedSun/Ferret/Lore]]/ ** |
Melee Resistance Medicine | Melee Resistance Medicine | ||
Thrown Survival Occult * | Thrown Survival Occult * | ||
− | [[/NIGHT]]/ ECLIPSE SPECIALITIES | + | [[CrownedSun/Ferret/NIGHT]]/ ECLIPSE SPECIALITIES |
Athletics **** Bureaucracy *** Performance: Outrageous Stories | Athletics **** Bureaucracy *** Performance: Outrageous Stories | ||
− | Awareness ** [[/Linguistics]]/ ** Larceny: Smuggling | + | Awareness ** [[CrownedSun/Ferret/Linguistics]]/ ** Larceny: Smuggling |
Dodge *** Ride Sail: Running Blockades (x2) | Dodge *** Ride Sail: Running Blockades (x2) | ||
− | Larceny *** [[/Sail]]/ ***** | + | Larceny *** [[CrownedSun/Ferret/Sail]]/ ***** |
Stealth Socialize | Stealth Socialize | ||
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COMBAT STATISTICS | COMBAT STATISTICS | ||
--------------------------------------------------------------------------------- | --------------------------------------------------------------------------------- | ||
− | Inituative: 7 Soak ( | + | Inituative: 7 Soak ([[LCrownedSun/Ferret/B]]): (1/2) Mobility: -0 |
− | ARMOR: Excp. Buff Jacket <4/4> w[[/Armor]] (5/6) Fatigue: 1 | + | ARMOR: Excp. Buff Jacket <4/4> w[[CrownedSun/Ferret/Armor]] (5/6) Fatigue: 1 |
>>> REST EASE ACTIVE | >>> REST EASE ACTIVE | ||
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Reed in the Wind pg.197 Reflexive 1 mote/two dice | Reed in the Wind pg.197 Reflexive 1 mote/two dice | ||
Seasoned Criminal Method pg.199 Simple 10 motes (one day) | Seasoned Criminal Method pg.199 Simple 10 motes (one day) | ||
− | Master Sailors Method | + | Master Sailors Method [[SCrownedSun/Ferret/Sail]] Supplemental 2 motes/success |
Perfect Reckoning Technique pg.210 Simple 4 motes | Perfect Reckoning Technique pg.210 Simple 4 motes | ||
Depth-Plumbing Intuition pg.210 Reflexive 4 motes (one scene) | Depth-Plumbing Intuition pg.210 Reflexive 4 motes (one scene) |
Revision as of 08:06, 5 April 2010
Back to CrownedSun/Ferret/RiverSerpent
Ferret, Kubernetes of the River Serpent
NAME CONCEPT Ferret Smuggler, Unanticipated Hero NATURE HOMELAND Conniver Nexus, the Scavenger Lands CASTE ANIMA the Wretched (Night) Otter, with Golden Whiskers --------------------------------ATTRIBUTES--------------------------------------- PHYSICAL SOCIAL MENTAL Strength 2 Charisma 3 Perception 4 Dexterity 3 Manipulation 4 Intelligence 3 Stamina 2 Appearance 2 Wits 4 --------------------------------ABILITIES---------------------------------------- DAWN ZENITH TWILIGHT [[CrownedSun/Ferret/Archery]]/ **** Endurance * Craft Brawl ** [[CrownedSun/Ferret/Performance]]/ *** Investigation Martial Arts Presence [[CrownedSun/Ferret/Lore]]/ ** Melee Resistance Medicine Thrown Survival Occult * [[CrownedSun/Ferret/NIGHT]]/ ECLIPSE SPECIALITIES Athletics **** Bureaucracy *** Performance: Outrageous Stories Awareness ** [[CrownedSun/Ferret/Linguistics]]/ ** Larceny: Smuggling Dodge *** Ride Sail: Running Blockades (x2) Larceny *** [[CrownedSun/Ferret/Sail]]/ ***** Stealth Socialize Linguistics: Riverspeak; Low Realm, Flametounge --------------------------------------------------------------------------------- TEMPERS ESSENCE ** VIRTUES --------------------------------------------------------------------------------- Willpower 8 Personal: 14 Compassion *** x x x x x | x x x - - XXxxxx Conviction * Periphereal: 33 DXXxxx Limit Break Committed: Temperance ** - - - - - | - - - - - 0/14 Pers; 0/33 Peri Valor ***** EXPERIENCE: 0 (History of 5) Virtue Flaw: Overcompensation (Valor). Trigger: The character suffers a drastic setback, or someone questions or belittles her prowess (or seems to do so). --------------------------------------------------------------------------------- COMBAT STATISTICS --------------------------------------------------------------------------------- Inituative: 7 Soak ([[LCrownedSun/Ferret/B]]): (1/2) Mobility: -0 ARMOR: Excp. Buff Jacket <4/4> w[[CrownedSun/Ferret/Armor]] (5/6) Fatigue: 1 >>> REST EASE ACTIVE ESSENCE REGAIN 8/hour 4/hour 2/hour HEALTH LEVELS 0 1 2 4 Incapacitated ((/*xX)) / //// // / / --------------------------------------------------------------------------------- PERSONAL WEAPONS --------------------------------------------------------------------------------- WEAPON DAMAGE ACC DEFENSE SPEED Knife 3L (+1L) +0 (5) -2 (3) +3 (10) WEAPON DAMAGE ACC RANGE RATE Self Bow 4L (+2L) +0 (7) 150 yards 2 w/ Fowling Arrows 6L (+4L), double armor --------------------------------------------------------------------------------- CHARM DESCRIPTIONS --------------------------------------------------------------------------------- Charms page # type cost Fiery Arrow Attack pg.156 Supplemental 2 motes Ferocious Jab pg.157 Supplemental 1 mote Ox-Body Technique pg.170 Special None (permanent) Masterful Performance Exercise pg.174 Supplemental 2 motes/success King of Masks Technique CZp.78 Simple 1 mote/success (until released, or permanent with XP) Sensory Acuity Prana pg.196 Simple 5 motes (one scene) Reed in the Wind pg.197 Reflexive 1 mote/two dice Seasoned Criminal Method pg.199 Simple 10 motes (one day) Master Sailors Method [[SCrownedSun/Ferret/Sail]] Supplemental 2 motes/success Perfect Reckoning Technique pg.210 Simple 4 motes Depth-Plumbing Intuition pg.210 Reflexive 4 motes (one scene) BACKGROUNDS value notes Backing * You are a low-ranking Smuggler in the Guild, still... Contacts ** Smugglgers in Arjuf and Nexus, and those who work for Smugglers. Companion * The only member of your old crew that remained loyal to you. Resources *** You're private Smuggler's stash. EQUIPMENT and OTHER GEAR Short, puny and somewhat dexterous. Big ole' eyes, and a somewhat rodent-like face, with short black hair. Dresses in a fairly pretty breastplate, with steel trim and a 'sailors uniform' motif. No shoes, gaff hook (knife) in his belt.
NOTE: In a game with only 15 freebies (my house rules place them at 21) reduce Ferrets Compassion to 3.