Difference between revisions of "Charms/Eldmar"

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m (first Sidereal combo on the wiki - i think - very basic)
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=== <b> Solar </b> ===
 
=== <b> Solar </b> ===
 
1. <b> <i> [[Archerycharms/Eldmar | Archery Charms]] </b> </i> <br>
 
  
  
 
=== <b> Sidereal </b> ===
 
=== <b> Sidereal </b> ===
  
1. <b> <i> Trouble Reduction Technique </b> : Dodge Combo (1st Ed)</i> <br>
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1. <b> <i> Trouble Reduction Technique </b> : Dodge </i> <br>
Absence (reduces target number of dodge roll), Duck Fate (allows a dodge against any attack even those that the user is unaware of, including mind control or social charm effects at a diff equal to the permanent Essence of the attacker).
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Duck Fate (reduces target number of dodge roll), Avoidance (allows a doge against any attack even those that the user is unaware of, including mind control or social charm effects at a diff equal to the permanent Essence of the attacker).
  
 
=== <b> Dragon Blooded </b> ===
 
=== <b> Dragon Blooded </b> ===

Revision as of 13:03, 6 March 2006

This Page is one that has only just begun its life so it will be a while -

Back to Eldmar

Charms by Exalt Type

Solar

Sidereal

1. Trouble Reduction Technique </b> : Dodge
Duck Fate (reduces target number of dodge roll), Avoidance (allows a doge against any attack even those that the user is unaware of, including mind control or social charm effects at a diff equal to the permanent Essence of the attacker).

<b> Dragon Blooded

Combo's

Comments