Difference between revisions of "SolarBrawl/Molikai"
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− | <I><B>WEapon-Smashing Blow | + | <I><B>WEapon-Smashing Blow</I></B> |
− | <B>Cost: | + | <B>Cost:</B> 5 motes |
− | <B>Duration: | + | <B>Duration:</B> Instant |
− | <B>Type: | + | <B>Type:</B> Reflexive |
− | <B>Min. Brawl: | + | <B>Min. Brawl:</B> 3 |
− | <B>Min. Ess.: | + | <B>Min. Ess.:</B> 2 |
− | <B>Prereq:: | + | <B>Prereq::</B> Furious Jab |
When a weapon comes for you, You want to get it the hell out of the way. With a powerful enough blow, anything is possible, even the levelling of the playing field. The Solar Spends 5 motes, and rolls strength+brawl: This is a parry action, and deducts attack successes as normal. If your opponent is using a melee weapon, then in addition, should the number of successes rolled on the parry exceed your opponent's strength+1, then, regardless of whether or not you manage to completely parry the attack, the weapon is knocked from your opponent's grasp. This latter effect will not function on natural weaponry, or weaponry that cannot be seperated from the attacker, whether by physical attachment to her limbs or charms. | When a weapon comes for you, You want to get it the hell out of the way. With a powerful enough blow, anything is possible, even the levelling of the playing field. The Solar Spends 5 motes, and rolls strength+brawl: This is a parry action, and deducts attack successes as normal. If your opponent is using a melee weapon, then in addition, should the number of successes rolled on the parry exceed your opponent's strength+1, then, regardless of whether or not you manage to completely parry the attack, the weapon is knocked from your opponent's grasp. This latter effect will not function on natural weaponry, or weaponry that cannot be seperated from the attacker, whether by physical attachment to her limbs or charms. | ||
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=== Comments === | === Comments === |
Latest revision as of 02:13, 9 June 2010
WEapon-Smashing Blow</I>
Cost: 5 motes Duration: Instant Type: Reflexive Min. Brawl: 3 Min. Ess.: 2 Prereq:: Furious Jab
When a weapon comes for you, You want to get it the hell out of the way. With a powerful enough blow, anything is possible, even the levelling of the playing field. The Solar Spends 5 motes, and rolls strength+brawl: This is a parry action, and deducts attack successes as normal. If your opponent is using a melee weapon, then in addition, should the number of successes rolled on the parry exceed your opponent's strength+1, then, regardless of whether or not you manage to completely parry the attack, the weapon is knocked from your opponent's grasp. This latter effect will not function on natural weaponry, or weaponry that cannot be seperated from the attacker, whether by physical attachment to her limbs or charms.
=== Comments ===