Difference between revisions of "Seiraryu/Alepeleke"
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== Character Sheet == | == Character Sheet == | ||
− | <B>Caste | + | <B>Caste</B>: Eclipse<BR> |
− | <B>Nature | + | <B>Nature</B>: Rebel<BR> |
− | <B>Concept | + | <B>Concept</B>: Pirate<BR> |
<B>Anima</b>: River dragon rising. | <B>Anima</b>: River dragon rising. | ||
− | <B>Attributes | + | <B>Attributes</B>:<BR> |
− | <I>Physical | + | <I>Physical</I>: Strength 3, Dexterity 4, Stamina 3<BR> |
− | <I>Social | + | <I>Social</I>: Charisma 5, Manipulation 3, Appearance 3<BR> |
− | <I>Mental | + | <I>Mental</I>: Perception 3, Intelligence 3, Wits 4 |
− | <B>Abilities | + | <B>Abilities</B>:<BR> |
− | <I>Dawn | + | <I>Dawn</I>: Archery 1, *Brawl 4 (Dirty Maneuvers +1), Melee 3<BR> |
− | <I>Zenith | + | <I>Zenith</I>: *Endurance 2, Performance 2, *Presence 3, Resistance 2, Survival 2 (Navigation +1)<BR> |
− | <I>Twilight | + | <I>Twilight</I>: Craft (Woodwork) 1, Investigation 2, Lore 2, Medicine 1, Occult 3<BR> |
− | <I>Night | + | <I>Night</I>: Athletics 3 (Climbing +1), Awareness 3, *Dodge 5 (Full Dodge +2), *Larceny 4, Stealth 3<BR> |
− | <I>Eclipse | + | <I>Eclipse</I>: Bureaucracy 1, Linguistics (High Realm; Riverspeak, Skytongue, Low Realm) 3, Ride 1, Sail 5 (Piracy +2), Socialize 4 |
− | <B>Advantages | + | <B>Advantages</B>:<BR> |
− | <I>Backgrounds | + | <I>Backgrounds</I>: Allies 2, Artifact 5+, Backing 2, Contacts 4, Familiar 1, Followers 5, Manse 4, Resources 4<BR> |
− | <I>Virtues | + | <I>Virtues</I>: Compassion 2, Conviction 3, Temperance 2, Valor 3 |
− | <B>Essence | + | <B>Essence</B>: 3<BR> |
− | <I>Personal | + | <I>Personal</I>: 19/19<BR> |
− | <I>Peripheral | + | <I>Peripheral</I>: 44/45<BR> |
− | <I>Committed | + | <I>Committed</I>: 1 (Peripheral) |
− | <B>Willpower | + | <B>Willpower</B>: 7/7 <BR> |
− | <B>Health | + | <B>Health</B>: -0, -1, -1, -1, -2, -2, -2, -2, -4, Inc.<BR> |
− | <B>Armor and Soak | + | <B>Armor and Soak</B>: Chain Shirt (Fatigue 1)<BR> |
− | <I>Lethal | + | <I>Lethal</I>: 4 <BR> |
− | <I>Bashing | + | <I>Bashing</I>: 4 <BR> |
− | <I>Aggravated | + | <I>Aggravated</I>: 3 |
− | <B>Virtue Flaw | + | <B>Virtue Flaw</B>: Foolhardy Contempt<BR> |
− | <I>Limit Break | + | <I>Limit Break</I>: 0 <BR> |
− | <B>Merits and Flaws | + | <B>Merits and Flaws</B>: Secrets (1), Secrets (1), Enemy (Cynis Daanen) (3), Wanted (3) |
=== Charms === | === Charms === | ||
− | || <B>Charm or Spell | + | || <B>Charm or Spell</B> || <B>Ability</B> || <B>Cost</B> || <B>Duration</B> || <B>Type</B> || <B>Effects</B> || |
|[ Durability of Oak Meditation |[ Resistance |[ 1 mote per 2B |[ One Scene |[ Simple |[ Adds 2 points of Bashing soak per mote spent. || | |[ Durability of Oak Meditation |[ Resistance |[ 1 mote per 2B |[ One Scene |[ Simple |[ Adds 2 points of Bashing soak per mote spent. || | ||
|[ Easily Overlooked Presence Meditation |[ Stealth |[ 5 motes |[ One Scene |[ Simple |[ Adds permanent Essence to all Awareness rolls. || | |[ Easily Overlooked Presence Meditation |[ Stealth |[ 5 motes |[ One Scene |[ Simple |[ Adds permanent Essence to all Awareness rolls. || | ||
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=== Expanded Backgrounds === | === Expanded Backgrounds === | ||
− | <B>Artifacts | + | <B>Artifacts</B>: Daiklaive, Sweet Net, Hearthstone Amulet, Triplestone Amulet, Sack of Wonder, Stick'um...ah hell, I'll list'em later.<BR> |
− | <B>Hearthstones | + | <B>Hearthstones</B>: Seacalm Gemstone<BR> |
− | <B>Familiar | + | <B>Familiar</B>: Puppy |
== Experience == | == Experience == | ||
− | <B>Total | + | <B>Total</B>: 288<BR> |
− | <B>Spent | + | <B>Spent</B>: 270<BR> |
− | <B>Remaining | + | <B>Remaining</B>: 18 |
Latest revision as of 01:26, 9 June 2010
Contents
Alepeleke Hassandamar
History is forthcomming. I just really needed to put his sheet up for reference. :)
Character Sheet
Caste: Eclipse
Nature: Rebel
Concept: Pirate
Anima: River dragon rising.
Attributes:
Physical: Strength 3, Dexterity 4, Stamina 3
Social: Charisma 5, Manipulation 3, Appearance 3
Mental: Perception 3, Intelligence 3, Wits 4
Abilities:
Dawn: Archery 1, *Brawl 4 (Dirty Maneuvers +1), Melee 3
Zenith: *Endurance 2, Performance 2, *Presence 3, Resistance 2, Survival 2 (Navigation +1)
Twilight: Craft (Woodwork) 1, Investigation 2, Lore 2, Medicine 1, Occult 3
Night: Athletics 3 (Climbing +1), Awareness 3, *Dodge 5 (Full Dodge +2), *Larceny 4, Stealth 3
Eclipse: Bureaucracy 1, Linguistics (High Realm; Riverspeak, Skytongue, Low Realm) 3, Ride 1, Sail 5 (Piracy +2), Socialize 4
Advantages:
Backgrounds: Allies 2, Artifact 5+, Backing 2, Contacts 4, Familiar 1, Followers 5, Manse 4, Resources 4
Virtues: Compassion 2, Conviction 3, Temperance 2, Valor 3
Essence: 3
Personal: 19/19
Peripheral: 44/45
Committed: 1 (Peripheral)
Willpower: 7/7
Health: -0, -1, -1, -1, -2, -2, -2, -2, -4, Inc.
Armor and Soak: Chain Shirt (Fatigue 1)
Lethal: 4
Bashing: 4
Aggravated: 3
Virtue Flaw: Foolhardy Contempt
Limit Break: 0
Merits and Flaws: Secrets (1), Secrets (1), Enemy (Cynis Daanen) (3), Wanted (3)
Charms
|| Charm or Spell || Ability || Cost || Duration || Type || Effects || |[ Durability of Oak Meditation |[ Resistance |[ 1 mote per 2B |[ One Scene |[ Simple |[ Adds 2 points of Bashing soak per mote spent. || |[ Easily Overlooked Presence Meditation |[ Stealth |[ 5 motes |[ One Scene |[ Simple |[ Adds permanent Essence to all Awareness rolls. || |[ Ferocious Jab |[ Brawl |[ 1 mote |[ Instant |[ Supplemental |[ Doubles successes on a Brawl attack for the purposes of determining damage || |[ Flawless Pickpocketing Technique |[ Larceny |[ 3 motes |[ Instant |[ Simple |[ Allows the character to pick any pocket flawlessly without chance of detection. || |[ Seasoned Criminal Method |[ Larceny |[ 10 motes |[ One Day |[ Simple |[ The character becomes preternaturally intuitive when it comes to criminal subcultures of a place or city, buyers, sellers, cops, and powerful people. || |[ Reed in the Wind |[ Dodge |[ 1 mote per 2 dice |[ Instant |[ Reflexive |[ Dice adder to Dodge rolls. || |[ Shadow Over Water |[ Dodge |[ 2 motes |[ Instant |[ Reflexive |[ Allows for a reflexive Dodge at full dicepool. || |[ Reflex Sidestep Technique |[ Dodge |[ 2 motes |[ Instant |[ Reflexive |[ Allows the character to make a reflexive Dodge against attacks he is not aware of, with a dicepool of his Essence times 2. || |[ Seven Shadow Evasion |[ Dodge |[ 6 motes |[ Instant |[ Reflexive |[ The character Dodges, without a roll, any one attack. || |[ Flow Like Blood |[ Dodge |[ 5 motes, 1 WP |[ One Scene |[ Simple |[ For the rest of the Scene, the character may dodge all attacks with his full dicepool, perceived or not. || |[ Ox-Body Technique |[ Endurance |[ None |[ Permanent |[ Special |[ Adds one -1 and two -2 Health Levels. || |[ Excellent Strike |[ Melee |[ 1 mote per die |[ Instant |[ Supplemental |[ Dice adder to Melee rolls. || |[ Graceful Crane Stance |[ Athletics |[ 3 motes |[ One Scene |[ Reflexive |[ The character no longer rolls Athletics, he can stand on a leaf and takes no falling damage. || |[ Mastery of Small Manners |[ Socialize |[ 3 motes |[ One Scene |[ Reflexive |[ Character gains knowledge and instincts of manners and customs necessary to be polite and fit into a particular situation. || |[ Frugal Merchant Method |[ Bureaucracy |[ 1 mote |[ Instant |[ Simple |[ Give the character insight towards the quality of products of items encountered; but does not gift the character with any knowledge. || |[ Harmonious Presence Meditation |[ Presence |[ 6 motes |[ One Hour |[ Simple |[ Adds Essence in dice to any Socialize, Presence and Bureaucracy rolls made during one-on-one interaction. || |[ Salty Dog Method |[ Sail |[ 3 motes |[ One Day |[ Reflexive |[ The character gains perfect sea legs. He will not be sea sick or disoriented or lose his footing. || |[ Perfect Reckoning Technique |[ Sail |[ 4 motes |[ Instant |[ Simple |[ Allows the character to position himself in the water due to landmarks that he already knows. || |[ Respect Commanding Attitude |[ Performance |[ 5 motes |[ One Scene |[ Simple |[ The character gains the respect of a crowd. They may not like him or be impressed, but they will respect him and not heckle or interrupt, etc. || |[ Sensory Acuity Prana |[ Awareness |[ 5 motes |[ One Scene |[ Simple |[ Adds Essence to the character's Awareness rolls, and makes the world stand out, more beautiful and perfect in it's glory. || |[ Surprise Anticipation Method |[ Awareness |[ 1 mote |[ Instant |[ Reflexive |[ The character's senses become incredibly acute for a moment, allowing him to sense an incoming attack that he would otherwise miss, and allows him to react without penalty. || |[ Terrestrial Circle Sorcery |[ Occult |[ 1 Willpower |[ Instant |[ Simple |[ With this Charm, the character can learn Terrestrial Circle Sorcery, and cast spells from it. || |[ Calling the Wind's Kiss |[ Sorcery |[ 10 motes +2/hour |[ Special |[ Simple |[ The sorcerer can summon a strong wind for (Essence) in hours plus an hour per additional 2 motes to the back of his sails. He may alternatively use it to slow down or otherwise affect someone else's ship. || |[ Emerald Countermagic |[ Sorcery |[ 10 or 20 motes |[ Instant |[ Simple |[ Counters Terrestrial Circle spells with a flourish. || |[ Mast Shattering Spell |[ Sorcery |[ 20 motes |[ Instant |[ Simple |[ This spell allows the character to crack the mast of any ship, breaking it in half and destroying it. ||
Expanded Backgrounds
Artifacts: Daiklaive, Sweet Net, Hearthstone Amulet, Triplestone Amulet, Sack of Wonder, Stick'um...ah hell, I'll list'em later.
Hearthstones: Seacalm Gemstone
Familiar: Puppy
Experience
Total: 288
Spent: 270
Remaining: 18