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− | + | Since Brandon will be leaving soon I need to figure out how to write out Arius, assuming he doesn't do something dumb and die. - check <br> | |
+ | Since he is the fastest of the group (stupid power armor) I think he might go for help, and never be seen again, at least for a very long time. Pia must go as well since she's attached herself to him. Maybe she'll lead him to the silver pact. | ||
− | + | These are the Dragonblooded that will be arriving at the Invisible Fortress very soon. They will also have about 500 mortal soldiers with them. This '''will''' be fun. Since Doda died in addition to these there will be [[/FirstGameAlicrast | Tepet Alicrast]]. | |
− | + | || Name || Realm Concept || Personality || Aspect || Main Skills || Name || Outcaste Concept || Personality || Aspect || Main Skills || | |
− | + | || Sesus Lahor || Spoiled Dynast || Jerk || Fire || Melee, Presence || Valdar Ken || Jade Mountain Guy || Honorable Mercenary || Earth || Jade Mountain Style || | |
− | + | || Ragara Shalir ||Heptagram Grad || Distant Scholar || Air || Sorcery || Whisperswift || Criminal || Shifty || Water || Larceny, Stealth || | |
− | + | || Sesus Calhan || Second in Command / Tank || Dutiful Soldier || Earth || Melee, Endurance || Melkitz || Artificer || Tinkerer || Air || Occult, Craft || | |
− | + | || Bakre || Immaculate Monk || Typical Monk || Wood || Wood Dragon Style || Swift Arrow || Ranger / Guide || Stoic Woodsman || Wood || Survival, Archery || | |
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− | + | Tactics...I need tactics. - check<br> | |
+ | Lahor as leader will form a command post with Shalar, Bakre, and Swift Arrow. Bakre and Swift will provide ranged support, while Shalir provides any sorcery needed. Calhan will take a small band of mortals along with Valdar and Melkitz to the front entrance. Melkitz will attempt to figure out how the entrance can be opened. Whisperswift, and perhaps Swift Arrow will begin to scout out another way in. Whisper '''might''' enter through the hole in the roof to try to scout out the interior of the manse. If given enough reason she might also choose now to defect if she thinks she'll get a better deal from the players (she's only on the expedition to get a pardon). If she does she'll give the characters the rundown on the army at their door.<br> | ||
+ | If a full blown fight breaks out then Calhan and Valdar tank up, Bakre and Lahor provide ranged support (Lahor though elemental bolts), Shalir uses sorcery when possible, also counters, something that Isabella will NOT take well..."But, but, but...my butterflies! I'll kill her!!!" Whisper and Swift both try to be stealthy while playing to their own strengths. | ||
− | + | Assuming the characters win, because who wants a TPK, then what? Some mortals will be killed, no way around it, but a good deal will live. Now the characters will be stranded in the North...in winter...with a few hundred extra mouths to feed. Oh well, that's more their problem than mine. Also...what do you do about a few hundred people who know where your secret hideout is? Not very secret after that. Speaking of which...the demons know about the IF...hmmm. Could use the Last Chance Oath in the Final Redoubt to protect their secret. However if used right away then the mortals wouldn't be able to shelter in the IF for the winter. I love forcing hard choices on my players.<br> | |
− | + | :Also the Sword of Forgetfulness is a very good possibility to preserve their secrets. Just take the mortals most of the way back to the Knob and then "kill" them with the sword. Hey look no memory...no memory, no problem.<br> | |
− | + | :General Chark is close to learning Memory Reweaving Method...he might just mindrape them all till they think he's their boss and always has been. I just hope they think of it. | |
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− | + | Want to get the Haslanti involved (I just think they're neat). Maybe an outcaste dragonblood, or a mortal Thaumaturge (I think I might be overusing the outcaste angle) w/an airship feels the tug of the Fortress after coming into the area looking for First Age artifacts (like everyone else). Or maybe follows the trail of destuction left by the demons. Must not introduce before the showdown w/the guardian, who the characters are still clueless about (Mwahahah). | |
− | + | It will be '''very''' easy for the guardian to frame people if the players take in a few of the DBs. The PCs will probably think that they've been tricked, or that the DBs have betrayed their trust. Woohoo...fun times. | |
− | + | Still need name for wandering day caste abyssal "ranger". - check | |
− | + | Need a concept and name for the moonshadow of the circle...hmmm. | |
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− | + | Need to figure out what artifacts are going to be in the hoard. Suggests two for each character in ToT, I need something good (but not '''too''' good) for each caste/player. Hmmm... | |
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− | + | || || Arius (Dawn) || General Chark (Zenith) || Isabella (Twilight) || Moksha (Night) || | |
− | + | || Artifact 1 || [[Artifacts/TelgarArtifact2 | Valor's Fist]] || Articulated Plate || Sapphire Knot || Short Daiklave || | |
+ | || Artifact 2 || || || [[Artifacts/TelgarArtifact3 | Glimmer of Ten Thousand Tears]] || [[Artifacts/StormJacket | Storm Jacket]] || | ||
− | + | Other Loot<br> | |
− | + | Sword of Forgetfulness, Singing Staff, Everyman Armor, Hearthstone Compass, | |
− | + | Really at a loss for Arius because of that powerarmor...its like 5 artifacts duct taped together. | |
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===== comments ===== | ===== comments ===== | ||
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− | back to: | + | back to: /FirstGame |
Revision as of 19:46, 25 June 2007
Since Brandon will be leaving soon I need to figure out how to write out Arius, assuming he doesn't do something dumb and die. - check
Since he is the fastest of the group (stupid power armor) I think he might go for help, and never be seen again, at least for a very long time. Pia must go as well since she's attached herself to him. Maybe she'll lead him to the silver pact.
These are the Dragonblooded that will be arriving at the Invisible Fortress very soon. They will also have about 500 mortal soldiers with them. This will be fun. Since Doda died in addition to these there will be Tepet Alicrast.
|| Name || Realm Concept || Personality || Aspect || Main Skills || Name || Outcaste Concept || Personality || Aspect || Main Skills || || Sesus Lahor || Spoiled Dynast || Jerk || Fire || Melee, Presence || Valdar Ken || Jade Mountain Guy || Honorable Mercenary || Earth || Jade Mountain Style || || Ragara Shalir ||Heptagram Grad || Distant Scholar || Air || Sorcery || Whisperswift || Criminal || Shifty || Water || Larceny, Stealth || || Sesus Calhan || Second in Command / Tank || Dutiful Soldier || Earth || Melee, Endurance || Melkitz || Artificer || Tinkerer || Air || Occult, Craft || || Bakre || Immaculate Monk || Typical Monk || Wood || Wood Dragon Style || Swift Arrow || Ranger / Guide || Stoic Woodsman || Wood || Survival, Archery ||
Tactics...I need tactics. - check
Lahor as leader will form a command post with Shalar, Bakre, and Swift Arrow. Bakre and Swift will provide ranged support, while Shalir provides any sorcery needed. Calhan will take a small band of mortals along with Valdar and Melkitz to the front entrance. Melkitz will attempt to figure out how the entrance can be opened. Whisperswift, and perhaps Swift Arrow will begin to scout out another way in. Whisper might enter through the hole in the roof to try to scout out the interior of the manse. If given enough reason she might also choose now to defect if she thinks she'll get a better deal from the players (she's only on the expedition to get a pardon). If she does she'll give the characters the rundown on the army at their door.
If a full blown fight breaks out then Calhan and Valdar tank up, Bakre and Lahor provide ranged support (Lahor though elemental bolts), Shalir uses sorcery when possible, also counters, something that Isabella will NOT take well..."But, but, but...my butterflies! I'll kill her!!!" Whisper and Swift both try to be stealthy while playing to their own strengths.
Assuming the characters win, because who wants a TPK, then what? Some mortals will be killed, no way around it, but a good deal will live. Now the characters will be stranded in the North...in winter...with a few hundred extra mouths to feed. Oh well, that's more their problem than mine. Also...what do you do about a few hundred people who know where your secret hideout is? Not very secret after that. Speaking of which...the demons know about the IF...hmmm. Could use the Last Chance Oath in the Final Redoubt to protect their secret. However if used right away then the mortals wouldn't be able to shelter in the IF for the winter. I love forcing hard choices on my players.
- Also the Sword of Forgetfulness is a very good possibility to preserve their secrets. Just take the mortals most of the way back to the Knob and then "kill" them with the sword. Hey look no memory...no memory, no problem.
- General Chark is close to learning Memory Reweaving Method...he might just mindrape them all till they think he's their boss and always has been. I just hope they think of it.
Want to get the Haslanti involved (I just think they're neat). Maybe an outcaste dragonblood, or a mortal Thaumaturge (I think I might be overusing the outcaste angle) w/an airship feels the tug of the Fortress after coming into the area looking for First Age artifacts (like everyone else). Or maybe follows the trail of destuction left by the demons. Must not introduce before the showdown w/the guardian, who the characters are still clueless about (Mwahahah).
It will be very easy for the guardian to frame people if the players take in a few of the DBs. The PCs will probably think that they've been tricked, or that the DBs have betrayed their trust. Woohoo...fun times.
Still need name for wandering day caste abyssal "ranger". - check
Need a concept and name for the moonshadow of the circle...hmmm.
Need to figure out what artifacts are going to be in the hoard. Suggests two for each character in ToT, I need something good (but not too good) for each caste/player. Hmmm...
|| || Arius (Dawn) || General Chark (Zenith) || Isabella (Twilight) || Moksha (Night) || || Artifact 1 || Valor's Fist || Articulated Plate || Sapphire Knot || Short Daiklave || || Artifact 2 || || || Glimmer of Ten Thousand Tears || Storm Jacket ||
Other Loot
Sword of Forgetfulness, Singing Staff, Everyman Armor, Hearthstone Compass,
Really at a loss for Arius because of that powerarmor...its like 5 artifacts duct taped together.
comments
- Re: random abyssal ranger names: The Silence Between Words; Hound of Bone and Blood; Severed One, End of Species; Laughing Mien Child; Those Taken Away. ~Capric
- I like some of those, particularly Those Taken Away reminds me of the Black Company books. This guys short name is definitly going to be Taker - BF
- On second thought I'm going to use The Voice of those Taken Away as the Midnight of the circle.
back to: /FirstGame