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Revision as of 01:16, 6 April 2010
Contents
Raebirn, Artisian of Shadows
Character Background
Notes and Other Stuff
Character Sheet
NAME NATURE "Raebirn" Architect CONCEPT DIRECTION Artist of Shadow the North CASTE IDEOLOGY Artisan (Worker/Entertainer) Pearl Court Attributes--- Strength 4 Charisma 6 Perception 7 Dexterity 5 Manipulation 7 Intelligence 6 Stamina 4 Appearance 4 Wits 6 Abilities--- DIPLOMAT ENTERTAINER WARRIOR Linguistics [[GossamerAndIce/Raebirn/Investigation]]/ *** Archery Occult *** [[GossamerAndIce/Raebirn/Larceny]]/ ** Athletics ** Ride Medicine Brawl Socialize [[GossamerAndIce/Raebirn/Performance]]/ *** Melee Thrown >Stealth< **** Presence ** WORKER CASTELESS SPECIALTIES Bureaucracy Awareness ** Craft: Shadows (x3) >Craft< ***** * Dodge ** Dodge: In the Dark (x2) [[GossamerAndIce/Raebirn/Endurance]]/ ** Resistance * Occult: The Ebon Dragon [[GossamerAndIce/Raebirn/Lore]]/ *** Sail >Martial Arts< **** Survival Languages: Old Realm Virtues & GRACES--- Compassion *** Temperance **** Conviction * Valor ** Heart Grace 3 (Noble) Cup Ring Staff Sword *** **** * ** 12 (temp) 14 (wits) 12 (app) 12 (sta) soak (+will) /// /// //// //// // //// health 1+ (conv) 6+ (int) 7+ (man) 5+ (dex) primary 2 (val) 7 (per) 6 (cha) 4 (str) damage ---------------------------------------------------------------------------------- Willpower 8 BEDLAM: Virtue xxxxx xxx Describe your Lure here. EXPERIENCE: 0xp (History of 100) Mutation 3 (Essence Max 9, CR *11) Gossamer 20/20 (20/ story) Essence 3 ESSENCE RESERVES 30 Personal 30/30 (0 commited) ---------------------------------------------------------------------------------- Health Levels--- -0 -1 -2 -4 Incap / // // / / SOAK OTHER COMBAT STATS natural: 2/4 (0 agg-soak) Initiative: 11 (Shaping: 7) armor: 11/13 (-0 mob, 0 fatigue) 'Shadow Articulated Plate' (gossamer) Weaponry--- Weapon Name Damage Acc Defense Rate Speed Waking Circle spell +4 (6 cup) +1 (2+) +4 (5+) 1 -5 (2) Blades of the Utter Dark* +4L (8L) +0 (9) +4 (13) 6 +4 (15) * these are Gossamer Hook Swords! Weapon Name Damage Acc Range Rate Raw Will^ +0 (7 ring) +0 (6+) 0 waypoints 2 Gossamer^ +6 (13 ring) +1 (7+) 0 waypoints 2 1 gossamer/action Curdling Dream Bow +12 (19 ring) +1 (7+) 1 waypoint 3 */scene Cosmos Seed +2 (9 ring) +0 (6+) 10 waypoints 3 */action ^ these shaping weapons are considered "unarmed combat", and do not have to be readied. * this weapon requires either 1 gossamer, or an activation of Luminous Exhalation. ---------------------------------------------------------------------------------- Charms--- Charm Name page # type cost (duration) Assumption of Elemental Shape (Air) FF.149 Special 3 mutation points (permanent) Mad God Mien FF.150 Reflexive None (permanent) Ravishing the Created Form FF.163 Simple 1 willpower, 0 gossamer Banquet of Crumbs FF.166 Simple 0 gossamer Ill-Approving Eyes FF.157 Reflexive 1 mote/two dice Flesh-Carved World FF.172 Supplemental 1 mote/die Wyld-Curdling Attack FF.173 Supplemental 2 motes Luminous Exhalation FF.174 Supplemental 1 mote/attack Pounding Dream Harmony FF.174 Supplemental 1 mote/soak reduction These Dreams Are Clay FF.175 Reflexive 5 motes Essence-Forging Art FF.180 Simple 3 motes Gossamer-Forging Art FF.181 Reflexive 5 motes, 1 gossamer/Resource (one story) Principle of Worlds FF.182 Simple 3 motes Translucent Dream Sheathing Technology FF.182 Reflexive 5 motes, 1 gossamer/Difficulty (one story) Awakened Dream Manufacture FF.183 Simple 3 motes Shape-Forged Servant FF.183 Reflexive 5 motes, 1 gossamer/Mutation (one story) Forging the Heart Grace FF.185 Simple 20 motes, 1+1 gossamer/Mutation Forging the (xxxx) Grace FF.185 Simple 10 motes, 1 gossamer Forging the Arcane Redoubt FF.188 Simple 25 motes, 3 gossamer Forging the Fountainhead FF.190 Simple 20 motes, 2 gossamer Long-Arm Technique FF.203 Reflexive 1 mote, 1 gossamer/2 yards (one story) Gossamer Wing Flight FF.203 Simple 4 motes, 1 willpower, 2 gossamer (one story) COMBOs "Relentless Shadow Vise" <9xp>; Luminous Exhalation, Wyld-Curdling Attack, Pounding Dream Harmony "Piercing Exhalation of Shadow" <7xp>; Luminous Exhalation, and Pounding Dream Harmony "Shadow-cluthced World" <6xp>; Luminous Exhalation, Flesh-Carved World, and Wyld-Curdling Attack.
Backgrounds
Allies (2); You maintain contact with a second-circle demon-soul of the Ebon Dragon.
Birth (4); You crafted yourself from raw dream and the soup of the Wyld, emerging strong with a free assumption charm, Ravishing the Created Form, Banquet of Crumbs, Essence-Forging Art, Awakened Dream Manufacture, and all five of the Grace-forging charms.
Artifact (3); You've a number of impressive artifacts, including a Shadow Forge which you crafted from the Ring Grace of one of your enemies with the help of a demon-soul of the Ebon Dragon. You're other artifacts are works of Glamour sorcery, and some Wyld Artifacts.
Freehold (1); You are permitted residence in a small level-2 Freehold.
Gossamer (5); You control a vast area of the Wyld rich in Gossamer, and tithe from various Workers (both your own and others), which gives you access to amazing amounts of wealth and gossamer. You receive 20 gossamer per story, and have unlimited wealth in Creation.
Retinue (2); You control a fairly impressive gossamer-mining force of 25 workers.
Style (2); You have a stunt pool of 4, which refreshes every story.
Artifacts
"Ebon Shadow Forge"; Level-3 Wyld Artifact
"Viridian Wedding Band"; Level-1 Wyld Artifact
"Dreaming Pearl"; Level-1 Wyld Artifact
Glamour Sorcery
Waking Circle Spells:
All waking circle spells take 10 motes, 1 willpower and a scene of activation to invoke. The effects of the spell last for a full story, and the motes are not committed.
- "Pauper's Coin"; A small glittering jade coin, which must be carefully slipped onto the person of the target without him realizing it. The spell makes a Intelligence + Bureaucracy roll (10 dice) as a Ring-shaping action, reducing the targets Resources level by 1 for each success for the rest of the story. The spell also adds 2 to the difficulty of all the targets mercantile transactions. Anyone with a Wits + Essence greater than 6 is immune to the effects.
Charms- Assumption of Elemental Shape (Earth), and Hateful Coin Curse.
- "Sailor's Jewel"; a small black opal hanging on a silver chain, this spell ingratiates the person who holds it with those who sail upon the sea or rivers. The spell makes a Conviction + Performance roll (8 dice) as a Cup-shaping action, giving the bearer up to 2 dots (1/success) of Influence over Navies and Naval individuals. This spell has no effect on those whose Perception + Essence exceeds 5. The bearer also appears as a human sailor of some rank to affected individuals, but he must act the part while under the affects of the spell.
Charms- Assumption of Elemental Shape (Water), Unlimited Resplendence, and Gladdening Visage.
Merits and Flaws
Secrets (1pt flaw); you have associated with several demon-souls of the Ebon Dragon, utilizing these connections to help with some of your shadowy designs. This is a large part of the reason that you control such productive areas of the Wyld and are so rich. This discovery would simply RUIN your reputation if it got out...
Enemy (2pt flaw); you've earned the enmity of one of the Unshaped, for reasons you do not understand. This Formian now seeks you out, and often unravels the works that you bring into being...