Difference between revisions of "Zenleigha/CharacterSheet"
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Mentor ** Daimyo of Lookshy | Mentor ** Daimyo of Lookshy | ||
Allies *** Alaethis, Alabaster Chimes | Allies *** Alaethis, Alabaster Chimes | ||
| − | Savant * +1 to Lore rolls about the First Age, +1 to [[LoreZenleigha | + | Savant * +1 to Lore rolls about the First Age, +1 to [[LoreZenleigha/Occult]]/ |
Craft rolls involving First Age Technology | Craft rolls involving First Age Technology | ||
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WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE | WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE | ||
| − | Promise [[KeeperZenleigha | + | Promise [[KeeperZenleigha/Dream]] Weaver 7(+1) 9(+3) 6L(+4L) 8(+2) 5 |
Weilded Together 8(+2) 10(+4) 7L(+5L) 9(+3) 5 | Weilded Together 8(+2) 10(+4) 7L(+5L) 9(+3) 5 | ||
Latest revision as of 05:07, 9 June 2010
NAME HOMELAND
Zenleigha Stonewall
CASTE ANIMA BANNER
Twilight Twin Serpents
NATURE EXPERIANCE
Savant Total: 23 (10)
Attributes: 8 Abilities: 5 Other: 10
--------------------------------ATTRIBUTES----------------------------------------------
PHYSICAL SOCIAL MENTAL
Strength 2 Charisma 3 Perception 4
Dexterity 3 Manipulation 4 Intelligence 4
Stamina 3 Appearance 4 Wits 3
--------------------------------ABILITIES-----------------------------------------------
--DAWN-- --ZENITH-- --TWILIGHT--
■Archery ** □INTEGRITY ■Craft *****
□WAR * □Performance * ■Investigation **
□Martial Arts * □Presence ** ■Lore ***
■Melee *** ■Resistance *** ■Medicine ***
□Thrown □Survival * ■Occult ****
--Night-- --ECLIPSE-- --SPECIALTIES--
■Athletics ** □Bureaucracy Inv (Analysis **)
□Awareness *** ■Linguistics ** Lore (Religion *)
□Dodge *** □Ride Lore (First Age *)
□Larceny □Sail * Occult (Spirits **)
□Stealth □Socialize **
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BACKGROUNDS
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BACKGROUND DESCRIPTION
Resources * Jade
Artifact ** Endurance Charm
Mentor ** Daimyo of Lookshy
Allies *** Alaethis, Alabaster Chimes
Savant * +1 to Lore rolls about the First Age, +1 to [[LoreZenleigha/Occult]]/
Craft rolls involving First Age Technology
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MERITSZenleigha/[[CharacterSheet/FLAWS]]
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MERITZenleigha/[[CharacterSheet/FLAW]] COST DESCRIPTION
Prescient Dreamer +3 Dreams of the future. Intelligence + Occult to inter-
pret correctly. Acting on the dream interferes with
its accuracy.
Selective Conception +1 Infertile when desired, spend one Willpower to auto-
magically conceive and know that one has done so
Enchanting Feature +2 Beautiful eyes. +1 to Social rolls where she can use
Alternate Divination +1 Reading runes
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TEMPERS ESSENCE **** VIRTUES
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Willpower: 7 Personal: 19:19 Compassion ***
O O O O O O O (O) Committed: None Conviction **
Limit Peripheral: 45:29 Temperance ***
O O O O O O O O O O Committed: 16 Valor **
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COMBAT STATISTICS
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Initiative: 7 Soak (LZenleigha/[[CharacterSheet/B]]): (1/3) Mobility: 0
ARMOR: Silk Armor wZenleigha/[[CharacterSheet/Armor]]: (6/6) Fatigue: 0
HEALTH LEVELS
-0 -1 -2 -4 Incapacitated Negative
O O O O O O O O O O O O O O
Movement: 15 yards normal, 29 yards sprinting
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COMBAT ACTIONS
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ATTACKS
WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE
Promise [[KeeperZenleigha/Dream]] Weaver 7(+1) 9(+3) 6L(+4L) 8(+2) 5
Weilded Together 8(+2) 10(+4) 7L(+5L) 9(+3) 5
RANGED ACCURACY DAMAGE RATE RANGE AMMUNITION
Archery (Broadhead) 5(+0) 5L(+2L) 2 150 O O O O O O O O O O
O O O O O O O O O O
--
Dodge: 6/10 (+4 Permanent Essence)
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CHARMS
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CHARM COST DURATION TYPE EFFECT
RESISTANCE
Ox Body Technique None Permanent Special -1 x 1, -2 x 2 Health Levels
Body-Mending 10 Motes One Day Reflexive Speed normal healing 10x
Meditation
ATHLETICS
Graceful Crane Stance 3 motes One Scene Reflexive No need for balance rolls
ARCHERY
First Archery Excellency
MELEE
First Melee Excellency
DODGE
First Dodge Excellency
Shadow over Water
Reflex Sidestep Technique
Seven Shadow Evasion
Flow Like Blood
INVESTIGATION
Sensory Acuity Prana 5 motes One Scene Simple Adds Permanent Essence to
awareness rolls
Surprise Anticipation 1 Mote Permanent Special Alerts to danger, drains mote
Method automatically
OCCULT
Terrestrial Circle 1 Will Instant Simple Allows the casting of one
Sorcery Terrestrial Circle spell
Celestial Circle 2 Will Instant Simple Allows the casting of one
Sorcery Celestial Circle spell
MEDICINE
First Excellency
In Medicine
Touch of Blissful 5 Motes Six Hours Simple Reduces wound or disease
Release penalties by 2, -3 penalty to
rolls requiring coordination
Wound-Mending Care 10 Motes One Day Simple Heals Essence + successes on
Technique Intelligence + Medicine roll
health levels to other
Instant Treatment 7 Motes Instant Simple Shortens 1 hour worth of medical stuff
Methodology to a handful of seconds.
Annointment of 10 Motes Instant Simple Heals Health levels equal to
Miraculous Heath Permanent Essence
CRAFT
Chaos Resistance
Preparation
Object-Strengthening 6 Motes One Scene Simple Requires a STR = to [Essence]
Touch to damage in any way.
Durability-Enhancing 10 Motes Permanent Simple Last 10x longer than normal
Technique objects. Add [Crafts]*2 to
STR + Athl needed to break
Shattering Grasp 5 Motes Instant Simple STR + Athletics doubled for
breaking things.
Crack-Mending 10 Motes Instant Simple 10 - [Essence] hours to
Technique 1 Will/ repair any damaged object,
1 HL radius = [Essence]
Craftsman Needs No 7 Motes/ One Scene Simple Accomplish a day's work in a
Tools 1 Will scene.
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SORCERY
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SPELLS COST CIRCLE EFFECT
Death of Obsidian 15 Motes Terrestrial 30 Yards wide, 100 Long, 10 High
Butterflies Roll Perception + Occult
Difficulty to avoid is equal to successes
Damage dealt is Successes + Perm Essence
Infallable Messenger 10 Motes Terrestrial Sends short message to familiar person
anywhere in creation
Invulnerable Skin of 20 Motes Terrestrial Adds 6 Lethal, 12 Bashing Soak
Bronze Attacks doing less raw damage than these
scores do no damage
+2 Bashing Damage with Fists
Silent Words of Dreams 10 Motes Terrestrial Send dreams to advise--Manipulation +
and Nightmares Occult, target must succeed at a virtue
roll per success to continue. Nightmares
roll that against target's willpower, win
and subtract one temporary willpower.
Swift Spirit of 15 Motes Terrestrial Carries [Permanent Essence] people at
Winged Transportation 80 mph (flying). Goes until destination
or told to stop, at which point it ends.
Flying Guillotine 15 Motes Terrestrial 18L + Essence + (Perception + Occult)
roll for damage.
Titan's Icy Breath 10 Motes Terrestrial Wits + Occult + (Occult sux) damage.
Halves enemy movement. Can originate
anywhere in line of sight.
Burning Eyes of the 10 Motes Terrestrial +[Essence] difficulty to hit for all in
Offender 100 yards. Lasts 10 minutes.
Emerald Circle 10+ Motes Terrestrial Roll Willpower + Essence, contested,
Banishment against a First Circle Demon. May
spend +5 to give -1 to demon's pool.
Opponent's Essence in sux wins.
Lightning Spider 10+ Motes Terrestrial Can walk on walls or ceilings. +5
to clinch attempts. Towlines carry
100 pounds per mote spent.
Cantata of Empty Voices 30 Motes Celestial [Essence]*2 turns, 2L per turn, 800 yards
* [Essence] range. -2 to all actions,
magical creatures roll STA + resistance,
dif [Essence], to ignore this.
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SCIENCES
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TYPE RATING DESCRIPTION
Alchemy ** Create potions
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ALCHEMY RECIPES
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(all rolls are INT + Occult unless otherwise stated)
NAME RATING COST DIFFICULTY DESCRIPTION
Maiden Tea ** * 2 Men infertile for a week, women for
a month. Can induce abortions
Blood-Saunching * * 3 Automatically stops bleeding, wounds
Compress do not reopen except on a botch
Wound-Cleansing * * 1 Prevents the infection of wounds in
Unguent surgery and reduces infection diff-
iculty by 1
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GEAR
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ITEM QUANTITY NOTES
Dirk 1 Carried
Dagger 1 Carried
Carving Knife 1 Carried
Hand Made Bow 1 Carried
Arrows 20 Carried
Nine Lives' Claw 1 Carried
Endurance Charm 1 Worn
Medicinal Herbs Assortment Carried
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ARTIFACTSZenleigha/[[CharacterSheet/HEARTHSTONES]]
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NAME RATING COMMITMENT EFFECT
Endurance ** None 2 Motes - Grants someone +4 endurance for a scene
Charm
Silk Armor *** 6 Motes Armor that's not armor
Promise Keeper **** 5 Motes After damaging a target, for one month, spend 1 mote
to know where target is and how far. Bonus against
target equal to difference in Essence scores, min 1.
Willpower provides 2 successes per point.
Dream Weaver **** 5 Motes 4 Motes, +Essence difficulty to hit. 6 Motes, same
difficulty on all of opponent's actions. Dice action
to shake off. +1 die versus illusions.
Both: Together:--: weilder gets two Fully Independent
Actions. Does Agg to demons, and can detect demons
within a mile (Per + Aware, Diff [Essence]). Kills
demons--kills them DEAD!
A Hearthstone **** None When the user is reduced to -4, the stone heals them
up to their last -2 and refills their Personal pool.
When the scene ends, they are Incapacitated.
Stone-Shifting Gem *** concentration Using this hearthstone – an elongated smooth rock twisted like a drill – one
can focus at a nearby solid material and walk through it. The stone smoothly
displaces the material in a bubble around the user, and reforms it behind her
without a trace of her passage.
It is possible to move at a rate of five yards per turn in earth and similar
loose materials, down to a rate of one yard per turn in rock. Solid metal
slows the rate to a crawl – a yard per minute – while especially durable
materials (adamant, the magical mate-rials, etc) blocks the powers of this
hearthstone. The displacement bubble can be up to Essence yards across, but
the user can percieve an equal distance of surrounding solid materials
around it, determining their structure, density and such.
It’s impossible to entomb anything inside a solid material with a
Stone-Shifting Gem, unless the gem is destroyed when inside solid material.
Otherwise it pushes everything along within the bubble. It is possible,
however, to run out of breathable air if one travels for a long distance
without magical breathing aid.