Difference between revisions of "XerExaltedLite/CharacterCreation"
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== Character Creation == | == Character Creation == | ||
− | * See | + | * See /Advancement Rules for XP costs. |
− | * | + | * /Backgrounds are not specifically listed, as they will vary widely. Minor Characters will typically posess 5 xp worth of Backgrounds, and Major 10 xp. Backgrounds, naturally, do not need to be trained for. |
− | + | === Other Types === | |
− | === | + | * /DragonBlooded |
− | * | + | * /DragonKings |
− | * | + | * /Elementals |
− | * | + | * /Ghosts |
− | * | + | === Heroic Mortals === |
− | |||
− | === | ||
<B>Step One:</B> Choose Name, Concept, and Nature. | <B>Step One:</B> Choose Name, Concept, and Nature. | ||
− | <B>Step Two:</B> Assign | + | <B>Step Two:</B> Assign 180 experience points to your /Attributes - or choose four scores at 3, and two at 2 (3/3/3/3/2/2). Scores begin at 0, but must normally be raised to a minimum of 1. See /Attributes |
− | <B>Step Three:</B> Choose | + | <B>Step Three:</B> Choose /Abilities (4/4/3/2/1/1/1/0/0/0), or divide 160 xp between them. Abilities begin at 0. |
− | <B>Step Four:</B> Note | + | <B>Step Four:</B> Note /Backgrounds |
− | * Choose Virtues | + | * Choose Virtues (3/2/2/2) or assign 45 xp between them. |
<B>Step Five:</B> | <B>Step Five:</B> | ||
− | * Record permanent Essence | + | * Record permanent Essence (1) - 5 xp |
− | * | + | * Willpower begins at 5 - 30 xp |
* Health levels are (Essence + Brawn + Might) x 3 (unless Small or Large). | * Health levels are (Essence + Brawn + Might) x 3 (unless Small or Large). | ||
− | * Apply | + | * Apply /Merits and /Flaws as desired. |
− | Apply | + | Apply Experience Points - 30, plus those gained from Training, Knowledge or Experience. No Trait may be raised above 5 without Legendary (or 10 for Willpower). Essence may not be raised above 3, and requires /Merits to raise it at all. |
+ | * Young characters begin with less experience. By age: | ||
+ | ** 13: 0 xp | ||
+ | ** 14: 15 xp | ||
+ | ** 16: 30 xp | ||
Xp not allocated when designing a character is not lost, but added to the free experience spendable at the end. | Xp not allocated when designing a character is not lost, but added to the free experience spendable at the end. | ||
− | === | + | === Common Mortals (Minor Characters) === |
− | * Choose | + | * Choose /Attributes (3/2/2/2/2/2), or assign 126 xp to attributes, with a minimum of 1. No score may be raised above 4. |
− | * Choose | + | * Choose /Skills - either choosing 4 skills at 4 dots, or assigning 40 xp to them. Commoners do not get Abilities. No score may be raised above 4. |
− | * Choose Virtues. Either | + | * Choose Virtues. Either 3/2/2/2 or divide 45 xp. No score may be raised above 4. |
* Health levels are (Essence + Brawn + Sturdy Skill) x 3 (unless Small or Large). | * Health levels are (Essence + Brawn + Sturdy Skill) x 3 (unless Small or Large). | ||
− | ** Extras merely have | + | ** Extras merely have 2 health levels. |
− | * Record permanent Essence (1) and Willpower (2 | + | * Record permanent Essence (1) and Willpower (2). |
− | * Apply | + | * Apply /Merits and /Flaws as appropriate. Some are not applicable to Commoners. |
− | * Apply Experience Points, plus those gained from the Experience, Knowledge, or Training Backgrounds. No Trait may be raised above four (or Willpower above 8). Essence may not be raised. | + | * Apply Experience Points : 28, plus those gained from the Experience, Knowledge, or Training Backgrounds. No Trait may be raised above four (or Willpower above 8). Essence may not be raised. |
* Commoners may not purchase Abilities or Specialties. | * Commoners may not purchase Abilities or Specialties. | ||
== Comments == | == Comments == |
Revision as of 20:35, 10 June 2005
Contents
Character Creation
- See /Advancement Rules for XP costs.
- /Backgrounds are not specifically listed, as they will vary widely. Minor Characters will typically posess 5 xp worth of Backgrounds, and Major 10 xp. Backgrounds, naturally, do not need to be trained for.
Other Types
- /DragonBlooded
- /DragonKings
- /Elementals
- /Ghosts
Heroic Mortals
Step One: Choose Name, Concept, and Nature.
Step Two: Assign 180 experience points to your /Attributes - or choose four scores at 3, and two at 2 (3/3/3/3/2/2). Scores begin at 0, but must normally be raised to a minimum of 1. See /Attributes
Step Three: Choose /Abilities (4/4/3/2/1/1/1/0/0/0), or divide 160 xp between them. Abilities begin at 0.
Step Four: Note /Backgrounds
- Choose Virtues (3/2/2/2) or assign 45 xp between them.
Step Five:
- Record permanent Essence (1) - 5 xp
- Willpower begins at 5 - 30 xp
- Health levels are (Essence + Brawn + Might) x 3 (unless Small or Large).
- Apply /Merits and /Flaws as desired.
Apply Experience Points - 30, plus those gained from Training, Knowledge or Experience. No Trait may be raised above 5 without Legendary (or 10 for Willpower). Essence may not be raised above 3, and requires /Merits to raise it at all.
- Young characters begin with less experience. By age:
- 13: 0 xp
- 14: 15 xp
- 16: 30 xp
Xp not allocated when designing a character is not lost, but added to the free experience spendable at the end.
Common Mortals (Minor Characters)
- Choose /Attributes (3/2/2/2/2/2), or assign 126 xp to attributes, with a minimum of 1. No score may be raised above 4.
- Choose /Skills - either choosing 4 skills at 4 dots, or assigning 40 xp to them. Commoners do not get Abilities. No score may be raised above 4.
- Choose Virtues. Either 3/2/2/2 or divide 45 xp. No score may be raised above 4.
- Health levels are (Essence + Brawn + Sturdy Skill) x 3 (unless Small or Large).
- Extras merely have 2 health levels.
- Record permanent Essence (1) and Willpower (2).
- Apply /Merits and /Flaws as appropriate. Some are not applicable to Commoners.
- Apply Experience Points : 28, plus those gained from the Experience, Knowledge, or Training Backgrounds. No Trait may be raised above four (or Willpower above 8). Essence may not be raised.
- Commoners may not purchase Abilities or Specialties.