Difference between revisions of "XerExaltedLite"

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By [[Xeriar]]
 
By [[Xeriar]]
  
This will be take three on the project.  I've come up with another 'reduction' of the rules, though I'm still taking a bit of time to formulate it.
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I've decided to start being all cool like and using WikiWords.  The organization of this was getting a little annoying.
  
Yes, I'm back at this again, should be easier to handle with second edition (and the whole completely redoing Dragon Blooded thing).  It is still going to be fairly complex - it's not Risus or EverwayBut it should be a lot more cohesive.
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This is nearly a full system rebuildSee /Concepts and /FirstRun for further details.
== [[/Core|Core Rules]] ==
 
[[/Core|Core Rules]] - As opposed to core.  Covers more random topics.
 
  
* [[/Lexicon|Lexicon]] - A Glossary of sorts.
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== Core Alterations ==
* [[/Lifespan|Lifespan]] - Lifespan rules. Written on a whim so here they are.
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* [[/Basics|Basic Rules]] - General and miscellanious rule changes.  Also contains Core Notes - references to pages for specific rules (Natures, Virtues, and Willpower).
* [[/Stunting|Stunting]] - As in being cool, not growth.
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** [[/Attributes|Attributes]] - There are now six (6) Attributes instead of nine.
 +
** [[/Virtues|Virtues]] - Adjusted Virtue rules (Compassion, specifically)
 +
** [[/Skills|Skills]] - Skills for unheroic types.
 +
** [[/Health|Health]] - Health rules.
 +
** [[/Essence|Essence]] - Essence rules.
  
== [[/Trait|Trait Rules]] ==
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* [[/CharacterCreation|Character Creation]] - For heroic and common mortals.
[[/Trait|Trait Rules]] - An overview of the Trait Rules of Exalted Lite.
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** [[/Merits|Merits]] - Specific, changed, and new Merits.
 +
** [[/Flaws|Flaws]] - Specific, changed, and new Flaws.
 +
** [[/Backgrounds|Backgrounds]] - New / Changed Backgrounds.
 +
*** [[/Familiars|Familiars]] - Redone Familiars rules.
  
* Primary Traits - Attributes, Virtues and Essence
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* [[/Advancement|Advancement Rules]] - Experience Point costs for everyone.
** [[/Attribute|Attribute Rules]] - The Ten Attributes.  Accord, Creation, Expression, Intellect, Might, Natural, Prowess, Socialize, Subterfuge, and Warfare
 
** [[/Virtue|Virtue Rules]] - The Four Virties.  Conviction, Sacrifice, Temperance and Valor
 
** [[/Essence|Essence]] - Is a single Trait all its own
 
* Secondary Traits - Derived Traits like Health, Integrity, Resilience, and Resolve.
 
** [[/SizeMentality|Size, Mentality, and Actions]] - Miscellanious derived Traits
 
** [[/HealthResilience|Health and Resilience]] - Physical Integrity and resistance to damage
 
** [[/IntegrityResolve|Integrity and Resolve]] - Mental Health and resistance to insanity
 
** [[/DefenseValues|Defense Values]] - For defending.
 
** [[/Foundations|Foundations]] - A character's causes, loyalties, beliefs, and so on.
 
* Tertiary Traits - A set of largely optional, but helpful Traits.
 
** [[/Knacks|Knacks]] - Knacks are a bit like specialties, but instead of granting bonuses, they negate a penalty in limited context.
 
** [[/Specialties|Specialties]] - Specialties add dice to roll in specific contexts, or otherwise modify a specific Attribute for a single, specific purpose.
 
** [[/Merits|Merits]] - Various effects that don't quite add up to the specialties or flaws above.
 
** [[/Flaws|Flaws]] - Not so beneficial things that may be inflicted upon you.
 
** [[/Mutations|Mutations]] - A subset of Merits and Flaws, kinda.
 
* [[/Backgrounds|Backgrounds]] - Backgrounds are things that a character earns, through inheritance, force, or friendship.
 
== [[/Character|Character Rules]] ==
 
[[/Character|Character Rules]] - A brief overview of what is to follow.
 
  
* [[/Advancement|Advancement]] - Advancement rules - experience costs for things.
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== Ability Changes ==
 +
* [[/Abilities|Abilities]] - Ten (10) Abilities replace the twenty-four-plus-infinite-Craft set for Major Characters.
 +
** [[/Combat|Combat]] - Rules for Combat.
 +
** [[/Craft|Craft]] - General Craft rules
 +
*** [[/Artificing|Artificing]] - Rules for Artifact Construction.
 +
**** [[/ArtifactArmors|ArtifactArmors]] - Example Artifact Armors.
 +
**** [[/ArtifactWeapons|ArtifactWeapons]] - Example Artifact Weapons.
 +
*** [[/Alchemy|Alchemy]] - Alchemy rules.
 +
*** [[/Enchanting|Enchanting]] - Enchanting rules.
 +
*** [[/Geomancy|Geomancy]] - Geomancy rules.
 +
**** [[/Mansing|Mansing]] - Manse construction rules.
 +
*** [[/Armor|Armor]] - Armor rules and construction.
 +
*** [[/ArmorExamples|Armor Examples]] - Example Armors.
 +
*** [[/Weapon|Weapon]] - Weapon rules and construction.
 +
*** [[/WeaponExamples|Weapon Examples]] - Example Weapons.
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** [[/Expression|Expression]] - Expression rules.
 +
** [[/Lore|Lore]] - Lore rules.
 +
*** [[/Astrology|Astrology]] - Mortal Astrology rules.
 +
*** [[/Banishing|Banishing]] -
 +
*** [[/Languages|Languages]] - Languages and rules.
 +
*** [[/Summoning|Summoning]] -
 +
*** [[/Warding|Warding]] -
 +
*** [[/Weather|Weather]] - Weather prediction and manipulation rules.
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** [[/Might|Might]] - Might rules.  Lifting, resisting.
 +
** [[/Natural|Natural]] - Natural rules.  Medicine, healing, animal ken and the like.
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*** [[/Animals|Animals]] - Rules for 'common' animals.
 +
*** [[/Diseases|Diseases]] - Disease rules.
 +
*** [[/Poisons|Poison]] - Poison rules.
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** [[/Prowess|Prowess]] - Prowess rules.  Running, jumping, leaping, falling, enduring.
 +
*** [[/Vessels|Vessels]] - Rules for Vessels - warstriders, ships, and other largish goodies.
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** [[/Socialize|Socialize]] - Socializing.  Persuading, arguing, friendships, etc.
 +
*** [[/Beliefs|Beliefs]] - What do you believe in?
 +
** [[/Subterfuge|Subterfuge]] - Sneaky stuff.
 +
** [[/War|War]] - Mass combat rules for when Small Units are no longer enough.
 +
*** [[/FastExtras|Fast Extras]] - Faster extras rules.
 +
*** [[/BruteSquads|Brute Squads]] - Brute Squad rules.
 +
*** [[/SmallUnits|Small Units]] - Small Unit Construction and cooperation rules.
 +
*** [[/LargeUnits|Large Units]] - Large Unit Construction and cooperation rules.
 +
 
 +
== Exalted Alterations ==
 +
* [[/Celestials|The Celestials]] - Basic Celestial Exalt rules.
 +
** [[/CelestialAnimas|Celestial Animas]] - Celestial Exalt Animas.
 +
** [[/HalfCaste|Half Caste]] - Half Caste information.
 +
** [[/Solars|The Solars]] - Tweaked Solars
 +
*** [[/DawnCharms|Dawn Charms]] - Reorganized Dawn Charms
 +
*** [[/ZenithCharms|Zenith Charms]] - Reorganized Zenith Charms
 +
*** [[/TwilightCharms|Twilight Charms]] - Reorganized Twilight Charms
 +
*** [[/NightCharms|Night Charms]] - Reorganized Night Charms
 +
*** [[/EclipseCharms|Eclipse Charms]] - Reorganized Eclipse Charms
 +
** [[/Abyssals|The Abyssals]]
 +
*** [[/DuskCharms|Dusk Charms]] - Reorganized Dusk Charms
 +
*** [[/MidnightCharms|Midnight Charms]] - Reorganized Midnight Charms
 +
*** [[/DaybreakCharms|Daybreak Charms]] - Reorganized Daybreak Charms
 +
 
 +
*** [[/DayCharms|Day Charms]] - Reorganized Day Charms
 +
*** [[/MoonshadowCharms|Moonshadow Charms]] - Reorganized Moonshadow Charms
 +
** [[/Lunars|The Lunars]]
 +
*** [[/LunarSociety|Lunar Society]] - Redefined Setting and society information.
 +
*** [[/LunarGifts|Lunar Gifts]] - Redefined Gifts.
 +
*** [[/Beastmen|Beastmen]] - Beastmen information
 +
** [[/Chimerae|The Chimerae]] - The Wyld-twisted Lunars.
 +
** [[/Sidereals|The Sidereals]]
  
* [[/Creation|Character Creation]] - Should be self-explanatory
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* [[/DragonKings|The Dragon Kings]] - Even more drastically altered creation rules and such.
** [[/Animals|Animals]] - One of the few things actually beneath Mortals on the food chain.
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* [[/DragonBlooded|The Dragon Blooded]] - Making the 'elementalist' theme a bit more vivid.
** [[/Mortals|Mortals]] - Lambs, meet Slaughter
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** [[/DBAbilities|Dragon Blooded Abilities]] - Abilities common to all Dragon-Blooded
** [[/DragonBlooded|Dragon Blooded]] - Not so noble, not so savage, and not so ancient.
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** [[/DBAspects|Dragon-Blooded Aspects]] - Aspect Abilities
*** [[/DragonBloodedAbilities|Dragon Blooded Abilities]] - Abilities common to all Dragon-Blooded
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** [[/DragonTouched|The Dragon Touched]] - A little different from other Spirit Blooded, so placed here.
*** [[/DragonBloodedAspects|Dragon Blooded Aspects]] - Significantly altered powerz.
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* [[/Elemental|Elemental]] - Elemental rules.
*** [[/DragonBloodedCallings|Dragon Blooded Callings]] - Curate, Judge, Reaper, Warrior
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** [[/ElementalPaths|Elemental Paths]] - Basic Path Info
 +
*** [[/AirPaths|Air Paths]] - Paths of Air
 +
*** [[/EarthPaths|Earth Paths]] - Paths of Earth
 +
*** [[/FirePaths|Fire Paths]] - Paths of Fire
 +
*** [[/WaterPaths|Water Paths]] - Paths of Water
 +
*** [[/WoodPaths|Wood Paths]] - Paths of Wood
 +
*** [[/CorruptPaths|Corrupt Paths]] - Paths of Corruption
  
** [[/Alchemicals|The Alchemicals]] - Metal-like shining things
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* [[/Alchemicals|The Alchemicals]] - More rearrangement.
** [[/DragonKings|Dragon Kings]] - Noble savages from an ancient age.
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** [[/HalfAlchemicals|Half Alchemicals]]
** [[/Elementals|Elementals]] - The shattered remnants of much greater things.
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* [[/Ghosts|Ghosts]] - Ghost rules.
** [[/Ghosts|Ghosts]] - What mortals get to be when they meet just about anything else in the setting.
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** [[/GhostBlooded|Ghost Blooded]]
** [[/MountainFolk|MountainFolk]] - Rules for the jadeborn.
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* [[/MountainFolk|MountainFolk]] - Mountain Folk rules.
** [[/Raksha|Raksha]] - They come for your soul!
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** [[/RockBlooded|Rock Blooded]]
 +
* [[/Raksha|Raksha]] - Raksha rules.
 +
** [[/FairBlooded|Fair Blooded]]
  
** [[/Akuma|Akuma]] - Wannabe demons and those with demon parents.
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* [[/SpiritBlooded|The Spirit Blooded]] - God Blooded, Demon Blooded.
** [[/Beastmen|Beastmen]] - When Lunars or others have a little too much fun.
 
** [[/DragonTouched|Dragon Touched]] - DB parents tend to consider them failures, still, they've got a leg up on mortals.
 
** [[/ElementalBlooded|Elemental Blooded]] - Air, Earth, Fire, Water or Wood, it was probably awkward.
 
** [[/FairBlooded|Fair Blooded]] - Probably involved tentacles.
 
** [[/GhostBlooded|Ghost Blooded]] - Taking necrophillia a step too far.
 
** [[/GodBlooded|God Blooded]] - The gods are stepping seriously out of line.
 
** [[/HalfCaste|Half Caste]] - When the Celestial Exalted try to have normal kids.
 
** [[/MetalTouched|MetalTouched]] - When Alchemicals have kids.  The very idea just sounds painful
 
** [[/RockBlooded|Rock Blooded]] - Mother was made of jade?
 
== [[/Attribute|Attribute Rules]] ==
 
[[/Attribute|Attribute Rules]] - Basic rules regarding the attributes.
 
  
* [[/Accord|Accord]] - Rules for cooperation, teamwork, strategy, etc. 
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* [[/Talents|Talents]] - General explanation and introduction to Talents.
* [[/Creation|Creation]] - General Craft and building rules
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** [[/UniversalTalents|Universal Talents]] - Talents available to all Exalted and most Spirits.
** [[/Artificing|Artificing]] - Rules for Artifact Construction.
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** [[/CelestialTalents|Celestial Talents]] - The perview of the Celestial Exalted alone.
*** [[/ArtifactArmors|ArtifactArmors]] - Example Artifact Armors.
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** [[/ExaltedTalents|Exalted Talents]] - Talents specific to types of Exalted.
*** [[/ArtifactWeapons|ArtifactWeapons]] - Example Artifact Weapons.
 
** [[/Alchemy|Alchemy]] - Alchemy rules.
 
** [[/Enchanting|Enchanting]] - Enchanting rules.
 
** [[/Geomancy|Geomancy]] - Geomancy rules.
 
*** [[/Mansing|Mansing]] - Manse construction rules.
 
** [[/Armor|Armor]] - Armor rules and construction.
 
*** [[/ArmorExamples|Armor Examples]] - Example Armors.
 
** [[/Weapon|Weapon]] - Weapon rules and construction.
 
*** [[/WeaponExamples|Weapon Examples]] - Example Weapons.
 
* [[/Expression|Expression]] - Expression rules.
 
* [[/Intellect|Intellect]] - Intellect rules.  Lore, Linguistics, and so on.
 
** [[/Astrology|Astrology]] - Mortal Astrology rules.
 
** [[/Banishing|Banishing]] - Making bad things go away
 
** [[/Languages|Languages]] - Languages and rules.
 
** [[/Summoning|Summoning]] - Getting bad things to come to you
 
** [[/Warding|Warding]] - Keeping bad things away
 
** [[/Weather|Weather]] - Weather prediction and manipulation rules.
 
* [[/Might|Might]] - Might rules.  Lifting, resisting.
 
* [[/Prowess|Prowess]] - Prowess rules.  Running, jumping, leaping, falling, enduring.
 
* [[/Socialize|Socialize]] - Socializing.  Persuading, arguing, friendships, etc.
 
* [[/Subterfuge|Subterfuge]] - Sneaky stuff.
 
* [[/Warfare|Warfare]] - Combat and other fightsy stuff.
 
== [[/Charm|Charm Rules]] ==
 
[[/Charm|Charm Rules]] - Basic Charm breakdowns and rules
 
  
* [[/Anchar|Anchar]] - Anchars are the Charms of the Raksha
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* [[/Charms|Charms]] - Charm Changes and Rules
* [[/Animus|Animus]] - Animii are the Charms of Gods and Demons
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** [[/MartialArts|Martial Arts]] - Adjusted Martial Arts Charm Rules.
* [[/Arcanos|Arcanos]] - Arcanoi are the Charms of Ghosts
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*** [[/MAInitiation|Martial Arts Initiation]] - Martial Arts Initiation Rules.
* [[/Art|Art]] - The Martial Arts, the Sorcerous Arts, the Necromantic Arts, the Weaving Arts, etc.
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** [[/Spells|Spells]] - Spell Rules.
** [[/CircleLessArts|Circleless Arts]] - The Beginner's Arts.  These Charms are simple in their function, requiring two Attribute prerequisites.  Thaumaturgy, etc. falls here.
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*** [[/TerrestrialCircleSpells|Terrestrial Circle Spells]] - Adjusted Terrestrial Spells
** [[/FirstCircleArts|First Circle Arts]] - Terrestrial Martial Arts, Emerald Sorcery, Man-Machine Weaving, Shadowlands Necromancy.  Requires three attribute prerequisites and Essence 3.
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*** [[/CelestialCircleSpells|Celestial Circle Spells]] - Adjusted Celestial Spells
** [[/SecondCircleArts|Second Circle Arts]] - Celestial Martial Arts, Sapphire Sorcery, God-Machine Weaving, Labyrinth Necromancy.  Requires four to six attribute prerequisites and Essence 5.
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*** [[/SolarCircleSpells|Solar Circle Spells]] - Adjusted Solar Spells
** [[/ThirdCircleArts|Third Circle Arts]] - Sidereal Martial Arts, Adamant Sorcery, Void Necromancy.  Requires seven to nine attribute prerequisites and Essence 7.
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*** [[/ShadowlandsCircleSpells|Shadowlands Circle Spells]] - Adjusted Shadowlands Spells
* [[/Doom|Doom]] - Dooms are special, semi-generic Charms unique to the Celestial Exalted (Abyssals, Chimerae, Lunars, Sidereals, and Solars)
+
*** [[/LabyrinthCircleSpells|Labyrinth Circle Spells]] - Adjusted Labyrinth Spells
* [[/Excellency|Excellency]] - Excellencies are the counterpart to dooms, unique to the Celestial Exalted.
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*** [[/VoidCircleSpells|Void Circle Spells]] - Adjusted Void Spells
* [[/Implant|Implant]] - Implants are the Charms of the Alchemical Exalted.
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*** [[/ManMachineProtocols|Man-Machine Protocols]] - Adjusted Man-Machine Protocols
* [[/Path|Path]] - Paths are the Charms of Dragon Blooded, Dragon Kings, and Elementals
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*** [[/GodMachineProtocols|God-Machine Protocols]] - Adjusted God-Machine Protocols
* [[/Rune|Rune]] - Runes are the Charms of the Mountain Folk
 
* [[/Talent|Talent]] - Talents are a term for Universal Charms, common to most Essence Wielders.
 
** [[/CelestialTalent|Celestial Talents]] - Talents known only to the Abyssals, Chimerae, Lunars, Sidereals and Solars
 
** [[/ElementalTalent|Elemental Talents]] - Talents known only to the Elementals, Dragon-Blooded, and sometimes Dragon Kings.
 
** [[/UniversalTalent|Universal Talents]] - Talents common to all natural Essence Wielders.
 
  
== Elder Items ==
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== Concepts ==
 
* [[/FirstRun|First Run]] - Initial observations.
 
* [[/FirstRun|First Run]] - Initial observations.
* [[/Archive|Archive]] - Archive of older work. Some of it will get re-used, some of it will not. So, some of this stuff will get overwritten by the above.
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 +
* [[/Reasons|Reasons]] - Reasons behind this project.
 +
* [[/Concepts|Concepts]] - Concepts and guidelines for how this project will evolve.
 +
* [[/OldComments|Old Comments]] - Older comments that affected the developement of this project.
 +
 
 
== Comments ==
 
== Comments ==
 +
 +
Two things. A) Celerity = swiftness of motion. Absolutely nothing to do with celestial things. B) ..I guess my question is, if you don't like the Exalted system and the tone it sets, why the hell are you playing it? Why not make up your own system and setting? This has been something that has always bothered me with system redesigns. - [[Will]]
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 +
: A) Thus the nature of the Celerity talents.  B) Because, I'm doing that, but I never finish.  Maybe I will, some day, but the system always undergoes these radical changes as I take idea A and B and come up with C and find it's hella neat only to find D (on my own or elsewise) trumps it and then there's the matter of "Do I make the system for on-line play or tabletop too?"  Exalted's got a system I can stick to and orbit around, sort of.  And a thoroughly established setting.
 +
: Unless you count my Neo DBZ work.  But that's another story entirely. -[[Xeriar]]
 +
 +
very very interesting, let us know how it works. -HeWhoSpeaksOfDarkness

Revision as of 07:57, 17 June 2005

Exalted Lite

By Xeriar

I've decided to start being all cool like and using WikiWords. The organization of this was getting a little annoying.

This is nearly a full system rebuild. See /Concepts and /FirstRun for further details.

Core Alterations

  • Basic Rules - General and miscellanious rule changes. Also contains Core Notes - references to pages for specific rules (Natures, Virtues, and Willpower).
    • Attributes - There are now six (6) Attributes instead of nine.
    • Virtues - Adjusted Virtue rules (Compassion, specifically)
    • Skills - Skills for unheroic types.
    • Health - Health rules.
    • Essence - Essence rules.

Ability Changes

Exalted Alterations

Concepts

  • Reasons - Reasons behind this project.
  • Concepts - Concepts and guidelines for how this project will evolve.
  • Old Comments - Older comments that affected the developement of this project.

Comments

Two things. A) Celerity = swiftness of motion. Absolutely nothing to do with celestial things. B) ..I guess my question is, if you don't like the Exalted system and the tone it sets, why the hell are you playing it? Why not make up your own system and setting? This has been something that has always bothered me with system redesigns. - Will

A) Thus the nature of the Celerity talents. B) Because, I'm doing that, but I never finish. Maybe I will, some day, but the system always undergoes these radical changes as I take idea A and B and come up with C and find it's hella neat only to find D (on my own or elsewise) trumps it and then there's the matter of "Do I make the system for on-line play or tabletop too?" Exalted's got a system I can stick to and orbit around, sort of. And a thoroughly established setting.
Unless you count my Neo DBZ work. But that's another story entirely. -Xeriar

very very interesting, let us know how it works. -HeWhoSpeaksOfDarkness