Difference between revisions of "Braydz/Tzalreply"

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I don't have the Player's Guide, so no. I only started running Exalted again recently and only own the 1E core. I'm considering using the "minimum damage pool of attacker's permanent essence" though. I can't justify it mechanically; why would a higher Essence allow a person to hurt someone else more? But if your Exalts only have mundane weapons it gets hard to consistently get through even mundane armor, and they're supposed to be Pwning left & right even out of their exaltation.<br>My plans right now for house rules are to port in the automatic Anima Power activation, use 1/2Ess. rounding up for the Twilight ability as well as the Night/Day caste abilities (adding 1 to Awareness diff.s just isn't enough), and try the minimum damage thing. I also have my own stats for mundane weapons; some of the original ones were a little whacky. As I'm largely unaware of the stuff in Power Combat, got any other ideas/suggestions?<br>~*[[Braydz]]*~
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I don't have the Player's Guide, so no. I only started running Exalted again recently and only own the 1E core. I'm considering using the "minimum damage pool of attacker's permanent essence" though. I can't justify it mechanically; why would a higher Essence allow a person to hurt someone else more? But if your Exalts only have mundane weapons it gets hard to consistently get through even mundane armor, and they're supposed to be Pwning left & right even out of their exaltation.<br>My plans right now for house rules are to port in the automatic Anima Power activation, use 1/2Ess. rounding up for the Twilight ability as well as the [[NightBraydz/Tzalreply/Day]] caste abilities (adding 1 to Awareness diff.s just isn't enough), and try the minimum damage thing. I also have my own stats for mundane weapons; some of the original ones were a little whacky. As I'm largely unaware of the stuff in Power Combat, got any other ideas/suggestions?<br>~*[[Braydz]]*~
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I believe the justification for minimum damage is the same as for why exalts can change fate: the more essence you have, the more of the local flows you control, and the more directly you effect other essence. If you have enough essence the world actually wants to do what you say, and that includes other beings. If you want to hurt things, the essence will flow to your will and make it more likely that you will hurt things. That's the game justification, IIRC. I don't know if I buy it, but there it is. I'm also of the mind that there should be a resistance/endurance charm somewhere that represents learning how to protect yourself from this, reducing the minimum damage by your essence to a minimum of one. But that's neither here nor there.<br>
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If you're using pretty pure 1e, then the resistance charms aren't all that good, and the 2e twilight power will be broken with regards to those, no question. The lower damage in 1e would make them nigh invulnerable. Between those two things, your version looks nerfed to about the right level, although I still find it odd that the more prepared twilights will use their animas less. That's all for now. [[TzalFlameforge]]

Revision as of 08:06, 5 April 2010

I don't have the Player's Guide, so no. I only started running Exalted again recently and only own the 1E core. I'm considering using the "minimum damage pool of attacker's permanent essence" though. I can't justify it mechanically; why would a higher Essence allow a person to hurt someone else more? But if your Exalts only have mundane weapons it gets hard to consistently get through even mundane armor, and they're supposed to be Pwning left & right even out of their exaltation.
My plans right now for house rules are to port in the automatic Anima Power activation, use 1/2Ess. rounding up for the Twilight ability as well as the NightBraydz/Tzalreply/Day caste abilities (adding 1 to Awareness diff.s just isn't enough), and try the minimum damage thing. I also have my own stats for mundane weapons; some of the original ones were a little whacky. As I'm largely unaware of the stuff in Power Combat, got any other ideas/suggestions?
~*Braydz*~

I believe the justification for minimum damage is the same as for why exalts can change fate: the more essence you have, the more of the local flows you control, and the more directly you effect other essence. If you have enough essence the world actually wants to do what you say, and that includes other beings. If you want to hurt things, the essence will flow to your will and make it more likely that you will hurt things. That's the game justification, IIRC. I don't know if I buy it, but there it is. I'm also of the mind that there should be a resistance/endurance charm somewhere that represents learning how to protect yourself from this, reducing the minimum damage by your essence to a minimum of one. But that's neither here nor there.
If you're using pretty pure 1e, then the resistance charms aren't all that good, and the 2e twilight power will be broken with regards to those, no question. The lower damage in 1e would make them nigh invulnerable. Between those two things, your version looks nerfed to about the right level, although I still find it odd that the more prepared twilights will use their animas less. That's all for now. TzalFlameforge