Difference between revisions of "Taerinshar/Willem Grex"
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Charms (Start with 12 at least 6 favoured)<br> | Charms (Start with 12 at least 6 favoured)<br> | ||
− | + | Survival: Adopting the Untamed Face, Sky and Rain Mantra<br> | |
− | + | Thrown: Willful Weapon Method, Life Gets Worse Approach <br> | |
− | + | Martial Arts: Air Dragon Sight <br> | |
− | + | Athletics: Burn Life <br> | |
− | + | Melee: Impeding the Flow <br> | |
− | + | Resistance: Ox Body <br> | |
− | Impeding the Flow <br> | + | Lore: Methodology of Secrets<br> |
− | Ox Body <br> | + | Bureaucracy: Underling Invisibility Method<br> |
− | Methodology of Secrets<br> | + | Integrity: Unhearing Dedication <br> |
− | Underling Invisibility Method<br> | + | Awareness: Prior Warning <br> |
− | |||
− | Prior Warning <br> | ||
<br> | <br> | ||
− | Virtues: <br> | + | Virtues (Starting): <br> |
Temperance 3<br> | Temperance 3<br> | ||
− | + | Requital 3<br> | |
Compassion 1 <br> | Compassion 1 <br> | ||
− | Valor | + | Valor 2 <br> |
<br> Backgrounds | <br> Backgrounds | ||
Line 44: | Line 42: | ||
2 - Allies (Lunars)<br> | 2 - Allies (Lunars)<br> | ||
2 - Acquaintances (Halta)<br> | 2 - Acquaintances (Halta)<br> | ||
− | 2 - Manse in Yu-Shan, gives Hearthstone Gem of 1st Impressions | + | 2 - Manse in Yu-Shan, gives Hearthstone Gem of 1st Impressions <br> |
2 - Resources (1 free) <br> | 2 - Resources (1 free) <br> | ||
Artifacts: <br> | Artifacts: <br> | ||
Line 63: | Line 61: | ||
Bonus Point Spending: 15 normal +10 flaw - 2 merit = 23 <br> | Bonus Point Spending: 15 normal +10 flaw - 2 merit = 23 <br> | ||
− | 6 - Virtues to 4 for Temperance and | + | 6 - Virtues to 4 for Temperance and Requital<br> |
1 - Linguistics Specialty (Old Realm and Icetongue, have Woodtongue as natural language)<br> | 1 - Linguistics Specialty (Old Realm and Icetongue, have Woodtongue as natural language)<br> | ||
3 - Martial Arts to 5<br> | 3 - Martial Arts to 5<br> | ||
Line 74: | Line 72: | ||
2 - Athletics 2 to 4 <br> | 2 - Athletics 2 to 4 <br> | ||
2 - Integrity 2 to 4 <br> | 2 - Integrity 2 to 4 <br> | ||
− | 1 - Sail 4 | + | 1 - Sail 4 <br> |
Willpower: 8 <br> | Willpower: 8 <br> |
Revision as of 14:53, 9 August 2009
Chosen of Journeys
Motivation: Circle creation and ensure its safety against the wyld.
Attributes:
Str/Dex/Sta : 4/5/2
Cha/Man/App : 4/1/2
Per/Int/Wit : 3/2/4
Abilities:
Journeys: Integrity 2, Ride 0, Sail 3, Survival 2, Thrown 2
Serenity: Craft 0, Dodge 2, Linguistics 2, Performance 1, Socialize 1
Battles: Archery 0, Melee 2, Presence 1, Resistance 2, War 0
Secrets: Investigation 0, Larceny 0, Lore 3, Occult 2, Stealth 1
Endings: Athletics 2 , Awareness 2, Bureaucracy 3, Martial Arts 2 Medicine 0
10 Extra dots are currently going into Integrity 2, Thrown 2, Dodge 3, Performance 1, Melee 2, Bureaucracy +1 (to 3) Presence 1). Also need to assign 1 more favoured ability (war? Medicine?)
Charms (Start with 12 at least 6 favoured)
Survival: Adopting the Untamed Face, Sky and Rain Mantra
Thrown: Willful Weapon Method, Life Gets Worse Approach
Martial Arts: Air Dragon Sight
Athletics: Burn Life
Melee: Impeding the Flow
Resistance: Ox Body
Lore: Methodology of Secrets
Bureaucracy: Underling Invisibility Method
Integrity: Unhearing Dedication
Awareness: Prior Warning
Virtues (Starting):
Temperance 3
Requital 3
Compassion 1
Valor 2
Backgrounds
2 - Sifu
2 - Backing (Bureau of Nature)
2 - Allies (Lunars)
2 - Acquaintances (Halta)
2 - Manse in Yu-Shan, gives Hearthstone Gem of 1st Impressions
2 - Resources (1 free)
Artifacts:
1 - Perfect Boots
2 - Rest and Repose (Artifact Chakrams)
1 - Starmetal Breastplate
Flaws and Merits
Flaws:
5 points - Strict Vegetarian
3 - Greater Curse
2 - Short-sighted
(1 pt penalty on handling small objects)
Merits
2 pts - Lucky!
Bonus Point Spending: 15 normal +10 flaw - 2 merit = 23
6 - Virtues to 4 for Temperance and Requital
1 - Linguistics Specialty (Old Realm and Icetongue, have Woodtongue as natural language)
3 - Martial Arts to 5
2 - Survival 4
2 - Thrown 4
2 - Survival/Thrown 5
1 - Stealth 3
Sub: 17
1 - MA Specialty - Chakram
2 - Athletics 2 to 4
2 - Integrity 2 to 4
1 - Sail 4
Willpower: 8
Essence: 2
Personal Essence = 2*2+8 = 12
Peripheral Essence = 2*6+8+11 = 31
Colleges:
The Wheel - 3
The Mast - 3
1 more to be decided