Difference between revisions of "Taerinshar/Willem Grex"

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Endings: <b>Athletics 2 </b>, Awareness 2, Bureaucracy 3, <b>Martial Arts 2 </b> Medicine 0 <br>
 
Endings: <b>Athletics 2 </b>, Awareness 2, Bureaucracy 3, <b>Martial Arts 2 </b> Medicine 0 <br>
  
10 Extra dots are currently going into Integrity +1, Thrown 2, Dodge 2, Performance 1, Melee 2, Bureaucracy +1 (to 3) Presence 1).  Also need to assign 1 more favoured ability (war? Medicine?) <br>
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10 Extra dots are currently going into Integrity +1, Thrown 2, Dodge 3, Performance 1, Melee 2, Bureaucracy +1 (to 3) Presence 1).  Also need to assign 1 more favoured ability (war? Medicine?) <br>
  
 
Charms (Start with 12 at least 6 favoured)<br>
 
Charms (Start with 12 at least 6 favoured)<br>
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<br> Backgrounds
 
<br> Backgrounds
  
Sifu: 3 <br>
+
2 - Sifu <br>
Backing: Bureau of Nature 2<br>
+
2 - Backing (Bureau of Nature)<br>
Allies: Lunars 2 <br>
+
2 - Allies (Lunars)<br>
Acquaintances 2 (Halta) <br>
+
2 - Acquaintances (Halta)<br>
 
2 - Manse in Yu-Shan, gives Hearthstone Gem of 1st Impressions (or go with a 4 dot manse with bonus pts and get Wilderness Gem)<br>
 
2 - Manse in Yu-Shan, gives Hearthstone Gem of 1st Impressions (or go with a 4 dot manse with bonus pts and get Wilderness Gem)<br>
1 - Resources (free) <br>
+
2 - Resources (1 free) <br>
 
Artifacts: <br>
 
Artifacts: <br>
 
1 - Perfect Boots<br>
 
1 - Perfect Boots<br>

Revision as of 04:10, 9 August 2009

Chosen of Journeys
Motivation: Circle creation and ensure its safety against the wyld.

Attributes:

Str/Dex/Sta : 4/5/2
Cha/Man/App : 4/1/2
Per/Int/Wit : 3/2/4

Abilities:
Journeys: Integrity 1, Ride 0, Sail 3, Survival 2, Thrown 2
Serenity: Craft 0, Dodge 2, Linguistics 2, Performance 1, Socialize 1
Battles: Archery 0, Melee 2, Presence 1, Resistance 2, War 0
Secrets: Investigation 0, Larceny 0, Lore 3, Occult 2, Stealth 1
Endings: Athletics 2 , Awareness 2, Bureaucracy 3, Martial Arts 2 Medicine 0

10 Extra dots are currently going into Integrity +1, Thrown 2, Dodge 3, Performance 1, Melee 2, Bureaucracy +1 (to 3) Presence 1). Also need to assign 1 more favoured ability (war? Medicine?)

Charms (Start with 12 at least 6 favoured)

  • Adopting the Untamed Face
  • Sky and Rain Mantra
  • Willful Weapon Method
  • Life Gets Worse Approach
  • Air Dragon Sight
  • Burn Life

Impeding the Flow
Ox Body
Methodology of Secrets
Underling Invisibility Method

  • Unhearing Dedication

Prior Warning


Virtues:
Temperance 3
Conviction 2
Compassion 1
Valor 3


Backgrounds

2 - Sifu
2 - Backing (Bureau of Nature)
2 - Allies (Lunars)
2 - Acquaintances (Halta)
2 - Manse in Yu-Shan, gives Hearthstone Gem of 1st Impressions (or go with a 4 dot manse with bonus pts and get Wilderness Gem)
2 - Resources (1 free)
Artifacts:
1 - Perfect Boots
2 - Rest and Repose (Artifact Chakrams)
1 - Starmetal Breastplate


Flaws and Merits
Flaws:
5 points - Strict Vegetarian
3 - Greater Curse
2 - Short-sighted
(1 pt penalty on handling small objects)

Merits
2 pts - Lucky!

Bonus Point Spending: 15 normal +10 flaw - 2 merit = 23
6 - Virtues to 4 for Temperance and Valor
1 - Linguistics Specialty (Old Realm and Icetongue, have Woodtongue as natural language)
3 - Martial Arts to 5
2 - Survival 4
2 - Thrown 4
2 - Survival/Thrown 5
1 - Stealth 3
Sub: 17
1 - MA Specialty - Chakram
2 - Athletics 2 to 4
2 - Integrity 2 to 4
1 - Sail 4

Willpower: 8
Essence: 2
Personal Essence = 2*2+8 = 12
Peripheral Essence = 2*6+8+11 = 31

Colleges:
The Wheel - 3
The Mast - 3
1 more to be decided