Difference between revisions of "Taerinshar/Willem Grex"
m |
m |
||
Line 15: | Line 15: | ||
Endings: <b>Athletics 2 </b>, Awareness 2, Bureaucracy 3, <b>Martial Arts 2 </b> Medicine 0 <br> | Endings: <b>Athletics 2 </b>, Awareness 2, Bureaucracy 3, <b>Martial Arts 2 </b> Medicine 0 <br> | ||
− | 10 Extra dots are currently going into Integrity +1, Thrown 2, Dodge | + | 10 Extra dots are currently going into Integrity +1, Thrown 2, Dodge 3, Performance 1, Melee 2, Bureaucracy +1 (to 3) Presence 1). Also need to assign 1 more favoured ability (war? Medicine?) <br> |
Charms (Start with 12 at least 6 favoured)<br> | Charms (Start with 12 at least 6 favoured)<br> | ||
Line 40: | Line 40: | ||
<br> Backgrounds | <br> Backgrounds | ||
− | Sifu | + | 2 - Sifu <br> |
− | Backing | + | 2 - Backing (Bureau of Nature)<br> |
− | Allies | + | 2 - Allies (Lunars)<br> |
− | Acquaintances | + | 2 - Acquaintances (Halta)<br> |
2 - Manse in Yu-Shan, gives Hearthstone Gem of 1st Impressions (or go with a 4 dot manse with bonus pts and get Wilderness Gem)<br> | 2 - Manse in Yu-Shan, gives Hearthstone Gem of 1st Impressions (or go with a 4 dot manse with bonus pts and get Wilderness Gem)<br> | ||
− | + | 2 - Resources (1 free) <br> | |
Artifacts: <br> | Artifacts: <br> | ||
1 - Perfect Boots<br> | 1 - Perfect Boots<br> |
Revision as of 04:10, 9 August 2009
Chosen of Journeys
Motivation: Circle creation and ensure its safety against the wyld.
Attributes:
Str/Dex/Sta : 4/5/2
Cha/Man/App : 4/1/2
Per/Int/Wit : 3/2/4
Abilities:
Journeys: Integrity 1, Ride 0, Sail 3, Survival 2, Thrown 2
Serenity: Craft 0, Dodge 2, Linguistics 2, Performance 1, Socialize 1
Battles: Archery 0, Melee 2, Presence 1, Resistance 2, War 0
Secrets: Investigation 0, Larceny 0, Lore 3, Occult 2, Stealth 1
Endings: Athletics 2 , Awareness 2, Bureaucracy 3, Martial Arts 2 Medicine 0
10 Extra dots are currently going into Integrity +1, Thrown 2, Dodge 3, Performance 1, Melee 2, Bureaucracy +1 (to 3) Presence 1). Also need to assign 1 more favoured ability (war? Medicine?)
Charms (Start with 12 at least 6 favoured)
- Adopting the Untamed Face
- Sky and Rain Mantra
- Willful Weapon Method
- Life Gets Worse Approach
- Air Dragon Sight
- Burn Life
Impeding the Flow
Ox Body
Methodology of Secrets
Underling Invisibility Method
- Unhearing Dedication
Prior Warning
Virtues:
Temperance 3
Conviction 2
Compassion 1
Valor 3
Backgrounds
2 - Sifu
2 - Backing (Bureau of Nature)
2 - Allies (Lunars)
2 - Acquaintances (Halta)
2 - Manse in Yu-Shan, gives Hearthstone Gem of 1st Impressions (or go with a 4 dot manse with bonus pts and get Wilderness Gem)
2 - Resources (1 free)
Artifacts:
1 - Perfect Boots
2 - Rest and Repose (Artifact Chakrams)
1 - Starmetal Breastplate
Flaws and Merits
Flaws:
5 points - Strict Vegetarian
3 - Greater Curse
2 - Short-sighted
(1 pt penalty on handling small objects)
Merits
2 pts - Lucky!
Bonus Point Spending: 15 normal +10 flaw - 2 merit = 23
6 - Virtues to 4 for Temperance and Valor
1 - Linguistics Specialty (Old Realm and Icetongue, have Woodtongue as natural language)
3 - Martial Arts to 5
2 - Survival 4
2 - Thrown 4
2 - Survival/Thrown 5
1 - Stealth 3
Sub: 17
1 - MA Specialty - Chakram
2 - Athletics 2 to 4
2 - Integrity 2 to 4
1 - Sail 4
Willpower: 8
Essence: 2
Personal Essence = 2*2+8 = 12
Peripheral Essence = 2*6+8+11 = 31
Colleges:
The Wheel - 3
The Mast - 3
1 more to be decided