Difference between revisions of "Trueform"
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:I don't like willpower points beeing used as autosuccesses. Instead players can channel extra dice equal to situation relevant virtue. | :I don't like willpower points beeing used as autosuccesses. Instead players can channel extra dice equal to situation relevant virtue. | ||
:I use these [[Appearance]] rules. | :I use these [[Appearance]] rules. | ||
− | :I have changed the Abilities beeing used. They are summarized at my | + | :I have changed the Abilities beeing used. They are summarized at my /ChangedAbilities page. In retroperspective this was not an excellent idea. |
:I monitor the usage of Resources carefully. Any failed roll result in Resources unavailable. It can still be used but will cause Resources to be permanently reduced by one. Botch also reduces resources with one. Items with same resourcecost as Characters Resources can only be bought once a month. | :I monitor the usage of Resources carefully. Any failed roll result in Resources unavailable. It can still be used but will cause Resources to be permanently reduced by one. Botch also reduces resources with one. Items with same resourcecost as Characters Resources can only be bought once a month. | ||
:Minimum damage(ping) is Characters Essence. | :Minimum damage(ping) is Characters Essence. | ||
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:Hardness is used to reduce the number of ping dice. | :Hardness is used to reduce the number of ping dice. | ||
:Hand to hand weapons have the stats from normal combat but with the added rate field from Power Combat. | :Hand to hand weapons have the stats from normal combat but with the added rate field from Power Combat. | ||
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:Non combat movement have speed -10. | :Non combat movement have speed -10. | ||
:I do not allow players to use XP on backgrounds. Background are raised or lowered during play depending on the players actions. | :I do not allow players to use XP on backgrounds. Background are raised or lowered during play depending on the players actions. | ||
− | :I use the rules found at | + | :I use the rules found at /Movementrules |
:The important part is combat move is Running(Dex + 12)/2 yards. | :The important part is combat move is Running(Dex + 12)/2 yards. | ||
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== Help == | == Help == | ||
− | I find the page at | + | I find the page at DariusSolluman/ExpandedDifficulty as beeing very informative regarding true difficulty. |
− | I like the rules found at | + | I like the rules found at TravelTimes. |
− | I like the rules found at | + | I like the rules found at MortalSorcery but are currently using the normal Mortal sorcery rules from Players handbook. |
Dragon Blooded live about 250-300 years. | Dragon Blooded live about 250-300 years. | ||
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== Comments == | == Comments == | ||
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Revision as of 20:59, 2 January 2005
Trueform has played WW games since 1993. Is a major fan of Aberrant and Adventure. My main inspiration to this page is from Adventure!, D&D, Fabula, Ars Magica and of course Exalted.
- This is my page with my houserules and general ideas for improvements on the Exalted/fantasy game.
Houserules
- I don't like willpower points beeing used as autosuccesses. Instead players can channel extra dice equal to situation relevant virtue.
- I use these Appearance rules.
- I have changed the Abilities beeing used. They are summarized at my /ChangedAbilities page. In retroperspective this was not an excellent idea.
- I monitor the usage of Resources carefully. Any failed roll result in Resources unavailable. It can still be used but will cause Resources to be permanently reduced by one. Botch also reduces resources with one. Items with same resourcecost as Characters Resources can only be bought once a month.
- Minimum damage(ping) is Characters Essence.
- Hardness is used to reduce the number of ping dice.
- Hand to hand weapons have the stats from normal combat but with the added rate field from Power Combat.
- All charms are modified according to the changes in Players.
- A magic armors artifact rating is its Hardness.
- Ranged weapons have speed +0.
- Non combat movement have speed -10.
- I do not allow players to use XP on backgrounds. Background are raised or lowered during play depending on the players actions.
- I use the rules found at /Movementrules
- The important part is combat move is Running(Dex + 12)/2 yards.
Help
I find the page at DariusSolluman/ExpandedDifficulty as beeing very informative regarding true difficulty. I like the rules found at TravelTimes.
I like the rules found at MortalSorcery but are currently using the normal Mortal sorcery rules from Players handbook.
Dragon Blooded live about 250-300 years. Solars about 2-3K, Lunars about the same as Solars, Sidereals between 3-5K Abyssals are immortal.