Difference between revisions of "BoXPInfernalsInvestigation"
From Exalted - Unofficial Wiki
m |
m |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
− | |||
− | |||
− | |||
− | |||
== Charm Writeups == | == Charm Writeups == | ||
Line 16: | Line 12: | ||
:::In-game or out-of-game? (Well, I guess with the sheer expanse of Creation's brokenness it's an academic distinction.) --[[MUrielw]] | :::In-game or out-of-game? (Well, I guess with the sheer expanse of Creation's brokenness it's an academic distinction.) --[[MUrielw]] | ||
− | |||
− |
Revision as of 23:50, 27 February 2006
Charm Writeups
Charm ideas and Commentary
If we're lining up Virtues with Abilities, Investigation should use Valor or Temperance. Not sure. --MUrielw
I think Infernals shoudl get their Wyld influencing Charms under Investigation. There connection to the truth allows them to resist the lies of the Fair Folk. A noteable power they shoudl have is the ability to de-mutate a thing, returning it to is natural state. They should NOT get the equivalent of Wyld-Shaping Technique. Infernals can't create completely new things (that is a power reserved for the Primordials), just return things to the natural order. Epsilon
- Resisting lies under Integrity, de-mutating under Craft, Medicine, or Occult. Investigation should find the taint. --MUrielw
- I would vote for the finding of taint to be in a Schrodinger's Cat sense, but I think I mentioned that before. - Dasmen
- In-game or out-of-game? (Well, I guess with the sheer expanse of Creation's brokenness it's an academic distinction.) --MUrielw