Difference between revisions of "TheLongSecondAgeSetting"

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===== Comments =====
 
===== Comments =====
  
Ooh, neat. Always cool to see a new setting, and this one is very well defined and established. :) - FrivYeti
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Ooh, neat. Always cool to see a new setting, and this one is very well defined and established. :) - [[FrivYeti]]
  
Hey Jakk, never gotta chance to look at this at the Redux, so taking the time here.  Gotta say, you've got some mad skillz son, big props (or something like that, its all cool dude) ~FornClakes.
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Hey Jakk, never gotta chance to look at this at the Redux, so taking the time here.  Gotta say, you've got some mad skillz son, big props (or something like that, its all cool dude) ~[[FornClakes]].
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Hm.  You seem to have a really cool thing going on.  May like this better than the standard [[ExMod]] settings.  However, you also seem to be using different mechanics and such at time.  It may be worthwhile to make a note of everything that has changed, definitions for all the terms and what they look like.  For instance, what does a Gun Klaive actually look like? [[Jaelra]]

Revision as of 08:08, 5 April 2010

The following links will take you material for the Long Second Age--an alternate setting where the Solars took another 2000 years from the main setting to escape their prison, and the Creation they return to is much different. It's a setting that's equally inspired by Final Fantasy, Westerns, and wuxia, and HK action flicks. Guns and Gods, Swords and Cycles, it all boils down to a Steampunk-flavored world, where Mystech and magics replace the coal burners and the trains run on Bonded Demons and Spirits. I'm offering it up for folks to use if they want, and ask that if you do, you let me know how the campaign goes.

TheLongSecondAgeSetting/TheCreationoftheLongSecondAge--JakkBey

TheLongSecondAgeSetting/TheRealm--JakkBey

TheLongSecondAgeSetting/BeyondtheWall--JakkBey

TheLongSecondAgeSetting/AbilitiesandBackgrounds--JakkBey

TheLongSecondAgeSetting/MeritsandFlaws--JakkBey

TheLongSecondAgeSetting/FightAbility--JakkBey

TheLongSecondAgeSetting/FirearmsCharms--JakkBey

TheLongSecondAgeSetting/WarfareCharms--JakkBey

TheLongSecondAgeSetting/PilotCharms--JakkBey

TheLongSecondAgeSetting/EquipmentandWeapons--JakkBey

TheLongSecondAgeSetting/Armor--JakkBey

TheLongSecondAgeSetting/Mystech--JakkBey

Comments

Ooh, neat. Always cool to see a new setting, and this one is very well defined and established. :) - FrivYeti

Hey Jakk, never gotta chance to look at this at the Redux, so taking the time here. Gotta say, you've got some mad skillz son, big props (or something like that, its all cool dude) ~FornClakes.

Hm. You seem to have a really cool thing going on. May like this better than the standard ExMod settings. However, you also seem to be using different mechanics and such at time. It may be worthwhile to make a note of everything that has changed, definitions for all the terms and what they look like. For instance, what does a Gun Klaive actually look like? Jaelra