Difference between revisions of "Strange/Charms"

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== Stealth Charms ==
 
== Stealth Charms ==
  
First, some explaination - Easily Overlooked Presence (the first charm in the stealth tree) makes sense where it is, but to be honest, it just doesn't fit with my character. It gives both branches of the Charm tree the basis of being innocuous, not necissarily sneaky. Granted, the branch of the tree that culminates in Sound and Scent Banishing Attitude gets into being literally invisible, but it's not the same as being able to act preternaturally stealthy (something one would expect from Solars). Due to the inadequacy of these Charms to fit my character thematically I have scripted my own seperate branch for the stealth tree.
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First, some explaination - Easily Overlooked Presence (the first charm in the stealth tree) makes sense where it is, but to be honest, it just doesn't fit with my character. It gives both branches of the Charm tree the basis of being innocuous, not necissarily sneaky. Granted, the branch of the tree that culminates in Sound and Scent Banishing Attitude gets into being literally invisible, but it's not the same as being able to act preternaturally stealthy (something one would expect from Solars). Due to the inadequacy of these Charms to fit my character thematically I have scripted my own seperate branch for the stealth tree. Also, I felt that there are certain holes in the Stealth Charms mechanically, and hope that these will patch that up.
  
 
Shadow Walking Method
 
Shadow Walking Method
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1m per 2d; reflexive; instant; stealth ? essence 2; prereq: none
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By use of this Charm the Exalt gains a transcendent understanding of shadowed obscurity and the grace to flawlessly perform silent motion. The Exalt may add up to his Dex+Stealth pool in dice to any single stealth attempt.
  
 
Path of Traceless Darkness
 
Path of Traceless Darkness
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?m; simple; one scene; stealth ? essence 2; prereq: Shadow Walking Method
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Through this Charm the Exalt calls darkness to his aid, and casts it upon himself like a cloak. Shadows shift to protect him as he moves from place to place. The sound of his footfalls are muted and barely noticeable in even silent rooms. Add [essence] automatic successes to any stealth roll.
  
 
Flickering Shadow Ambush Technique
 
Flickering Shadow Ambush Technique
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?m; simple; instant; stealth ? essence 2; prereq: Path of Traceless Darkness
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Like the shadows that flicker on the wall, the Exalt becomes ill-defined, shifty and elusive. In an instant the Exalt disappears from sight entirely, gaining all the advantages of being hidden and striking from ambush until their next action has taken place. Roll the Exalt's Dex+Stealth versus the Wits+Awareness of their opponent. If the Exalt scores more successes on their roll, the Exalt manages to escape their opponent's sight long enough to hide effectively.
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Shadow Calling
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?m; simple; one scene; stealth ? essence 2; prereq: ???
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As the Exalt gains greater control over essence flows and greater familiarity with the shadows he also gains control over his immedeate environment. Using this charm, the Exalt draws shadows and winds around him, imposing an environmnetal penalty against all opponents within the area of effect.
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== Comments ==
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Read BestPractices and FormatStandards. It's okay to put things here while you're still tweaking them, but if you really want to put things up for the rest of the wiki to see, those two pages will tell you where to put them. - IanPrice
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I will be doing so once I have finished my tweaking, thanks. -strange

Revision as of 17:14, 14 November 2005

Stealth Charms

First, some explaination - Easily Overlooked Presence (the first charm in the stealth tree) makes sense where it is, but to be honest, it just doesn't fit with my character. It gives both branches of the Charm tree the basis of being innocuous, not necissarily sneaky. Granted, the branch of the tree that culminates in Sound and Scent Banishing Attitude gets into being literally invisible, but it's not the same as being able to act preternaturally stealthy (something one would expect from Solars). Due to the inadequacy of these Charms to fit my character thematically I have scripted my own seperate branch for the stealth tree. Also, I felt that there are certain holes in the Stealth Charms mechanically, and hope that these will patch that up.

Shadow Walking Method 1m per 2d; reflexive; instant; stealth ? essence 2; prereq: none By use of this Charm the Exalt gains a transcendent understanding of shadowed obscurity and the grace to flawlessly perform silent motion. The Exalt may add up to his Dex+Stealth pool in dice to any single stealth attempt.

Path of Traceless Darkness ?m; simple; one scene; stealth ? essence 2; prereq: Shadow Walking Method Through this Charm the Exalt calls darkness to his aid, and casts it upon himself like a cloak. Shadows shift to protect him as he moves from place to place. The sound of his footfalls are muted and barely noticeable in even silent rooms. Add [essence] automatic successes to any stealth roll.

Flickering Shadow Ambush Technique ?m; simple; instant; stealth ? essence 2; prereq: Path of Traceless Darkness Like the shadows that flicker on the wall, the Exalt becomes ill-defined, shifty and elusive. In an instant the Exalt disappears from sight entirely, gaining all the advantages of being hidden and striking from ambush until their next action has taken place. Roll the Exalt's Dex+Stealth versus the Wits+Awareness of their opponent. If the Exalt scores more successes on their roll, the Exalt manages to escape their opponent's sight long enough to hide effectively.

Shadow Calling ?m; simple; one scene; stealth ? essence 2; prereq: ??? As the Exalt gains greater control over essence flows and greater familiarity with the shadows he also gains control over his immedeate environment. Using this charm, the Exalt draws shadows and winds around him, imposing an environmnetal penalty against all opponents within the area of effect.


Comments

Read BestPractices and FormatStandards. It's okay to put things here while you're still tweaking them, but if you really want to put things up for the rest of the wiki to see, those two pages will tell you where to put them. - IanPrice

I will be doing so once I have finished my tweaking, thanks. -strange