Difference between revisions of "SolarAthletics/BogMod"

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<b>Light-Step Technique</b><br>
 
<b>Light-Step Technique</b><br>
<b>Cost:</b> 3m; <b>Mins:</b> Athletics 5, Essence 3; <b>Type:</b> Reflexive<br>
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<b>Cost:</b> 4m; <b>Mins:</b> Athletics 5, Essence 4; <b>Type:</b> Reflexive<br>
 
<b>Keywords:</b> Combo-Ok, Obvious<br>
 
<b>Keywords:</b> Combo-Ok, Obvious<br>
 
<b>Duration:</b> One scene<br>
 
<b>Duration:</b> One scene<br>
 
<b>Prerequisite Charms:</b> Foe-Vaulting Method, Lightning Speed
 
<b>Prerequisite Charms:</b> Foe-Vaulting Method, Lightning Speed
  
A Lawgiver's leaps and movements are oftentimes faster then the unenlightened can perceive.  She may move her full Dash distance as a normal move action in any direction letting her appear atop rooves or with the right charms resting on the point of someone's drawn sword.  So long as the distance is within a direct line dash action range she can move there even if such an action would normally require jumping, swimming, climbing, or such.  Block movement actions that do not have magic behind them fail to stop her movement and against charms that do block movement the Solar adds her Essence in successes to the contested rollAt Essence 5 the Solar can make a reflexive attempts to hide while in combat using her incredible speed.  She can make stealth rolls even when there would not normally be anywhere to hide as she moves too quickly to keep track ofOtherwise this is handled as indicated on page 156 of the Core book.
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A Lawgiver's leaps and movements are oftentimes faster then the unenlightened can perceive.  Where before his movements were hard to track now they are almost impossible and the Solar is allready upon you before you have barely started to lift your bladeThe Solar doubles his base movement to startSecond the Solar compares his Athletics + Essence against the Perception or Awareness(Whichever is higher) of those he attacksThe difference is subtracted from their DV against all the Solar's attacks.
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<b>Impossible Pursuit Speed</b><br>
 
<b>Cost:</b> -(1wp); <b>Mins:</b> Athletics 5, Essence 4; <b>Type:</b> Permanent<br>
 
<b>Keywords:</b> None<br>
 
<b>Duration:</b> Permanent<br>
 
<b>Prerequisite Charms:</b> Light-Step Technique, Racing Hare Method
 
 
 
It is impossible to outrun the justice of the LawgiversNo matter how fast you run they will catch you.  When Light-Step Technique is activated she can spend a willpower point.  If she does while Light-Step Technique is active the Solar automatically succeeds in a single Blockade Movement Action so long as charms do not contest this.  When someone is moving away from the Solar she can catch up to them and keep pace with them so long as she has the right mode of movement to make that chase.  If the Solar can not fly she can not chase her target upwards though she could keep pace underneath.  Against charms which contest this effect add the Solar's Essence in successes to the contested roll.  Note this charm is unsuited for long term chases and for those who can escape via teleporting or allready had left before the scene when the Solar arrived.
 
  
 
== Comments ==
 
== Comments ==

Revision as of 18:56, 27 July 2008

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Strong-Man's Feat Method
Cost: 3m; Mins: Athletics 4, Essence 3; Type: Simple
Keywords: Combo-OK, Obvious, Mirror(Deadman's Strongarm Method)
Duration: One Scene
Prerequisite Charms: Increasing Strength Exercise

Guided by the will of the Lawgiver golden essence flows into her arms and back. Muscles ripple and she sets herself to lift and carry beyond the power of any human form or perhaps to break that which would take a dozen others. The Solar treats their effective (Strength + Athletics) score as doubled for the purposes of feats of strength wether it be for breaking things or for lifting and carrying.


Light-Step Technique
Cost: 4m; Mins: Athletics 5, Essence 4; Type: Reflexive
Keywords: Combo-Ok, Obvious
Duration: One scene
Prerequisite Charms: Foe-Vaulting Method, Lightning Speed

A Lawgiver's leaps and movements are oftentimes faster then the unenlightened can perceive. Where before his movements were hard to track now they are almost impossible and the Solar is allready upon you before you have barely started to lift your blade. The Solar doubles his base movement to start. Second the Solar compares his Athletics + Essence against the Perception or Awareness(Whichever is higher) of those he attacks. The difference is subtracted from their DV against all the Solar's attacks.

Comments