Difference between revisions of "SolVachel/SouthernScorpion"

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   <b>Minimum Essence:</b> 2
 
   <b>Minimum Essence:</b> 2
 
   <b>Prerequisite Charms:</b> Eight Eyes Precision, Bloody Thirst of the Desert
 
   <b>Prerequisite Charms:</b> Eight Eyes Precision, Bloody Thirst of the Desert
 
 
Deal lethal damage with unarmed attacks, Reflexively add dice to accuracy or damage at a 1m per die cost.
 
Deal lethal damage with unarmed attacks, Reflexively add dice to accuracy or damage at a 1m per die cost.
  
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   <b>Minimum Essence:</b> 2
 
   <b>Minimum Essence:</b> 2
 
   <b>Prerequisite Charms:</b> Eight Eyes Precision, Bloody Thirst of the Desert, Southern Scorpion Form
 
   <b>Prerequisite Charms:</b> Eight Eyes Precision, Bloody Thirst of the Desert, Southern Scorpion Form
 
 
Doubles rolled successes on accuracy.
 
Doubles rolled successes on accuracy.
  
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   <b>Minimum Essence:</b> 3
 
   <b>Minimum Essence:</b> 3
 
   <b>Prerequisite Charms:</b> Eight Eyes Precision, Bloody Thirst of the Desert, Southern Scorpion Form, Heart Seeking Stinger Method
 
   <b>Prerequisite Charms:</b> Eight Eyes Precision, Bloody Thirst of the Desert, Southern Scorpion Form, Heart Seeking Stinger Method
 
 
Unarmed attack is piercing.
 
Unarmed attack is piercing.
  
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   <b>Minimum Essence:</b> 2
 
   <b>Minimum Essence:</b> 2
 
   <b>Prerequisite Charms:</b> Eight Eyes Precision, Bloody Thirst of the Desert, Southern Scorpion Form
 
   <b>Prerequisite Charms:</b> Eight Eyes Precision, Bloody Thirst of the Desert, Southern Scorpion Form
 
 
Functions identically to Crippling Pressure Point Strike.
 
Functions identically to Crippling Pressure Point Strike.
  
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   <b>Minimum Essence:</b> 3
 
   <b>Minimum Essence:</b> 3
 
   <b>Prerequisite Charms:</b> Eight Eyes Precision, Bloody Thirst of the Desert, Southern Scorpion Form, Wind Erodes Stone Strike
 
   <b>Prerequisite Charms:</b> Eight Eyes Precision, Bloody Thirst of the Desert, Southern Scorpion Form, Wind Erodes Stone Strike
 
 
On successful unarmed strike roll Int+MA vs. opponent’s Sta.+End. If martial artist wins the roll the opponent is knocked out for the scene.
 
On successful unarmed strike roll Int+MA vs. opponent’s Sta.+End. If martial artist wins the roll the opponent is knocked out for the scene.
  
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   <b>Minimum Essence:</b> 2
 
   <b>Minimum Essence:</b> 2
 
   <b>Prerequisite Charms:</b> Eight Eyes Precision, Bloody Thirst of the Desert, Southern Scorpion Form.
 
   <b>Prerequisite Charms:</b> Eight Eyes Precision, Bloody Thirst of the Desert, Southern Scorpion Form.
 
 
Roll Wits + MA vs a difficulty equal to your targets Essence.  If succesful it disables any one persistent charm for one turn.
 
Roll Wits + MA vs a difficulty equal to your targets Essence.  If succesful it disables any one persistent charm for one turn.
  
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   <b>Minimum Essence:</b> 3
 
   <b>Minimum Essence:</b> 3
 
   <b>Prerequisite Charms:</b> Eight Eyes Precision, Bloody Thirst of the Desert, Southern Scorpion Form, Faltering Vision of the Oasis.
 
   <b>Prerequisite Charms:</b> Eight Eyes Precision, Bloody Thirst of the Desert, Southern Scorpion Form, Faltering Vision of the Oasis.
 
 
As above for scene.
 
As above for scene.
  
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   <b>Minimum Essence:</b> 4
 
   <b>Minimum Essence:</b> 4
 
   <b>Prerequisite Charms:</b> Pinacle
 
   <b>Prerequisite Charms:</b> Pinacle
 
 
Roll to strike as normal, if successful Martial Artist may trade raw pre-soak damage to reduce the opponents peripheral pool of essence on a one to one basis.  This essence is drawn off in a very noticable light show.
 
Roll to strike as normal, if successful Martial Artist may trade raw pre-soak damage to reduce the opponents peripheral pool of essence on a one to one basis.  This essence is drawn off in a very noticable light show.
 
 
  
 
=== Comments ===
 
=== Comments ===
Work in progress. ~ SolVachel
+
Work in progress. ~ [[SolVachel]]

Revision as of 08:07, 5 April 2010

Construction In Progress

Eight Eyes Precision

 Cost: 1m/die
 Duration: Instant
 Type: Supplemental
 Minimum Ability: 2
 Minimum Essence: 1
 Prerequisite Charms: None

Adds dice up to Martial Arts to Accuracy for one strike.

Bloody Thirst of the Desert

 Cost: 3m/level
 Duration: Instant
 Type: Supplemental
 Minimum Ability: 3
 Minimum Essence: 1
 Prerequisite Charms: Eight Eyes Precision

Adds damage levels up to Martial Arts.

Southern Scorpion Form

 Cost: 5m
 Duration: One Scene
 Type: Simple
 Minimum Ability: 4
 Minimum Essence: 2
 Prerequisite Charms: Eight Eyes Precision, Bloody Thirst of the Desert

Deal lethal damage with unarmed attacks, Reflexively add dice to accuracy or damage at a 1m per die cost.

Heart Seeking Stinger Method

 Cost: 3m
 Duration: Instant
 Type: Supplemental
 Minimum Ability: 5
 Minimum Essence: 2
 Prerequisite Charms: Eight Eyes Precision, Bloody Thirst of the Desert, Southern Scorpion Form

Doubles rolled successes on accuracy.

Stone Shearing Pincer Technique

 Cost: 5m
 Duration: Instant
 Type: Supplemental
 Minimum Ability: 5
 Minimum Essence: 3
 Prerequisite Charms: Eight Eyes Precision, Bloody Thirst of the Desert, Southern Scorpion Form, Heart Seeking Stinger Method

Unarmed attack is piercing.

Wind Erodes Stone Strike

 Cost: 3m
 Duration: Instant
 Type: Supplemental
 Minimum Ability: 5
 Minimum Essence: 2
 Prerequisite Charms: Eight Eyes Precision, Bloody Thirst of the Desert, Southern Scorpion Form

Functions identically to Crippling Pressure Point Strike.

Overwhelming Heat of the Desert Sun

 Cost: 5m
 Duration: Instant
 Type: Simple
 Minimum Ability: 5
 Minimum Essence: 3
 Prerequisite Charms: Eight Eyes Precision, Bloody Thirst of the Desert, Southern Scorpion Form, Wind Erodes Stone Strike

On successful unarmed strike roll Int+MA vs. opponent’s Sta.+End. If martial artist wins the roll the opponent is knocked out for the scene.


Faltering Vision of the Mirage

 Cost: 8m
 Duration: One Turn
 Type: Simple
 Minimum Ability: 5
 Minimum Essence: 2
 Prerequisite Charms: Eight Eyes Precision, Bloody Thirst of the Desert,	Southern Scorpion Form.

Roll Wits + MA vs a difficulty equal to your targets Essence. If succesful it disables any one persistent charm for one turn.

Vanishing Balm of the Oasis

 Cost: 10m, 1w
 Duration: One Scene
 Type: Simple
 Minimum Ability: 5
 Minimum Essence: 3
 Prerequisite Charms: Eight Eyes Precision, Bloody Thirst of the Desert, Southern Scorpion Form, Faltering Vision of the Oasis.

As above for scene.

Soul Eroding Sirroco Strike

 Cost: 10m, 1w, 1HL
 Duration: Instant
 Type: Simple
 Minimum Ability: 5
 Minimum Essence: 4
 Prerequisite Charms: Pinacle

Roll to strike as normal, if successful Martial Artist may trade raw pre-soak damage to reduce the opponents peripheral pool of essence on a one to one basis. This essence is drawn off in a very noticable light show.


Comments

Work in progress. ~ SolVachel