Difference between revisions of "SolarPerformance/GoldenCat"

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* - Back to SolarPerformance
 
* - Back to SolarPerformance
 
* - Back to [[GoldenCat]]
 
* - Back to [[GoldenCat]]
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== Songs of Aid ==
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'''''Spring Waltz'''''<br>
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'''Cost:''' 1 motes per die <br>
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'''Type:''' Reflexive<br>
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'''Duration:''' Instant<br>
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'''Minimum Performance:''' 4<br>
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'''Minimum Essence:''' 3<br>
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'''Prerequisite Charms:''' Heart-Compelling Method<br>
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The summer Sun can be the worst slave-driver, burning those that work under its light, bringing fatigue and pain, but its light at spring is soothing, elevating spirits, a natural song that makes burdens lighter and the harshest decisions easier. After all, what could go wrong during spring? Singing soothing tones or radiating the bright light of the spring Sun, the Solar elevates the spirits of a single person he can perceive to aid them on any task involving hard, tiring labor or stressful and dire circumstances, adding one die to their rolls in such tasks for every mote spent, to a maximum of the Solar's Compassion. Those Charms do not count as Charm dice for their benefitiary.
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'''''Enlightement Canon'''''<br>
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'''Cost:''' 5 motes, 1 willpower<br>
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'''Type:''' Reflexive<br>
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'''Duration:''' Instant<br>
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'''Minimum Performance:''' 5<br>
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'''Minimum Essence:''' 3<br>
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'''Prerequisite Charms:''' Endless Spring Hymn<br>
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The light of the sun breeds priests and prophets, bringing ultimate illumination! Singing a powerful hymn the Solar opens another's third eye in a nascent sunburst in their forehead (which interacts with animas, shifting both of their forms into a mesh), allowing them leaps of logic and clarity of thought and purpose brought to all Creation by the Sun! Those touched by the Enlightement Canon receive a number of automatic successes in all tasks requiring clear and creative thought or attempts to discern obscured truths equal to the Solar's Essence. This acts as a perfect defense any attempts to obscure or manipulate the mind of the enlightened.
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'''''Dance of Perfection'''''<br>
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'''Cost:''' 10 motes, 1 willpower<br>
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'''Type:''' Supplemental<br>
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'''Duration:''' Instant<br>
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'''Minimum Performance:''' 5<br>
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'''Minimum Essence:''' 4 <br>
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'''Prerequisite Charms:''' Enlightement Canon, Grace in Adversity Style<br>
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With this transcendental dance the Solar abbreviates her own movements to fearsome mystic effiency. She adds her Performance in automatic successes to any roll requiring lengthy labor; Craft rolls, Occult or Lore research, medical operations, and the like can all be affected by this Charm. If she works together with other individuals who are using this Charm, she may add a die to her roll for each other person present, up to her Compassion.
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'''''Grand Maestro Stance'''''<br>
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'''Cost:''' 20 motes, 1 willpower<br>
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'''Type:''' Simple <br>
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'''Duration:''' One Scene<br>
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'''Minimum Performance:''' 5<br>
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'''Minimum Essence:''' 4 <br>
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'''Prerequisite Charms:''' Enlightement Canon, Insight-Conveying Performance<br>
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The Solar's mandate is one to coordinate massive understakings! Assuming the grand maestro stance he can make an entire group working on a single task work with supernatural speed and surety by singing a composition designed to synchonize and inspire their labor, allowing them to do a day's taks in a single scene, scoring a minimum of one success in all rolls relating to the task. Up to (10 * permanent Essence) individuals can benefit from an invocation of this Charm.
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'''''Sunlight Songs Stance'''''<br>
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'''Cost:''' 10 motes, 1 willpower<br>
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'''Type:''' Simple <br>
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'''Duration:''' Indefinite<br>
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'''Minimum Performance:''' 5<br>
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'''Minimum Essence:''' 5 <br>
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'''Prerequisite Charms:''' Dance of Perfection, Grand Maestro Stance, Heroism-Increasing Presence<br>
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With this Charm, the Solar divides her mind; one part dances and sings outside the world, while the other part is free to act. While under the effect of this Charm, a voice that resembles the Solar's hangs sourcelessly in the air, singing wordless solar anthems, and her anima coalesces into a hazy silhouette which dances without her body's leadership. She has two independent actions each turn; one may only be used for Performance actions (including Performance Charms) and the other is unrestricted. She may also benefit from her own Performance Charms even if they normally only benefit others (she can also choose to be unaffected by them). Excluding the Solar's allies, those who behold the Sunlight Songs Stance feel a deep sense of awe upon seeing the bare social prowess of a Solar, and must suceed on a Temperance roll at difficulty 1 every turn or lose  their action.
  
 
== Perfected Words ==
 
== Perfected Words ==
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'''Minimum Essence: ''' 4<br>
 
'''Minimum Essence: ''' 4<br>
 
'''Prerequisite Charms: ''' Grace in Adversity Style<br>
 
'''Prerequisite Charms: ''' Grace in Adversity Style<br>
 +
There is great power in legends, power which the Sun's champions may learn to harness! To activate Living Legend Attittude the Solar must have either completed or celebrated a great deed, one that has to then be made to be known far and wide! As the fame spreads into Legend the Solar activates this Charm, creating a mark himself in a manner befitting of his deed, a mark that will shine as bright as his Caste Mark and appear in both body and Anima Banner. As long as the legend is known and the motes for this Charm remain committed, the Solar may choose one Spell befitting his Legend, which he may then use as an Anima Power in an instant, without the need to shape its construct. The Solar may have more than one such Legend, but each requires this Charm to be activated and committed one more time. Each Legend decreases the mote expenditure required to achieve the Iconic anima banner and increases the number of turns it remains in Iconic Bloom by 1.
  
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This Anima Spell is a crystallized pattern in the Weave of the world, mantained there by the belief of humanity; if the character's Legend is somehow to be forgotten the Charms ceases to take effect, instantly decommitting the Solar's Essence and requiring the Solar to once again remember all of his Legend, and celebrate his deed, to regain its power.
  
 
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Revision as of 17:27, 17 February 2009

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  • - Back to GoldenCat

Songs of Aid

Spring Waltz
Cost: 1 motes per die
Type: Reflexive
Duration: Instant
Minimum Performance: 4
Minimum Essence: 3
Prerequisite Charms: Heart-Compelling Method
The summer Sun can be the worst slave-driver, burning those that work under its light, bringing fatigue and pain, but its light at spring is soothing, elevating spirits, a natural song that makes burdens lighter and the harshest decisions easier. After all, what could go wrong during spring? Singing soothing tones or radiating the bright light of the spring Sun, the Solar elevates the spirits of a single person he can perceive to aid them on any task involving hard, tiring labor or stressful and dire circumstances, adding one die to their rolls in such tasks for every mote spent, to a maximum of the Solar's Compassion. Those Charms do not count as Charm dice for their benefitiary.

Enlightement Canon
Cost: 5 motes, 1 willpower
Type: Reflexive
Duration: Instant
Minimum Performance: 5
Minimum Essence: 3
Prerequisite Charms: Endless Spring Hymn
The light of the sun breeds priests and prophets, bringing ultimate illumination! Singing a powerful hymn the Solar opens another's third eye in a nascent sunburst in their forehead (which interacts with animas, shifting both of their forms into a mesh), allowing them leaps of logic and clarity of thought and purpose brought to all Creation by the Sun! Those touched by the Enlightement Canon receive a number of automatic successes in all tasks requiring clear and creative thought or attempts to discern obscured truths equal to the Solar's Essence. This acts as a perfect defense any attempts to obscure or manipulate the mind of the enlightened.

Dance of Perfection
Cost: 10 motes, 1 willpower
Type: Supplemental
Duration: Instant
Minimum Performance: 5
Minimum Essence: 4
Prerequisite Charms: Enlightement Canon, Grace in Adversity Style
With this transcendental dance the Solar abbreviates her own movements to fearsome mystic effiency. She adds her Performance in automatic successes to any roll requiring lengthy labor; Craft rolls, Occult or Lore research, medical operations, and the like can all be affected by this Charm. If she works together with other individuals who are using this Charm, she may add a die to her roll for each other person present, up to her Compassion.

Grand Maestro Stance
Cost: 20 motes, 1 willpower
Type: Simple
Duration: One Scene
Minimum Performance: 5
Minimum Essence: 4
Prerequisite Charms: Enlightement Canon, Insight-Conveying Performance
The Solar's mandate is one to coordinate massive understakings! Assuming the grand maestro stance he can make an entire group working on a single task work with supernatural speed and surety by singing a composition designed to synchonize and inspire their labor, allowing them to do a day's taks in a single scene, scoring a minimum of one success in all rolls relating to the task. Up to (10 * permanent Essence) individuals can benefit from an invocation of this Charm.

Sunlight Songs Stance
Cost: 10 motes, 1 willpower
Type: Simple
Duration: Indefinite
Minimum Performance: 5
Minimum Essence: 5
Prerequisite Charms: Dance of Perfection, Grand Maestro Stance, Heroism-Increasing Presence
With this Charm, the Solar divides her mind; one part dances and sings outside the world, while the other part is free to act. While under the effect of this Charm, a voice that resembles the Solar's hangs sourcelessly in the air, singing wordless solar anthems, and her anima coalesces into a hazy silhouette which dances without her body's leadership. She has two independent actions each turn; one may only be used for Performance actions (including Performance Charms) and the other is unrestricted. She may also benefit from her own Performance Charms even if they normally only benefit others (she can also choose to be unaffected by them). Excluding the Solar's allies, those who behold the Sunlight Songs Stance feel a deep sense of awe upon seeing the bare social prowess of a Solar, and must suceed on a Temperance roll at difficulty 1 every turn or lose their action.

Perfected Words

Brilliant Words Mastery
Cost: None
Duration: Permanent
Type: Special
Minimum Performance: 5
Minimum Essence: 4
Prerequisite Charms: Grace in Adversity Style, Immaculate Charisma Prana
The Solar's countenance becomes bright as the sun itself, his words charming beyond belief! The Solar who possesses this Charm enhances all of his social tasks with the glory of the sun, who could make heaven itself follow him to the depths of hell, whom every word is perfection and every smile heartbreaking. Whenever he rolls a 10 in a roll involving his Social Attributes, the Solar receives 3 successes instead of two. This Charm does not need to be activated; it permanently enhances the Solar's capabilities.

Tales of Greatness

Living Legend Attittude
Cost: 10 motes, 1 willpower
Duration: Indefinite
Type: Simple
Minimum Performance: 5
Minimum Essence: 4
Prerequisite Charms: Grace in Adversity Style
There is great power in legends, power which the Sun's champions may learn to harness! To activate Living Legend Attittude the Solar must have either completed or celebrated a great deed, one that has to then be made to be known far and wide! As the fame spreads into Legend the Solar activates this Charm, creating a mark himself in a manner befitting of his deed, a mark that will shine as bright as his Caste Mark and appear in both body and Anima Banner. As long as the legend is known and the motes for this Charm remain committed, the Solar may choose one Spell befitting his Legend, which he may then use as an Anima Power in an instant, without the need to shape its construct. The Solar may have more than one such Legend, but each requires this Charm to be activated and committed one more time. Each Legend decreases the mote expenditure required to achieve the Iconic anima banner and increases the number of turns it remains in Iconic Bloom by 1.

This Anima Spell is a crystallized pattern in the Weave of the world, mantained there by the belief of humanity; if the character's Legend is somehow to be forgotten the Charms ceases to take effect, instantly decommitting the Solar's Essence and requiring the Solar to once again remember all of his Legend, and celebrate his deed, to regain its power.



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