Difference between revisions of "Rathmun/My Houserules"
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− | :While Eclipse | + | :While Eclipse/Moonshadow caste exalts can learn as many alchemical charms as they have the experience for, other exalts can still learn a number of alchemical charms equal to their essence-x (x=0 for solars and lunars, -1 for sids, and -2 for DBs). (Autocthon is the living archetype of the engineer, as an engineer myself the thought of making things that aren't at least a little backwards compatible doesn't sit well with me.) However, when they activate those charms they gain temporary clarity equal to the installation cost of the charm. |
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=== Solars === | === Solars === | ||
:HGD and SSE can't stop falling damage | :HGD and SSE can't stop falling damage | ||
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Revision as of 22:34, 30 October 2007
Houserules that I use.
Everyone
- 20 BP instead of 15 at chargen.
- Backgrounds can be purchased with XP or gained in play. When purchased they cost 3x new dots.
- At cult 4 you get a small power usable 1/month related to what people worship you for.
- At cult 5 that power becomes either more powerful or moves to 1/week.
- NO essence? NO essence ping!
- While Eclipse/Moonshadow caste exalts can learn as many alchemical charms as they have the experience for, other exalts can still learn a number of alchemical charms equal to their essence-x (x=0 for solars and lunars, -1 for sids, and -2 for DBs). (Autocthon is the living archetype of the engineer, as an engineer myself the thought of making things that aren't at least a little backwards compatible doesn't sit well with me.) However, when they activate those charms they gain temporary clarity equal to the installation cost of the charm.
Solars
- HGD and SSE can't stop falling damage