Difference between revisions of "NikinkCityOfGoldcampaign"
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== Unified Play Calendar Technique == | == Unified Play Calendar Technique == | ||
* Year 766 | * Year 766 | ||
+ | |||
** Ascending Fire /CoG766AscFire | ** Ascending Fire /CoG766AscFire | ||
+ | |||
* Year 767 | * Year 767 | ||
+ | |||
** Ascending Air /CoG767AscAir | ** Ascending Air /CoG767AscAir | ||
+ | |||
* Year 768 | * Year 768 | ||
+ | |||
+ | ** Ascending Air /CoG768AscAir | ||
+ | ** Resplendent Air /CoG768ResAir | ||
+ | ** Descending Air /CoG768DesAir | ||
+ | |||
** Ascending Water /CoG768AscWater | ** Ascending Water /CoG768AscWater | ||
** Resplendent Water /CoG768ResWater | ** Resplendent Water /CoG768ResWater | ||
** Descending Water /CoG768DesWater | ** Descending Water /CoG768DesWater | ||
+ | ** Ascending Earth /CoG768AscEarth | ||
+ | ** Resplendent Earth /CoG768ResEarth | ||
+ | ** Descending Earth /CoG768DesEarth | ||
+ | |||
+ | ** Ascending Wood /CoG768AscWood | ||
+ | ** Resplendent Wood /CoG768ResWood | ||
+ | ** Descending Wood /CoG768DesWood | ||
+ | |||
+ | ** Ascending Fire /CoG768AscFire | ||
+ | ** Resplendent Fire /CoG768ResFire | ||
+ | ** Descending Fire /CoG768DesFire | ||
== Ok boyz... post away... B-) == | == Ok boyz... post away... B-) == |
Revision as of 06:57, 7 May 2009
Contents
City Of Gold
WEDNESDAY Game is: On
A place where other Nerdy Boyz can post comments and suggestions they wish me to see without having to resort to e-mail... yay!
- Note: All things put on this page are transient!
- All submitted links will be put on Website (eventually).
- Anything you note as wishing to be put on the Website will be.
- Random, unrelated and out of context comments will be lost every now and then.
- You write cool stuff, go wild, just tie it in with what's already up. Sound fair? B-)
/FortressOfOneThousandSuns
/TimeLine
/FortressOfBlackIce
/Characters
/WadisHanNarid
/CastOfThousands
/MandateOfHeavenAndHell
/SiderealHints
/SiderealGoals
Unified Play Calendar Technique
- Year 766
- Ascending Fire /CoG766AscFire
- Year 767
- Ascending Air /CoG767AscAir
- Year 768
- Ascending Air /CoG768AscAir
- Resplendent Air /CoG768ResAir
- Descending Air /CoG768DesAir
- Ascending Water /CoG768AscWater
- Resplendent Water /CoG768ResWater
- Descending Water /CoG768DesWater
- Ascending Earth /CoG768AscEarth
- Resplendent Earth /CoG768ResEarth
- Descending Earth /CoG768DesEarth
- Ascending Wood /CoG768AscWood
- Resplendent Wood /CoG768ResWood
- Descending Wood /CoG768DesWood
- Ascending Fire /CoG768AscFire
- Resplendent Fire /CoG768ResFire
- Descending Fire /CoG768DesFire
Ok boyz... post away... B-)
- Put Comments Here: (use the 'Modify this Page' option at the bottom there!)
- Here is an example. When editing the the page, follow this example. - MettanAKorren
- Note the asterix then the text... B-)
May I direct you to : MartialArts/StormCrowStyle2
This is the Style Murray chose for Aoshi, tweaked into a better, more suitable Martial Art style. Please read and suggest improvements...
Links people find that are worth looking into
/LinkArchive
Random Stuff that I must put on the Website whenever I get a chance
"For reference in the future, whenever I come to a situation like this in Exalted, one of the first questions I ask myself is, "How can I make something explode?" That usually solves about half of my problems right out of the gate." - Peter LaCara, RPGnet
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