Difference between revisions of "MartialArts/ViridianMantleOfInnovationStyle"
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<i>This style operates on the principle that all thinking creatures project a stream of consciousness from their crown chakras. This stream of Essence is what allows for creativity and thought. By blocking, diverting, or widening the stream, a skilled martial artist may meddle with the mental faculties of his opponents.</i> | <i>This style operates on the principle that all thinking creatures project a stream of consciousness from their crown chakras. This stream of Essence is what allows for creativity and thought. By blocking, diverting, or widening the stream, a skilled martial artist may meddle with the mental faculties of his opponents.</i> | ||
− | <i>This style is incompatible with armor of any kind. It can only be used barehanded, as the requisite strikes are far too delicate for even the most elegant of weapons | + | <i>This style is incompatible with armor of any kind. It can only be used barehanded, as the requisite strikes are far too delicate for even the most elegant of weapons.</i> |
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=== The Student’s Sutra of Progress === | === The Student’s Sutra of Progress === | ||
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<i>She saw that those around her suffered in blindness and contempt...</i> | <i>She saw that those around her suffered in blindness and contempt...</i> | ||
− | With this charm, an Exalt may begin to manipulate the flow of Essence revealed to her by With an Eye Toward Advancement. She weaves a skein of blind, pulsating magic between her outstretched fingertips and lets it fly out, to seal up and contain her opponent's consciousness. | + | With this charm, an Exalt may begin to manipulate the flow of Essence revealed to her by With an Eye Toward Advancement. She weaves a skein of blind, pulsating magic between her outstretched fingertips and lets it fly out, to seal up and contain her opponent's consciousness. Make a Martial Arts attack out to a range of the character's [Essence x 3]. Roll damage as usual, but for every two damage successes instead reduce one of the target's Mental attributes by one, to a minimum of zero. Individuals reduced to zero Perception cannot see, hear, smell, taste, feel, or indeed perceive the world in any way. In combat, this increases the difficulty of all tasks by 5. Individuals reduced to zero Intelligence cannot think rationally. During combat, they may not activate any charms, sorcery, or utilize weapons. All attacks made use the Brawl ability. Individuals reduced to zero Wits always act last, regardless of circumstances, and have all their combat dice pools halved. These trait reductions last for [10 minus the target's Essence] turns. <b>With an Eye Toward Advancement</b> must be activated for this charm to have effect. |
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− | Make a Martial Arts attack out to a range of the character's [Essence x 3]. | ||
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− | These | ||
<b><i>Pry Open the Third Eye</i></b> | <b><i>Pry Open the Third Eye</i></b> | ||
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<i>...and sought to help them, though it pained all to do so.</i> | <i>...and sought to help them, though it pained all to do so.</i> | ||
− | Clenching her fingers tightly together as she lashes out at an opponent's forehead and, upon contact, splaying them out again, a martial artist may increase a target's capability for creativity. Make a normal Martial Arts attack, rolling damage as usual. For each level of damage inflicted, add an extra success to any roll that involves innovation of some kind. | + | Clenching her fingers tightly together as she lashes out at an opponent's forehead and, upon contact, splaying them out again, a martial artist may increase a target's capability for creativity. Make a normal Martial Arts attack, rolling damage as usual. For each level of damage inflicted, add an extra success to any roll that involves innovation of some kind. Examples include: Performance rolls to design new dances, Craft rolls to create improvements on existing technology, or Linguistics rolls to compose poetry. Other tasks may be affected, at Storyteller discretion. These bonuses last until the damage from the supplemented attack heals or the martial artist stops committing Essence, whichever comes first. However, the frayed edges of the target's crown chakra continuously bleed Essence, leaking one mote for every hour the bonus is in effect. This explicity counts against an exalt's anima banner. For beings without access to their essence pool, this translates to a point of willpower lost for every three hours. When reduced to zero willpower, these beings will cease whatever they are doing and sleep for a full day, then refuse to work until all damage is healed. This charm requires <b>With an Eye Toward Advancement</b> to be active to have any effect. |
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− | These bonuses last until the damage from the supplemented attack heals or the martial artist stops committing Essence, whichever comes first. However, the frayed edges of the target's crown chakra continuously bleed Essence, leaking one mote for every hour the bonus is in effect. This explicity counts against an exalt's anima banner. For beings without access to their essence pool, this translates to a point of willpower lost for every three hours. When reduced to zero willpower, these beings will cease whatever they are doing and sleep for a full day, then refuse to work until all damage is healed | ||
<b><i>Cunning Ephemeral Grasp Technique</i></b> | <b><i>Cunning Ephemeral Grasp Technique</i></b> | ||
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By tugging quickly at the strands of fate, a martial artist may attempt to prevent an offensive or incriminating memory from entering the target's mind. This is a reflexive Martial Arts parry, rolled at the character's full Dexterity + Martial Arts pool against a difficulty of the target's Essence. The memory which serves as the target for this charm cannot have occured more than three minutes ago. If the martial artist is successful, the chosen memory does not form. For the next [10 minus target's Essence] turns, the target will take no action of any sort, unless attacked, under which circumstances the trance is broken and she may react normally. Once the trance is broken, the target will come to the most plausible conclusion for what has just happened. | By tugging quickly at the strands of fate, a martial artist may attempt to prevent an offensive or incriminating memory from entering the target's mind. This is a reflexive Martial Arts parry, rolled at the character's full Dexterity + Martial Arts pool against a difficulty of the target's Essence. The memory which serves as the target for this charm cannot have occured more than three minutes ago. If the martial artist is successful, the chosen memory does not form. For the next [10 minus target's Essence] turns, the target will take no action of any sort, unless attacked, under which circumstances the trance is broken and she may react normally. Once the trance is broken, the target will come to the most plausible conclusion for what has just happened. | ||
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Example: <i>Sparrow is in the process of rescuing a young Solar from the basement of an Immaculate temple. He walks calmly up to the warden, punches him in the stomach and steals his keys. Sparrow then activates Cunning Ephemeral Grasp Technique, after slipping the keys into his robes. He succeeds on his roll. Now, the warden will not only forget that Sparrow just punched him in the stomach and stole his keys, he will also be in a sleepy trance for the next 7 turns (his Essence is only 3). This gives Sparrow more than enough time to vanish into the maze-like hallways of the prison.</i> | Example: <i>Sparrow is in the process of rescuing a young Solar from the basement of an Immaculate temple. He walks calmly up to the warden, punches him in the stomach and steals his keys. Sparrow then activates Cunning Ephemeral Grasp Technique, after slipping the keys into his robes. He succeeds on his roll. Now, the warden will not only forget that Sparrow just punched him in the stomach and stole his keys, he will also be in a sleepy trance for the next 7 turns (his Essence is only 3). This gives Sparrow more than enough time to vanish into the maze-like hallways of the prison.</i> | ||
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*In a similar vein, for three levels of damage she may increase one of the target's Virtues by one. The target cannot channel willpower through these artificial virtues, but they do count for Limit gain. | *In a similar vein, for three levels of damage she may increase one of the target's Virtues by one. The target cannot channel willpower through these artificial virtues, but they do count for Limit gain. | ||
*Finally, she may trade in four levels of damage to inflict a temporary derangement on her opponent. This insanity takes effect immediately and is remarkably strong. It should impose concrete penalties, although the precise penalties vary with the derangement chosen and the Storyteller's whim. | *Finally, she may trade in four levels of damage to inflict a temporary derangement on her opponent. This insanity takes effect immediately and is remarkably strong. It should impose concrete penalties, although the precise penalties vary with the derangement chosen and the Storyteller's whim. | ||
− | These effects last for one scene at full strength. Once the scene has ended, the victim must make a Willpower roll. The effects persist for [10 minus the number of successes rolled] days, after which they vanish completely. Any points of Limit gained, however, do not disappear. On a botch, the insanity is permanent for mortals but can be bought off with experience for Essence-channelers. This has no effect on Raksha, as they are already functionally insane. Also, note that this charm in no way gives the martial artist knowledge of the Great Curse. They see themselves as pushing their victims toward a breaking point, rather than manipulating an ancient, Primordial death-curse. This charm requires < | + | These effects last for one scene at full strength. Once the scene has ended, the victim must make a Willpower roll. The effects persist for [10 minus the number of successes rolled] days, after which they vanish completely. Any points of Limit gained, however, do not disappear. On a botch, the insanity is permanent for mortals but can be bought off with experience for Essence-channelers. This has no effect on Raksha, as they are already functionally insane. Also, note that this charm in no way gives the martial artist knowledge of the Great Curse. They see themselves as pushing their victims toward a breaking point, rather than manipulating an ancient, Primordial death-curse. This charm requires <b>With an Eye Toward Advancement</b> to be active for it to work. |
<b><i>Thesis-Antithesis Approach</i></b> | <b><i>Thesis-Antithesis Approach</i></b> | ||
− | <b>Cost</b>: | + | <b>Cost</b>: 15 motes |
<b>Duration</b>: One Scene | <b>Duration</b>: One Scene | ||
<b>Type</b>: Reflexive | <b>Type</b>: Reflexive | ||
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<i>So she split the world down the middle...</i> | <i>So she split the world down the middle...</i> | ||
− | Every possible idea, action, or organization creates its own nemesis. This is the theory behind the Thesis-Antithesis Approach. By following that theory, a martial artist may mirror every strike her opponent makes, delivering vicious blows of her own, drawing her foreknowledge from the coruscating aura of Essence that surrounds her opponent. Whenever an opponent targets the martial artist with any attack, the martial artist may make an immediate, reflexive counterattack at her full Dexterity + Martial Arts pool. She may move up to her [Essence x 5] yards to deliver this counterstrike. If, after this movement, the target is still out of range, the counterattack fails. | + | Every possible idea, action, or organization creates its own nemesis. This is the theory behind the Thesis-Antithesis Approach. By following that theory, a martial artist may mirror every strike her opponent makes, delivering vicious blows of her own, drawing her foreknowledge from the coruscating aura of Essence that surrounds her opponent. Whenever an opponent targets the martial artist with any attack, the martial artist may make an immediate, reflexive counterattack at her full Dexterity + Martial Arts pool. She may move up to her [Essence x 5] yards to deliver this counterstrike. If, after this movement, the target is still out of range, the counterattack fails. The martial artist may not defend against an attack she counterattacks and she must declare the use of this charm before damage dice are rolled. |
=== The Form === | === The Form === | ||
<b><i>Viridian Mantle of Innovation Form</i></b> | <b><i>Viridian Mantle of Innovation Form</i></b> | ||
− | <b>Cost</b>: | + | <b>Cost</b>: 12 motes |
<b>Duration</b>: One Scene | <b>Duration</b>: One Scene | ||
<b>Type</b>: Simple | <b>Type</b>: Simple | ||
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<i>...and in the maddened places, danced.</i> | <i>...and in the maddened places, danced.</i> | ||
− | The martial artist's eyes glow jade-green as she adopts a forward-thinking posture and moves her hands through short, jagged katas. She gains all the benefits of < | + | The martial artist's eyes glow jade-green as she adopts a forward-thinking posture and moves her hands through short, jagged katas. She gains all the benefits of <b>With an Eye Toward Advancement</b>. In addition to this, everything becomes a weapon, to the martial artist's innovative sight. She may stab someone through the eye with a sprig of mistletoe, knock them off balance with a well-placed breath, and utilize the objects around her in exciting and lethal ways. Blades of grass, stones, broom handles, or, indeed, anything the player can think of, becomes an in-style weapon for charms of this style, with the caveat that nothing intended as a weapon may be used (no swords, spears, etc). Mechanically, all the martial artist's attacks become lethal, she may parry lethal attacks using any in-style weapon, and may throw small in-style weapons out to a range of her [Essence x 2]. |
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− | Mechanically, all the martial artist's attacks become lethal, she may parry lethal attacks | ||
=== The Elder's Sutra of Progress === | === The Elder's Sutra of Progress === | ||
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=== The Pinnacle === | === The Pinnacle === | ||
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<b>Prerequisite Charms</b>: | <b>Prerequisite Charms</b>: | ||
− | <i>"...disappear | + | <i>"...disappear"</i> |
− | Upon reaching this peak of self-knowledge, this triumph of personal will, this dizzying, maddening height of erudition, the master can finally perceive the way in which all barriers may be brought down. She takes a moment to center herself and dissolves her physical form into a pyre of pure, coruscating, innovative Essence. Then she fades, leaving nothing but a vague air of optimism, a glimmer of iridescent light, and a faint puff of wind, smelling of incense and steel. | + | Upon reaching this peak of self-knowledge, this triumph of personal will, this dizzying, maddening height of erudition, the master can finally perceive the way in which all barriers may be brought down. She takes a moment to center herself and dissolves her physical form into a pyre of pure, coruscating, innovative Essence. Then she fades, leaving nothing but a vague air of optimism, a glimmer of iridescent light, and a faint puff of wind, smelling of incense and steel. She settles onto all beings within a radius of [her Essence x 5] miles and may perceive any and all happenings within that radius as if she were physically present. |
Progress builds, moves forward, forges a better tomorrow from the ashes of yesterday. So the martial artist composes herself, as a symphony of innovation, providing perfect successes on any rolls designed to create something new within her radius and providing [her Essence divided by 2, rounding down] extra successes as well. Progress also leaves behind, glosses over its own excesses, destroys as much as it heals. So the martial artist unmakes herself, as a cacophony of excuses and recrimination, able to cause a botch on any roll described above. | Progress builds, moves forward, forges a better tomorrow from the ashes of yesterday. So the martial artist composes herself, as a symphony of innovation, providing perfect successes on any rolls designed to create something new within her radius and providing [her Essence divided by 2, rounding down] extra successes as well. Progress also leaves behind, glosses over its own excesses, destroys as much as it heals. So the martial artist unmakes herself, as a cacophony of excuses and recrimination, able to cause a botch on any roll described above. | ||
− | In combat, such a transcendent master is nigh-impossible to defeat. She may only be fully perceived by < | + | In combat, such a transcendent master is nigh-impossible to defeat. She may only be fully perceived by <b>With an Eye Toward Advancement</b>; using any other form of Essence-sight incurs a difficulty penalty of 4 on all actions that attempt to affect the martial artist. She attacks from all sides, every strike a new and brilliant application of the laws of the world. Defenders must succeed at a Perception + Awareness roll at difficulty 5 or the martial artist's attacks go unanticipated. |
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=== Comments, please === | === Comments, please === | ||
No time to examine the mechanics, but the ideas are rockin'. Okay, one mechanical note: there is an apparent inconsistency between stating that the Style allows no weapons, and the element of the Form stating that everything becomes a weapon in the wielder's hands. - [[Quendalon]] | No time to examine the mechanics, but the ideas are rockin'. Okay, one mechanical note: there is an apparent inconsistency between stating that the Style allows no weapons, and the element of the Form stating that everything becomes a weapon in the wielder's hands. - [[Quendalon]] | ||
− | : Thanks!. I fixed the wording a little too. -- | + | : Thanks!. I fixed the wording a little too. -- OhJames |
::Cool, but you still haven't corrected the fundamental inconsistency. "Too delicate for even the most elegant of weapons" simply doesn't mesh with "stones and broom handles." - [[Quendalon]] | ::Cool, but you still haven't corrected the fundamental inconsistency. "Too delicate for even the most elegant of weapons" simply doesn't mesh with "stones and broom handles." - [[Quendalon]] | ||
− |
Revision as of 23:34, 4 March 2005
Contents
Progress - The Viridian Mantle of Innovation Style
Background
In the old ages of the world, there were savants wiser than any who exist today. They created wonders beyond reckoning, weapons mightier than the sun and moon, tools that could sunder the very earth if put to such a task. It was inevitable that, one day, they would turn their powerful intellects inward on themselves, in an effort to understand from whence their understanding sprung.
The Viridian Mantle of Innovation Style is the only surviving remnant of that study. It is also likely to be the least powerful or enlightening result of that august era of learning.
Nevertheless, it appeals to many of the more intellectual members of the Five-Score Fellowship. In dusty libraries and somber tombs they seek out fragments of its knowledge. In the spaces between the past and the future they perform its esoteric katas. In the shafts of abandoned mines and at the bottom of isolated lakes they hold lonely forms and meditate upon the nature of consciousness.
Progress rests for no one and demands the utter devotion of its followers.
This is the Viridian Mantle of Innovation Style, Sidereal-level and hidden in secretive libraries scattered throughout Creation. It is not lost, however; nay, Nara-O and other members of the Forbidding Manse know its location and secrets. They simply believe that prospective students would be better served by finding the Style themselves rather than learning it rote from a sifu.
This style operates on the principle that all thinking creatures project a stream of consciousness from their crown chakras. This stream of Essence is what allows for creativity and thought. By blocking, diverting, or widening the stream, a skilled martial artist may meddle with the mental faculties of his opponents.
This style is incompatible with armor of any kind. It can only be used barehanded, as the requisite strikes are far too delicate for even the most elegant of weapons.
The Student’s Sutra of Progress
Once, there was a maiden…
With an Eye Toward Advancement
Cost: 6 motes Duration: One Scene Type: Simple Minimum Martial Arts: 5 Minimum Essence: 4 Prerequisite Charms: None
...who looked at the world with eyes unclouded by ignorance.
The Exalt takes a moment to weave a thread of green ambiguity into her eyes, allowing her to perceive the creative torrent of Essence that gushes from the forehead of all thinking beings. With this new sight, the exalt gains a remarkable talent for striking blows designed to incapacitate, rather than kill. For the purposes of knocking an opponent unconscious, double the basing damage of all the martial artist's attacks. An opponent cannot be reduced below the Incapacitated health level in this fashion.
In addition to its combat applications, this charm has more peaceful effects as well. By spending three turns studying the shifting pattern of Essence, the martial artist may gain insight into another's personality. Roll Perception + Martial Arts. With one success, the martial artist learns her target's nature. With three successes, she learns her target's Virtue spread. If used against exalt types with a specific Virtue Flaw, this charm detects it, though it does not reveal its source. As an example, if this charm were used on a Solar with the Valor flaw Berserk Rage, the martial artist would learn that "this man is subject to great bouts of anger if pressed." Finally, with five successes, the martial artist gets a vague notion of her target's immediate plans, but not any long-term schemes. Examples include: "he plans to soon embark on a trip to the Blessed Isle," or "he plans to try and fence the goods he stole from you soon."
Many of the later techniques of the style require this charm to be active.
Shuttering the Window of the Soul
Cost: 8 motes Duration: Instant Type: Supplemental Minimum Martial Arts: 5 Minimum Essence: 4 Prerequisite Charms: With an Eye Toward Advancement
She saw that those around her suffered in blindness and contempt...
With this charm, an Exalt may begin to manipulate the flow of Essence revealed to her by With an Eye Toward Advancement. She weaves a skein of blind, pulsating magic between her outstretched fingertips and lets it fly out, to seal up and contain her opponent's consciousness. Make a Martial Arts attack out to a range of the character's [Essence x 3]. Roll damage as usual, but for every two damage successes instead reduce one of the target's Mental attributes by one, to a minimum of zero. Individuals reduced to zero Perception cannot see, hear, smell, taste, feel, or indeed perceive the world in any way. In combat, this increases the difficulty of all tasks by 5. Individuals reduced to zero Intelligence cannot think rationally. During combat, they may not activate any charms, sorcery, or utilize weapons. All attacks made use the Brawl ability. Individuals reduced to zero Wits always act last, regardless of circumstances, and have all their combat dice pools halved. These trait reductions last for [10 minus the target's Essence] turns. With an Eye Toward Advancement must be activated for this charm to have effect.
Pry Open the Third Eye
Cost: 10 motes, 1 health level per damage success Duration: Indefinite Type: Supplemental Minimum Martial Arts: 5 Minimum Essence: 4 Prerequisite Charms: With an Eye Toward Advancement
...and sought to help them, though it pained all to do so.
Clenching her fingers tightly together as she lashes out at an opponent's forehead and, upon contact, splaying them out again, a martial artist may increase a target's capability for creativity. Make a normal Martial Arts attack, rolling damage as usual. For each level of damage inflicted, add an extra success to any roll that involves innovation of some kind. Examples include: Performance rolls to design new dances, Craft rolls to create improvements on existing technology, or Linguistics rolls to compose poetry. Other tasks may be affected, at Storyteller discretion. These bonuses last until the damage from the supplemented attack heals or the martial artist stops committing Essence, whichever comes first. However, the frayed edges of the target's crown chakra continuously bleed Essence, leaking one mote for every hour the bonus is in effect. This explicity counts against an exalt's anima banner. For beings without access to their essence pool, this translates to a point of willpower lost for every three hours. When reduced to zero willpower, these beings will cease whatever they are doing and sleep for a full day, then refuse to work until all damage is healed. This charm requires With an Eye Toward Advancement to be active to have any effect.
Cunning Ephemeral Grasp Technique
Cost: 4 motes Duration: Instant Type: Reflexive Minimum Martial Arts: 5 Minimum Essence: 4 Prerequisite Charms: Pry Open the Third Eye
She reached behind their eyes, to try and remove the pain...
By tugging quickly at the strands of fate, a martial artist may attempt to prevent an offensive or incriminating memory from entering the target's mind. This is a reflexive Martial Arts parry, rolled at the character's full Dexterity + Martial Arts pool against a difficulty of the target's Essence. The memory which serves as the target for this charm cannot have occured more than three minutes ago. If the martial artist is successful, the chosen memory does not form. For the next [10 minus target's Essence] turns, the target will take no action of any sort, unless attacked, under which circumstances the trance is broken and she may react normally. Once the trance is broken, the target will come to the most plausible conclusion for what has just happened.
Example: Sparrow is in the process of rescuing a young Solar from the basement of an Immaculate temple. He walks calmly up to the warden, punches him in the stomach and steals his keys. Sparrow then activates Cunning Ephemeral Grasp Technique, after slipping the keys into his robes. He succeeds on his roll. Now, the warden will not only forget that Sparrow just punched him in the stomach and stole his keys, he will also be in a sleepy trance for the next 7 turns (his Essence is only 3). This gives Sparrow more than enough time to vanish into the maze-like hallways of the prison.
Bedlam's Gentle Touch
Cost: 12 motes, 1 willpower Duration: Instant Type: Extra Action Minimum Martial Arts: 5 Minimum Essence: 4 Prerequisite Charms: Shuttering the Window of the Soul
...but her fingers found only ash and neurosis.
With this cruel magic, an unscrupulous exalt may twist and corrupt the multi-colored stream of creativity emanating from her opponent's brow. Her hands glimmer with a sheath of glutinous, gibbering Essence as she lashes out again and again, her blows fine-tuned to knock chakras out of balance and jar the gates of virtue. She makes as many attacks as her permanent Essence score. For every level of damage scored, the martial artist may inflict all manner of wickedness.
- She may trade in two levels of damage to inflict a point of Limit. A victim may acquire no more points of Limit in this fashion than [10 minus their Willpower].
- She may trade in three levels of damage to reduce the one of the target's Virtues by one. They cannot go below the minimums imposed by the Great Curse.
- In a similar vein, for three levels of damage she may increase one of the target's Virtues by one. The target cannot channel willpower through these artificial virtues, but they do count for Limit gain.
- Finally, she may trade in four levels of damage to inflict a temporary derangement on her opponent. This insanity takes effect immediately and is remarkably strong. It should impose concrete penalties, although the precise penalties vary with the derangement chosen and the Storyteller's whim.
These effects last for one scene at full strength. Once the scene has ended, the victim must make a Willpower roll. The effects persist for [10 minus the number of successes rolled] days, after which they vanish completely. Any points of Limit gained, however, do not disappear. On a botch, the insanity is permanent for mortals but can be bought off with experience for Essence-channelers. This has no effect on Raksha, as they are already functionally insane. Also, note that this charm in no way gives the martial artist knowledge of the Great Curse. They see themselves as pushing their victims toward a breaking point, rather than manipulating an ancient, Primordial death-curse. This charm requires With an Eye Toward Advancement to be active for it to work.
Thesis-Antithesis Approach
Cost: 15 motes Duration: One Scene Type: Reflexive Minimum Martial Arts: 5 Minimum Essence: 4 Prerequisite Charms: Shuttering the Window of the Soul, Pry Open the Third Eye
So she split the world down the middle...
Every possible idea, action, or organization creates its own nemesis. This is the theory behind the Thesis-Antithesis Approach. By following that theory, a martial artist may mirror every strike her opponent makes, delivering vicious blows of her own, drawing her foreknowledge from the coruscating aura of Essence that surrounds her opponent. Whenever an opponent targets the martial artist with any attack, the martial artist may make an immediate, reflexive counterattack at her full Dexterity + Martial Arts pool. She may move up to her [Essence x 5] yards to deliver this counterstrike. If, after this movement, the target is still out of range, the counterattack fails. The martial artist may not defend against an attack she counterattacks and she must declare the use of this charm before damage dice are rolled.
The Form
Viridian Mantle of Innovation Form
Cost: 12 motes Duration: One Scene Type: Simple Minimum Martial Arts: 5 Minimum Essence: 5 Prerequisite Charms: One complete Celestial martial art (all charms), Cunning Ephemeral Grasp Technique, Bedlam's Gentle Touch, Thesis-Antithesis Approach
...and in the maddened places, danced.
The martial artist's eyes glow jade-green as she adopts a forward-thinking posture and moves her hands through short, jagged katas. She gains all the benefits of With an Eye Toward Advancement. In addition to this, everything becomes a weapon, to the martial artist's innovative sight. She may stab someone through the eye with a sprig of mistletoe, knock them off balance with a well-placed breath, and utilize the objects around her in exciting and lethal ways. Blades of grass, stones, broom handles, or, indeed, anything the player can think of, becomes an in-style weapon for charms of this style, with the caveat that nothing intended as a weapon may be used (no swords, spears, etc). Mechanically, all the martial artist's attacks become lethal, she may parry lethal attacks using any in-style weapon, and may throw small in-style weapons out to a range of her [Essence x 2].
The Elder's Sutra of Progress
The Pinnacle
Penetrate to the Most-High
Cost: 20 motes, 1 willpower, 1 health level Duration: One Scene Type: Simple Minimum Martial Arts: 8 Minimum Essence: 8 Prerequisite Charms:
"...disappear"
Upon reaching this peak of self-knowledge, this triumph of personal will, this dizzying, maddening height of erudition, the master can finally perceive the way in which all barriers may be brought down. She takes a moment to center herself and dissolves her physical form into a pyre of pure, coruscating, innovative Essence. Then she fades, leaving nothing but a vague air of optimism, a glimmer of iridescent light, and a faint puff of wind, smelling of incense and steel. She settles onto all beings within a radius of [her Essence x 5] miles and may perceive any and all happenings within that radius as if she were physically present.
Progress builds, moves forward, forges a better tomorrow from the ashes of yesterday. So the martial artist composes herself, as a symphony of innovation, providing perfect successes on any rolls designed to create something new within her radius and providing [her Essence divided by 2, rounding down] extra successes as well. Progress also leaves behind, glosses over its own excesses, destroys as much as it heals. So the martial artist unmakes herself, as a cacophony of excuses and recrimination, able to cause a botch on any roll described above.
In combat, such a transcendent master is nigh-impossible to defeat. She may only be fully perceived by With an Eye Toward Advancement; using any other form of Essence-sight incurs a difficulty penalty of 4 on all actions that attempt to affect the martial artist. She attacks from all sides, every strike a new and brilliant application of the laws of the world. Defenders must succeed at a Perception + Awareness roll at difficulty 5 or the martial artist's attacks go unanticipated.
Comments, please
No time to examine the mechanics, but the ideas are rockin'. Okay, one mechanical note: there is an apparent inconsistency between stating that the Style allows no weapons, and the element of the Form stating that everything becomes a weapon in the wielder's hands. - Quendalon
- Thanks!. I fixed the wording a little too. -- OhJames
- Cool, but you still haven't corrected the fundamental inconsistency. "Too delicate for even the most elegant of weapons" simply doesn't mesh with "stones and broom handles." - Quendalon