Difference between revisions of "LiberiLunaris/RangedCombat2"

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m (link fix)
(suggestion for Bow Bending)
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=== Addtional Notes ===
 
=== Addtional Notes ===
  
As it stands this tree works fine, but theres always room for expansion.<br>
+
As it stands this tree works fine, but theres always room for expansion.
This tree begins with the focus of extending the capability of the Bow, then the capability of the arrows.
 
  
 
===== Comments =====
 
===== Comments =====
 
Have you considered slicing off the pre-reqs for Bow Bending Method? it seems a very thematically different set of charms, and they also use strength rather than perception. They also don't feel that they should be so deep in the tree... <br> -- [[Darloth]]
 
Have you considered slicing off the pre-reqs for Bow Bending Method? it seems a very thematically different set of charms, and they also use strength rather than perception. They also don't feel that they should be so deep in the tree... <br> -- [[Darloth]]
 
Yeah its oddly placed, but logical, as this tree is more to do with extending the function of the bow, and of course, it makes sense that you'd need strength to draw your bow back further, I also added some notes above regarding the trees nature. - [[ArabianNinja]]
 

Revision as of 19:16, 11 July 2006

Ranged Combat 2

Initial Notes

The Ranged Combat trees vary in application.
Note: Evolution Charms will be marked with a dotted border, Charms with No prerequisites will be marked by Grey backgrounds.
Please note changes after tree.


http://i5.tinypic.com/16j22gy.jpg


Addtional Notes

As it stands this tree works fine, but theres always room for expansion.

Comments

Have you considered slicing off the pre-reqs for Bow Bending Method? it seems a very thematically different set of charms, and they also use strength rather than perception. They also don't feel that they should be so deep in the tree...
-- Darloth