Difference between revisions of "LiberiLunaris/RangedCombat2"
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=== Addtional Notes === | === Addtional Notes === | ||
− | As it stands this tree works fine, but theres always room for expansion | + | As it stands this tree works fine, but theres always room for expansion. |
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===== Comments ===== | ===== Comments ===== | ||
Have you considered slicing off the pre-reqs for Bow Bending Method? it seems a very thematically different set of charms, and they also use strength rather than perception. They also don't feel that they should be so deep in the tree... <br> -- [[Darloth]] | Have you considered slicing off the pre-reqs for Bow Bending Method? it seems a very thematically different set of charms, and they also use strength rather than perception. They also don't feel that they should be so deep in the tree... <br> -- [[Darloth]] | ||
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Revision as of 19:16, 11 July 2006
Ranged Combat 2
- Back to Liberi Lunaris
- Back to Charms
Initial Notes
The Ranged Combat trees vary in application.
Note: Evolution Charms will be marked with a dotted border, Charms with No prerequisites will be marked by Grey backgrounds.
Please note changes after tree.
http://i5.tinypic.com/16j22gy.jpg
Addtional Notes
As it stands this tree works fine, but theres always room for expansion.
Comments
Have you considered slicing off the pre-reqs for Bow Bending Method? it seems a very thematically different set of charms, and they also use strength rather than perception. They also don't feel that they should be so deep in the tree...
-- Darloth