Difference between revisions of "LunarRevisions/BeastmanTransformations"
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These are subject to change in the near future. Some of my players have complained of game imbalance, so I'm working on that. Stay tuned. | These are subject to change in the near future. Some of my players have complained of game imbalance, so I'm working on that. Stay tuned. | ||
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*<b>Wise Beastman Transformation</b><br> | *<b>Wise Beastman Transformation</b><br> | ||
Cost: 5 motes if No Moon, 10 motes, 1 wp if not. <br> Duration: Indefinite if No Moon, Scene if not. <br> Type: Reflexive <br>Minimum Intelligence: 2<br> Minimum Essence:1<br>Prerequisite: Finding the Spirit's Shape<br>Wise Beastman transformation is the most subtle of the three. If there is any outward physical change, it is entirely up to the player. Rather than selecting gifts, Wise Beastman Transformation does the following: 1)WBT adds +1 to Perception Intelligence and Wits for every time it is | Cost: 5 motes if No Moon, 10 motes, 1 wp if not. <br> Duration: Indefinite if No Moon, Scene if not. <br> Type: Reflexive <br>Minimum Intelligence: 2<br> Minimum Essence:1<br>Prerequisite: Finding the Spirit's Shape<br>Wise Beastman transformation is the most subtle of the three. If there is any outward physical change, it is entirely up to the player. Rather than selecting gifts, Wise Beastman Transformation does the following: 1)WBT adds +1 to Perception Intelligence and Wits for every time it is | ||
− | purchased. If he wishes to increase this when he increases Essence, he must purchase the charm again at the rate of 9 experience points, to a maximum of his Essence 2)She can never be ambushed while in WBT, in addition WBT adds +3 dice to all Awareness rolls, regardless of sense involved. 3)Anything the character percieves, she can recall perfectly, as per the effects of the Eidetic Recall merit detailled in the Players Guide. 4)<b>Once per turn</b>, the character may convert a number of dice equal to her Essence into automatic successes to any Perception, Intelligence or Wits roll. | + | purchased. If he wishes to increase this when he increases Essence, he must purchase the charm again at the rate of 9 experience points, to a maximum of his Essence 2)She can never be ambushed while in WBT, in addition WBT adds +3 dice to all Awareness rolls, regardless of sense involved. 3)Anything the character percieves, she can recall perfectly, as per the effects of the Eidetic Recall merit detailled in the Players Guide. 4)<b>Once per turn</b>, the character may convert a number of dice equal to her Essence into automatic successes to any Perception, Intelligence or Wits roll. |
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+ | == Comments == | ||
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+ | Take a look at [[LunarShapeshifting/BillGarrett]] if you are interested. It's different from this, but this is interesting enough. -- [[BillGarrett]] |
Revision as of 08:07, 5 April 2010
by DualMegami
These are subject to change in the near future. Some of my players have complained of game imbalance, so I'm working on that. Stay tuned.
In the first Age, the Beastman transformations, were used as tools to give the Lunar an edge. They were not stressed, not entirely seen as necessary. After the No Moons altered the Essences of the Lunars, they affixed a Beastman Transformation to each of the Castes, giving them all an unique advantage that is considered a Natural Form. This does not mean that a No Moon cannot use the Full Moon transformation, it is simply at a higher cost.
Eclipses and Moonshadows are capable of learning this charm, however its effects for them are very limited. It costs them 20 XP (as a normal Eclipse-learned charm is) and ALWAYS costs them twice the non-favored mote costs (20 motes, 2 willpower) and ALWAYS lasts only a scene. They must also first learn Finding the Spirit's Shape (also at the rate of 20 XP), however this charm does nothing for them, since shapechanging is not in the nature of Solars. It gives them the benefit of +1 to their attributes for the number of times they've purchased it, and the automatic success converter, and that is all. (In other words, not hardly worth it)
- Deadly Beastman Transformation
Cost: 5 motes if Full Moon, 10 motes, 1 wp if not.
Duration: Indefinite if Full Moon, Scene if not.
Type: Reflexive
Minimum Strength: 2
Minimum Essence:1
Prerequisite: Finding the Spirit's Shape
As with the previous DBT, this charm causes the character to shift and change into a terrible monstrous beastman. Rather than selecting gifts, Deadly Beastman Transformation does the following: 1)DBT adds +1 to Strength Dexterity and Stamina for every time it is purchased. If he wishes to increase this when he increases Essence, he must purchase the charm again at the rate of 9 experience points, to a maximum of his Essence. 2)the Character soaks Lethal damage with his full Stamina. 3)The Character's barehanded attacks always do lethal damage and have the following statistics: +2 speed, +1accuracy, +0 Lethal, +1 Defense and can be used to parry lethal damage. (Haven't made power combat stats, sorry) These statistics also apply to ANY unarmed attack, bites, claws, talons, beaks, etc. These statistics can be improved with the charms featured in E:tL. 4)Once per turn, the character may convert a number of dice equal to his Essence into automatic successes to any Strength, Dex or Stamina roll--including damage.
- Majestic Beastman Transformation
Cost: 5 motes if Changing Moon, 10 motes, 1 wp if not.
Duration:
Indefinite if Changing Moon, Scene if not.
Type: Reflexive
Minimum Charisma: 2
Minimum Essence:1
Prerequisite: Finding the Spirit's Shape
Majestic Beastman Transformation may make the character fearsome, but does not necessarily make him huge or deadly. Rather than selecting gifts, Majestic Beastman Transformation does the following: 1)MBT adds +1 to Charisma Manipulation and Appearance for every time it is purchased. If he wishes to increase this when he increases Essence, he must purchase the charm again at the rate of 9 experience points, to a maximum of his Essence. Because she will have an Appearance at
supernatural levels that WILL attract the attention of mortals, or scare them away, she may reflexively spend a mote to revert to her human-form appearance. 2)Her personality is great and emanates a commanding presence that demands respect and awe--Mortals who attempt to disagree with her, stand against her or disobey her orders must make a willpower roll at base difficulty equal to her Essence. Exalts who wish to disobey her must make a Willpower roll at difficulty 2. 3)The sly, cunning madness of Luna fills her, and her deceptions are thicker and murkier than that of mere mortals. Add her Essence to the base difficulty of any rolls to see through her deceptions. 4))Once per turn, the character convert a number of dice equal to her Essence into automatic successes to any Charisma, Manipulation or Appearance roll.
- Wise Beastman Transformation
Cost: 5 motes if No Moon, 10 motes, 1 wp if not.
Duration: Indefinite if No Moon, Scene if not.
Type: Reflexive
Minimum Intelligence: 2
Minimum Essence:1
Prerequisite: Finding the Spirit's Shape
Wise Beastman transformation is the most subtle of the three. If there is any outward physical change, it is entirely up to the player. Rather than selecting gifts, Wise Beastman Transformation does the following: 1)WBT adds +1 to Perception Intelligence and Wits for every time it is
purchased. If he wishes to increase this when he increases Essence, he must purchase the charm again at the rate of 9 experience points, to a maximum of his Essence 2)She can never be ambushed while in WBT, in addition WBT adds +3 dice to all Awareness rolls, regardless of sense involved. 3)Anything the character percieves, she can recall perfectly, as per the effects of the Eidetic Recall merit detailled in the Players Guide. 4)Once per turn, the character may convert a number of dice equal to her Essence into automatic successes to any Perception, Intelligence or Wits roll.
Comments
Take a look at LunarShapeshifting/BillGarrett if you are interested. It's different from this, but this is interesting enough. -- BillGarrett