Difference between revisions of "Lance/DBRy"
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− | Artifact [XXXB.] - Reaver Daiklave/Dire Lance, Collar of Cleansing Light, Reinforced Breastplate, Hearthstone Bracers | + | Artifact [XXXB.] - Reaver Daiklave[[/Dire]] Lance, Collar of Cleansing Light, Reinforced Breastplate, Hearthstone Bracers |
− | Manse [XXX..] - Gem of Grace (+2 to Manip/Cha Rolls), Gem of Surface Thoughts, Jewel of Youthful Suppleness (+2 to Athletics rolls, or Larceny [Escaping Ropes} | + | Manse [XXX..] - Gem of Grace (+2 to Manip[[/Cha]] Rolls), Gem of Surface Thoughts, Jewel of Youthful Suppleness (+2 to Athletics rolls, or Larceny [Escaping Ropes} |
Connections [XX...] | Connections [XX...] | ||
Breeding [XXX..] | Breeding [XXX..] |
Revision as of 09:04, 3 April 2010
Name: Gemstone Dolphin of the Bounteous Tsunami Concept: Daiklave+KNEE! Player: Lance Motivation: Kill evildoers! By 'Evildoers', mean, 'Dragon-Blooded and bandits', as well as anyone who abuses loopholes Caste: Dawn Anima: (=Attributes=) (Physical) (Social) (Mental) Strength [XX...] Charisma [XX...] Perception [XX...] Dexterity [XXXX.] Manipulation [XXX..] Intelligence [XXX..] Stamina [X....] Appearance [XXXXX] Wits [XXXX.] (=Abilities=)
(Air) (Earth) (Fire) Linguistics [X....] Integrity [.....] *Athletics [XXX..] Lore [XX...] Resistance [X....] *Dodge [.....] Occult [.....] War [.....] *Melee [XXX..] Thrown [.....] Craft [.....] *Presence [XXX..] *Stealth [XX...] Awareness [X....] *Socialize [XXX..]
(Water) (Wood) (Specialties) Bureaucracy [X....] Archery [.....] Investigation [X....] Medicine [.....] 10 SP remaining unspent Martial Arts [.....] Ride [.....] Requirements Unmet: Ride 1, War 1, Archery 1, Martial Arts 1 *Larceny [X....] *Performance [XX...] Sail [.....] Survival [X....]
Languages: Whatever everyone else has! (*cough*)
(=Backgrounds=) Artifact [XXXB.] - Reaver Daiklave/Dire Lance, Collar of Cleansing Light, Reinforced Breastplate, Hearthstone Bracers Manse [XXX..] - Gem of Grace (+2 to Manip/Cha Rolls), Gem of Surface Thoughts, Jewel of Youthful Suppleness (+2 to Athletics rolls, or Larceny [Escaping Ropes} Connections [XX...] Breeding [XXX..] Resources [XBB..] Reputation [BB...] Retainers [BB...] (=Virtues=)
Valor [XX...] Temperance [XX...] Compassion [XX...] Conviction [XXX..]
Condition: (=Attacks=) Essence [XX........] Orichalcum Daiklave: spd, acc, dam, rate, range Willpower [XXXXXX....] Name: spd, acc, dam, PV, rate Limit [.........!] Name: spd, acc, dam, PV, rate DV: , Soak: , Join: , MDV:
Health Levels: Personal Ess 12/12 -0: [ ] Periph Ess 29/29 -1: [ ] [ ] [ ] Committed Pers/ Periph -2: [ ] [ ] [ ] [ ] -4: [ ] Incap[ ]
(=Charms=)
* Stealth: Distracting Breeze Meditation (1m/2 successes, Simple, Combo-OK, 1 scene)
Gain 2 successes against a target for each mote spent on a stealth roll. You can't stack successes on a target.
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* Melee: First Excellency, Essence Overwhelming( 1m/2 dice, Reflexive, Instant, combo-OK)
+2 Dice for a melee attack, or +1 to Melee DV
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* Dragon-Graced Weapon (1m, Supplemental, Combo-OK)
Fire: On a hit, can add 4L damage to the damage pool and set them on fire.
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* Glowing Coal Radiance (2m, Simple, Compulsion, Obvious)
Must make a 1-success willpower check to attack DB; if made, next action suffers a dice penalty of my presence.
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* Presence: First Excellency, Essence Overwhelming (1m/2 dice, Reflexive, Instant, Combo-OK)
+2 dice/mote
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* First Socialize Excellency (1m/2 dice, Reflexive, Instant, combo-ok)
Same as before ---
* Warm-Faced Seduction Style (1m, Combo-OK, Emotion, Social (Seduction Only))
Double Socialize or Add 5 (Whichever is less) during a seduction attempt; target gets +2 MDV if Attraction Incompatible.
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Intimacies:
Merits:
Flaws:
Backgrounds:
Equipment:
BP Record 8 BP: Artifact 3->4, Resourcs 1->3, Reputation 0->2, Retainers 0->2