Difference between revisions of "Ketrus/Sashimi"
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Revision as of 08:07, 5 April 2010
WORK IN PROGRESS!
Description
Character Sheet
Name: Concept: Player: Motivation: Caste: Anima:
(=Attributes=) (Physical) (Social) (Mental) Strength [XXXX.] Charisma [XXX..] Perception [XXXX.] Dexterity [XXXX.] Manipulation [X....] Intelligence [X....] Stamina [XXX..] Appearance [XXX..] Wits [XXXX.]
(=Abilities=) 6 (Dawn) (Zenith) (Twilight) .Archery [.....] Integrity [XXX..] Craft [.....] .Martial Arts [XXXXX] Perform [X....] Investigation [.....] .Melee [X....] Presence [XXX..] .Lore [X....] .Thrown [X....] .Resistance [XXXXX] Medicine [.....] .War [X....] .Survival [XXXXX] Occult [.....]
(Night) (Eclipse) (Specialties) .Athletics [XXX..] Bureaucracy [.....] Martial Arts: Awareness [.....] .Linguistics [X....] Dodge [X....] Ride [.....] Larceny [.....] Sail [.....] Stealth [.....] Socialize [.....] Languages:
(=Backgrounds=) 2 (=Virtues=) 3 Artifact [X....] Compassion [X....] Temperance [X....] Artifact [X....] Conviction [XXX..] Valor [XXXXX] Artifact [XX...] Virtue Flaw: Familiar [XXX..] Condition: Followers [XX...] (=Attacks=) Essence [XX........] Name: spd, acc, dam, rate, range Willpower [XXXXXXXX..] Name: spd, acc, dam, PV, rate Limit [.........!] Name: spd, acc, dam, PV, rate DV: , Soak: , Join: , MDV:
Health Levels: Personal Ess / -0: [ ] Periph Ess / -1: [ ] [ ] Committed Pers/ Periph -2: [ ] [ ] -4: [ ] Incap[ ]
(=Charms=) (Lore) Essence-Lending Method (3m+3m/3m, inst, simp) +8
Power-Awarding Prana (15m1w, special, simp) +8
Immanent Solar Glory (Permanent) +8
(Martial Arts) Fists of Iron Technique (1m, inst, supp) +1 acc, +2L unarmed, can parry lethal, ComboOK Sledgehammer Fist Punch (3m, inst, supp) Double raw damage vs. inanimate, ComboOK, Obvious Dragon Coil Technique (3m, until next action, ref) Lethal clinch, +Ess pool, dam, ComboOK, no EA in combo Solar Hero Form (6m, scene, simp) Lethal parry, 1 mote=double extra succ for damage, Form, Obv Heaven Thunder Hammer (3m, inst, supp) Throws enemy back (raw damage) yards, Combo-OK (Resistance) Ox-Body Technique (Permanent) -1, -2, -2 Health Levels Body-Mending Meditation (10m, day, supp) Sta+Res=+WoundMendingCare, or 10x natural healing, Combo-OK Durability of Oak Meditation (3m, inst, ref) Hardness 8 vs. one attack, Combo-OK Iron-Skin Concentration (2m, inst, ref) Stam+Res vs. Attacker's Ess, succ=ignore damage, fail=+4/8/8, Combo-OK, Obv (Survival) Friendship With Animals Approach (3m, scene, ref) Natural animals don't attack, can communicate, ComboOK Bestial Traits Technique (10m2w, week, simp) +8 5 hours=1 week of training, pg210, Obvious, Touch, Training
(Spells) Name (cost, duration, circle) Description
(Combos) Name (cost) Description
Intimacies:
Merits:
Flaws:
Backgrounds:
Equipment: