Difference between revisions of "JesseLowe/BlackCompany"
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== Comments == | == Comments == | ||
− | I'm a huge fan of the Black Company, so I like a lot of this stuff. However, No Stunting seems rather silly to me. While it certainly isn't Wuxia-esque jumping about, most of Raven's actions, Croaker's generalship, and the like are really good stunts. Good descriptions should always give stunt die bonuses...and given the setting, I would also argue that underhanded plots, cheap shots, really clever ideas gone horrible wrong, and desperate bravery should all qualify for stunt dice. - | + | I'm a huge fan of the Black Company, so I like a lot of this stuff. However, No Stunting seems rather silly to me. While it certainly isn't Wuxia-esque jumping about, most of Raven's actions, Croaker's generalship, and the like are really good stunts. Good descriptions should always give stunt die bonuses...and given the setting, I would also argue that underhanded plots, cheap shots, really clever ideas gone horrible wrong, and desperate bravery should all qualify for stunt dice. -LeSquide |
Black Company is a great series and i like the idea of Company-esqe rules, but what about being Taken? -[[Paladinltd]] | Black Company is a great series and i like the idea of Company-esqe rules, but what about being Taken? -[[Paladinltd]] | ||
− | Easiest way would be to treat Taken as Abyssal, making them the exception to the no exalts rule. Alternatively, some sort of super-Benediction gift. - | + | Easiest way would be to treat Taken as Abyssal, making them the exception to the no exalts rule. Alternatively, some sort of super-Benediction gift. - TonyC |
− | :: I think the Taken should just be built with really high essence, big essence pools, and then allowed to have just about any spell they want as a persistant effect. If they have a particular schtick, maybe some charms along those lines. I wouldn't peg them as abyssal, myself...Lady 'remaking' the Limper seems to almost the definition of what happens to an Akuma. - | + | :: I think the Taken should just be built with really high essence, big essence pools, and then allowed to have just about any spell they want as a persistant effect. If they have a particular schtick, maybe some charms along those lines. I wouldn't peg them as abyssal, myself...Lady 'remaking' the Limper seems to almost the definition of what happens to an Akuma. -LeSquide |
Now this would rock...sorry. Personally, I'd do Taken as having charms. (The Dominator seemed to have LOTS of ox-body...). Also the dream stuff and memory re-weaving charms seem apropriate. I'd also allow stunting, although, I agree, the stunting style is, well different. More, gritty. It's hard to pin, but I think it's there, IMHO. | Now this would rock...sorry. Personally, I'd do Taken as having charms. (The Dominator seemed to have LOTS of ox-body...). Also the dream stuff and memory re-weaving charms seem apropriate. I'd also allow stunting, although, I agree, the stunting style is, well different. More, gritty. It's hard to pin, but I think it's there, IMHO. | ||
− | Now I'm imagining mortals in the Realm army having a sort of similar feel.... -- | + | Now I'm imagining mortals in the Realm army having a sort of similar feel.... --FlowsLikeBits |
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Revision as of 19:53, 10 March 2005
The Black Company books are a source of inspiration for Exalted. As it happens, I think the Exalted rules would also do pretty well modeling the world of the Black Company.
Some General Notes
- No Exalts, no Dragon Kings, no Rakshas. Every PC starts off as a bog-standard mortal. (Different character creation method, though.)
- Not a lot of spirits, either, though ghosts are probably present. Some gods; no little gods.
- Essence is important.
- Generally, people use the mortal rules for everything. No stunting for anybody.
- Sorcery, Necromancy, Thaumaturgy, and Astrology are all available, but access is dependent on Essence.
- Power Combat is the default.
- Charms are generally unavailable. (Exception: Sorcery and Necromancy Charms, but those might as well be folded into th spellcasting process.)
- Merits and Flaws are available.
Comments
I'm a huge fan of the Black Company, so I like a lot of this stuff. However, No Stunting seems rather silly to me. While it certainly isn't Wuxia-esque jumping about, most of Raven's actions, Croaker's generalship, and the like are really good stunts. Good descriptions should always give stunt die bonuses...and given the setting, I would also argue that underhanded plots, cheap shots, really clever ideas gone horrible wrong, and desperate bravery should all qualify for stunt dice. -LeSquide
Black Company is a great series and i like the idea of Company-esqe rules, but what about being Taken? -Paladinltd
Easiest way would be to treat Taken as Abyssal, making them the exception to the no exalts rule. Alternatively, some sort of super-Benediction gift. - TonyC
- I think the Taken should just be built with really high essence, big essence pools, and then allowed to have just about any spell they want as a persistant effect. If they have a particular schtick, maybe some charms along those lines. I wouldn't peg them as abyssal, myself...Lady 'remaking' the Limper seems to almost the definition of what happens to an Akuma. -LeSquide
Now this would rock...sorry. Personally, I'd do Taken as having charms. (The Dominator seemed to have LOTS of ox-body...). Also the dream stuff and memory re-weaving charms seem apropriate. I'd also allow stunting, although, I agree, the stunting style is, well different. More, gritty. It's hard to pin, but I think it's there, IMHO. Now I'm imagining mortals in the Realm army having a sort of similar feel.... --FlowsLikeBits