Difference between revisions of "Hearthstones/DeathBySurfeit"
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− | <b><i>Heaven's Reach</b></i> by DeathBySurfeit | + | <b><i>Heaven's Reach</b></i> by [[DeathBySurfeit]] |
<b>Solar Aspect, Manse •</b> | <b>Solar Aspect, Manse •</b> | ||
<b>Trigger: Willpower</b> | <b>Trigger: Willpower</b> | ||
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This star-shaped gem is a lustrous yellow-white, with veins of red growth interceding throughout. When its bearer spends a point of Willpower, the stone shines with brilliant radiance - although not technically sunlight, it is as bright as the noonday sun itself, and can be clearly seen from any point with direct line of sight to it. Heaven's Tip, so empowered, can shine this way for a full scene before subsiding, although the bearer can cancel its effects beforehand. | This star-shaped gem is a lustrous yellow-white, with veins of red growth interceding throughout. When its bearer spends a point of Willpower, the stone shines with brilliant radiance - although not technically sunlight, it is as bright as the noonday sun itself, and can be clearly seen from any point with direct line of sight to it. Heaven's Tip, so empowered, can shine this way for a full scene before subsiding, although the bearer can cancel its effects beforehand. | ||
− | <b><i>Prodigy Orb</b></i> by DeathBySurfeit | + | <b><i>Prodigy Orb</b></i> by [[DeathBySurfeit]] |
<b>Solar Aspect, Manse •••••</b> | <b>Solar Aspect, Manse •••••</b> | ||
<b>Trigger:</b> Passive / Anima+Willpower. | <b>Trigger:</b> Passive / Anima+Willpower. | ||
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This otherwise perfectly transparent sphere of crystal bends the light passing through it in strange ways, conjuring idealised views of what lies beyond; should its bearer's anima flare, a myriad of reflected strands of light erupt from the gem in a phantasmal haze of coloured radiance. When set into a hearthstone socket, the Prodigy Orb grants its bearer a natural affinity for all things - complex legal documentation, shipbuilding and occult symbology all seem as natural and effortless as breathing. With age, this natural finesse improves further to unparalleled excellence in all fields. The bearer of this Hearthstone may always opt to roll Attribute + Essence in place of Attribute + Ability for all Ability rolls. If the bearer's anima banner is manifest, they may spend a point of Willpower to count all the Essence dice rolled this way as automatic successes. | This otherwise perfectly transparent sphere of crystal bends the light passing through it in strange ways, conjuring idealised views of what lies beyond; should its bearer's anima flare, a myriad of reflected strands of light erupt from the gem in a phantasmal haze of coloured radiance. When set into a hearthstone socket, the Prodigy Orb grants its bearer a natural affinity for all things - complex legal documentation, shipbuilding and occult symbology all seem as natural and effortless as breathing. With age, this natural finesse improves further to unparalleled excellence in all fields. The bearer of this Hearthstone may always opt to roll Attribute + Essence in place of Attribute + Ability for all Ability rolls. If the bearer's anima banner is manifest, they may spend a point of Willpower to count all the Essence dice rolled this way as automatic successes. | ||
− | <b><i>Tail-Devouring Icon</b></i> by DeathBySurfeit | + | <b><i>Tail-Devouring Icon</b></i> by [[DeathBySurfeit]] |
<b>Sidereal Aspect, Manse •••••</b> | <b>Sidereal Aspect, Manse •••••</b> | ||
<b>Trigger:</b> Concentration | <b>Trigger:</b> Concentration |
Revision as of 09:03, 3 April 2010
Heaven's Reach</b> by DeathBySurfeit
<b>Solar Aspect, Manse • Trigger: Willpower
This star-shaped gem is a lustrous yellow-white, with veins of red growth interceding throughout. When its bearer spends a point of Willpower, the stone shines with brilliant radiance - although not technically sunlight, it is as bright as the noonday sun itself, and can be clearly seen from any point with direct line of sight to it. Heaven's Tip, so empowered, can shine this way for a full scene before subsiding, although the bearer can cancel its effects beforehand.
Prodigy Orb</b> by DeathBySurfeit
<b>Solar Aspect, Manse ••••• Trigger: Passive / Anima+Willpower.
This otherwise perfectly transparent sphere of crystal bends the light passing through it in strange ways, conjuring idealised views of what lies beyond; should its bearer's anima flare, a myriad of reflected strands of light erupt from the gem in a phantasmal haze of coloured radiance. When set into a hearthstone socket, the Prodigy Orb grants its bearer a natural affinity for all things - complex legal documentation, shipbuilding and occult symbology all seem as natural and effortless as breathing. With age, this natural finesse improves further to unparalleled excellence in all fields. The bearer of this Hearthstone may always opt to roll Attribute + Essence in place of Attribute + Ability for all Ability rolls. If the bearer's anima banner is manifest, they may spend a point of Willpower to count all the Essence dice rolled this way as automatic successes.
Tail-Devouring Icon</b> by DeathBySurfeit
<b>Sidereal Aspect, Manse ••••• Trigger: Concentration
This deep blue, highly polished gem seems to have myriad lighter strands woven through its heart, yet this isn't the extent of its eccentric nature - careful inspection of the reflective surface will reveal that it glistens continually and uniformly regardless of the light that surrounds it. The Tail-Devouring Icon harks after the perfect self-contained nature of a circle; upon activation (a DV-1 miscellaneous action), it turns the woven strands of fate away from the character and in upon themselves, leaving its bearer Elsewhere. As light stretches across the forming sphere before unravelling back into conformity, no mark of the character's presence, nor means of reaching him or her, remains. They are stuck thereafter in limbo, thinking and moving around in nospace - nothing is found, nowhere is traversed and no harm comes to them until the stone is reactivated. The only thing that affects them is their own actions, and whatever mighty force has the power to reach Elsewhere. Upon reactivation, the character reemerges in a tangle of shape of colour to stand exactly where they were before, although an according amount of time has passed.