Difference between revisions of "FrivYeti/EnliUnderConstruction"

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[[FrivYeti/Enlightened | Back to The Enlightened]]
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[[FrivYeti/Enlightened|Back to The Enlightened]] <br>
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[[FrivYeti/EnliSavants|Back to Savants]] <br>
 
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This Understanding enables a character to construct Artifacts. After purchasing this Understanding, all Artifact construction rules may now be used by the character. In addition, the character must choose a single Defect. This is a single situation under which her Artifact do not function, or can be stopped, and it may be as broad or as narrow as the player wishes. For example, the Sage Lykor's artifacts cannot function if they are touching red objects, as the colour interferes with their light crystals. The Great Kordinsky's many warwalkers will not function if their bearers are not good of heart (Compassion 3+). More disturbingly, Elias of Treas's artifacts can only be used if their would-be wielder has killed a human in the last month, and Hagrave Bloodaxe's creations will not function at all in the hands of anyone except pureblood Easterners. These can be simply flavour, or they can be highly restrictive, but the character must use the same Defect for all artifacts they create.
 
This Understanding enables a character to construct Artifacts. After purchasing this Understanding, all Artifact construction rules may now be used by the character. In addition, the character must choose a single Defect. This is a single situation under which her Artifact do not function, or can be stopped, and it may be as broad or as narrow as the player wishes. For example, the Sage Lykor's artifacts cannot function if they are touching red objects, as the colour interferes with their light crystals. The Great Kordinsky's many warwalkers will not function if their bearers are not good of heart (Compassion 3+). More disturbingly, Elias of Treas's artifacts can only be used if their would-be wielder has killed a human in the last month, and Hagrave Bloodaxe's creations will not function at all in the hands of anyone except pureblood Easterners. These can be simply flavour, or they can be highly restrictive, but the character must use the same Defect for all artifacts they create.
  
<b><i>Constructive Chameleon</b></i>
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<b><i>Natural Genius</b></i>
  Requirements: Any Crafts at 3, Lore 3, Occult 3, Kismet 2
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  Requirements: Any Crafts at 3, Kismet 2
 
  Prerequisites: Savant's Soul
 
  Prerequisites: Savant's Soul
A skilled savant can research anyone's work. This Understanding allows the character to research Artifacts of a rating up to the lowest of (her Kismet +1), (her Crafts +1), (her Lore +1), or (her Occult +1) instead of the usual limit. In addition, she may choose to replicate the innate Defect of the artifact rather than placing her own mark on it.
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Savants sometimes find that they are noticeably better at working the occult principles of their creations than they are at anything else. The character chooses a single specialty, such as Close Combat Weapons, Airships, Furniture, or Lightning-Powered-Devices. The character gains a number of automatic successes equal to her Kismet halved (round up) on each roll made to construct such devices. This Understanding may be purchased once per dot of Kismet that the character possesses; each time, she chooses a new specialty.
  
 
<b><i>Breadth of Understanding</b></i>
 
<b><i>Breadth of Understanding</b></i>
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  Prerequisites: Savant's Soul
 
  Prerequisites: Savant's Soul
 
Some characters find new and innovative ways to succeed. When this Understanding is purchased, the character may immediately create two new Defects for herself. She may apply any one, many, or all of her Defects to a given Artifact, but she must Research or Design it again if changing Defects. The character may purchase additional Defects at a cost of 2 XP apiece.
 
Some characters find new and innovative ways to succeed. When this Understanding is purchased, the character may immediately create two new Defects for herself. She may apply any one, many, or all of her Defects to a given Artifact, but she must Research or Design it again if changing Defects. The character may purchase additional Defects at a cost of 2 XP apiece.
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<b><i>The Many Are As One</b></i>
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Requirements: Any Crafts at 5, Kismet 5
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Prerequisites: Genius At Work
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The true masters of artificery care not what complexity their artifact is. This Understanding permanently enhances any roll to construct any types of artifacts that the character has purchased Natural Genius for. The character reduces external penalties to create those artifacts by half her Kismet (rounded up), to a minimum of 0.

Latest revision as of 19:27, 8 June 2010

Back to The Enlightened
Back to Savants


CONSTRUCTION UNDERSTANDINGS: THE POWER OF ARTIFICE

Savant's Soul</b>

Requirements: Any Crafts at 2, Kismet 1
Prerequisites: None

This Understanding enables a character to construct Artifacts. After purchasing this Understanding, all Artifact construction rules may now be used by the character. In addition, the character must choose a single Defect. This is a single situation under which her Artifact do not function, or can be stopped, and it may be as broad or as narrow as the player wishes. For example, the Sage Lykor's artifacts cannot function if they are touching red objects, as the colour interferes with their light crystals. The Great Kordinsky's many warwalkers will not function if their bearers are not good of heart (Compassion 3+). More disturbingly, Elias of Treas's artifacts can only be used if their would-be wielder has killed a human in the last month, and Hagrave Bloodaxe's creations will not function at all in the hands of anyone except pureblood Easterners. These can be simply flavour, or they can be highly restrictive, but the character must use the same Defect for all artifacts they create.

<b>Natural Genius</b>

Requirements: Any Crafts at 3, Kismet 2
Prerequisites: Savant's Soul

Savants sometimes find that they are noticeably better at working the occult principles of their creations than they are at anything else. The character chooses a single specialty, such as Close Combat Weapons, Airships, Furniture, or Lightning-Powered-Devices. The character gains a number of automatic successes equal to her Kismet halved (round up) on each roll made to construct such devices. This Understanding may be purchased once per dot of Kismet that the character possesses; each time, she chooses a new specialty.

<b>Breadth of Understanding</b>

Requirements: Any Crafts at 3, Kismet 3
Prerequisites: Savant's Soul

Some characters find new and innovative ways to succeed. When this Understanding is purchased, the character may immediately create two new Defects for herself. She may apply any one, many, or all of her Defects to a given Artifact, but she must Research or Design it again if changing Defects. The character may purchase additional Defects at a cost of 2 XP apiece.

<b>The Many Are As One</b>

Requirements: Any Crafts at 5, Kismet 5
Prerequisites: Genius At Work

The true masters of artificery care not what complexity their artifact is. This Understanding permanently enhances any roll to construct any types of artifacts that the character has purchased Natural Genius for. The character reduces external penalties to create those artifacts by half her Kismet (rounded up), to a minimum of 0.