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There are a number of restrictions to this Charm. First, the character cannot train a unit whose Magnitude is greater than her Essence. Secondly, the character's (Ability + Specialty being trained) must be greater than the unit's (Ability + Specialty being trained); the character does not, however, need to actually possess the Specialty in question. Third, the character cannot train units whose members already possess three Specialties. Finally, the character must spend at least one hour each day, for the full week of the Charm's duration, training the unit. When this time is done, the unit will automatically learn the chosen Specialty, following the normal rules for Training Charms. Characters may activate this Charm repeatedly to train multiple units, provided that they can find the time. | There are a number of restrictions to this Charm. First, the character cannot train a unit whose Magnitude is greater than her Essence. Secondly, the character's (Ability + Specialty being trained) must be greater than the unit's (Ability + Specialty being trained); the character does not, however, need to actually possess the Specialty in question. Third, the character cannot train units whose members already possess three Specialties. Finally, the character must spend at least one hour each day, for the full week of the Charm's duration, training the unit. When this time is done, the unit will automatically learn the chosen Specialty, following the normal rules for Training Charms. Characters may activate this Charm repeatedly to train multiple units, provided that they can find the time. | ||
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+ | <b><i>Opening The Third Eye</i></b> | ||
+ | <b>Cost:</b> 15 motes, 1 Willpower | ||
+ | <b>Minimums:</b> Martial Arts 5, Essence 4 | ||
+ | <b>Type:</b> Simple | ||
+ | <b>Keywords:</b> Training, Enlightening | ||
+ | <b>Duration:</b> One Week | ||
+ | <b>Prerequisite Charms:</b> Terrestrial Martial Arts Reinforcement, Any complete Terrestrial Martial Art | ||
+ | Through this rare and unusual Charm, the character bypasses the normal restrictions on their subordinates, training a mortal to reach for her own Essence and come closer to the Dragons. The character must choose a mortal with Martial Arts 3 and Willpower 5 or higher. Over the course of a week of intensive training, the mortal prepares herself for enlightenment; the mortal must spend 8 hours each day training, and the Dragon-Blood must spend at least one hour each day supervising. At the end of this time, the mortal loses a dot of permanent Willpower. In exchange, her Essence pool activates, giving her the Awakened Essence merit; she gains access to (Essence x3) motes at all times, and may spend 1 Willpower to gain access to the rest of her motes for a scene. She may also learn Terrestrial Martial Arts, and (if she gains enough Occult and Essence) Sorcery. | ||
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+ | A variant of this Charm exists which requires Occult 5 instead of Martial Arts 5, Terrestrial Occult Reinforcement instead of Martial Arts, and Terrestrial Circle Sorcery, two spells, and a Master Degree of a thaumaturgical Art instead of the Terrestrial Martial Art requirement. The mortal requires Occult 3 instead of Martial Arts 3. |
Latest revision as of 19:16, 8 June 2010
Back to Charms
Training Charms
Forging (Dragon)'s Talon
Cost: 8 motes, 1 Willpower Minimums: (Ability) 5, Essence 3 Type: Simple Keywords: Training, Obvious Duration: One Week Prerequisite Charms: Terrestrial (Ability) Reinforcement
The Dragon-Blooded once served as the lieutenants of Creation, and theirs was the job of assigning mortals to specific tasks. Though the Dynasts now rule creation, they still assign mortals, and there are times when no one is available who can undertake certain jobs. At those times, the Dragon-Blooded simply make such people.
This is a cluster of five Charms, one for each element. Forging Mela's Talon requires Lore, Forging Pasiap's Talon requires War, Forging Hesiesh's Talon requires Presence, Forging Danaa'ds Talon requires Bureaucracy, and Forging Sextes Jylis's Talon requires Performance. The character gains the ability to train social or military units in Specialties of all Abilities of the chosen Charm's element.
There are a number of restrictions to this Charm. First, the character cannot train a unit whose Magnitude is greater than her Essence. Secondly, the character's (Ability + Specialty being trained) must be greater than the unit's (Ability + Specialty being trained); the character does not, however, need to actually possess the Specialty in question. Third, the character cannot train units whose members already possess three Specialties. Finally, the character must spend at least one hour each day, for the full week of the Charm's duration, training the unit. When this time is done, the unit will automatically learn the chosen Specialty, following the normal rules for Training Charms. Characters may activate this Charm repeatedly to train multiple units, provided that they can find the time.
Opening The Third Eye
Cost: 15 motes, 1 Willpower Minimums: Martial Arts 5, Essence 4 Type: Simple Keywords: Training, Enlightening Duration: One Week Prerequisite Charms: Terrestrial Martial Arts Reinforcement, Any complete Terrestrial Martial Art
Through this rare and unusual Charm, the character bypasses the normal restrictions on their subordinates, training a mortal to reach for her own Essence and come closer to the Dragons. The character must choose a mortal with Martial Arts 3 and Willpower 5 or higher. Over the course of a week of intensive training, the mortal prepares herself for enlightenment; the mortal must spend 8 hours each day training, and the Dragon-Blood must spend at least one hour each day supervising. At the end of this time, the mortal loses a dot of permanent Willpower. In exchange, her Essence pool activates, giving her the Awakened Essence merit; she gains access to (Essence x3) motes at all times, and may spend 1 Willpower to gain access to the rest of her motes for a scene. She may also learn Terrestrial Martial Arts, and (if she gains enough Occult and Essence) Sorcery.
A variant of this Charm exists which requires Occult 5 instead of Martial Arts 5, Terrestrial Occult Reinforcement instead of Martial Arts, and Terrestrial Circle Sorcery, two spells, and a Master Degree of a thaumaturgical Art instead of the Terrestrial Martial Art requirement. The mortal requires Occult 3 instead of Martial Arts 3.