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Revision as of 19:48, 8 June 2010
Back to Power Ceiling
Fair Folk
The twisted creations of the Wyld, the Fair Folk seek to enjoy Creation or to destroy it - either way, their actions tend to be unhealthy for the unfortunate mortals trapped in their machinations. A rare few seek to protect the world, but even they tend towards the bizarre and unknowable.
General Revisions
- Fair Folk are ageless, but the stasis of Creation has a way of getting into their natures. Like elementals, a Fair Folk's experience ratings are limited by their Essence rating. Fair Folk are limited to [Essence x250] XP, and must raise their Essence ratings to gain more experience.
- No Fair Folk may have an Essence rating more than double her Heart rating. This means that non-heroic commoners are limited to Essence 2, while nobles can manage Essence 6-8. Only the Unshaped can surpass this, reaching a potential Essence 10. Note that Fair Folk absolutely do not require maximum Essence to raise their Heart, and many Unshaped are far lower than their potential.
- Fair Folk commoners pay Current Rating x10 to increase their Essence, and buy Charms at 10 XP each. If a commoner becomes a noble, recalculate their experience totals for this things as though they had been nobles the entire time to determine maximum XP, but do not refund spent XP (for example, a commoner with Essence 4 and 4 Charms purchased has spent 90 XP, but counts as though she had spent 64 XP).
- Gossamer objects designed after artifacts count as one level lower than their actual level when determining how many a Fair Folk can wear using the system's revised maximum artifact rules.
Charm Revisions
All Charm revisions will wait until the release of Graceful Wicked Masques.