Difference between revisions of "FrivYeti/IvoryUnityStyle"
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== Ivory Unity Of Aspects Style == | == Ivory Unity Of Aspects Style == | ||
− | * back to FrivYeti. | + | * back to [[FrivYeti]]. |
− | * back to MartialArts. | + | * back to [[MartialArts]]. |
− | * back to SiderealMartialArts. | + | * back to [[SiderealMartialArts]]. |
=== Background === | === Background === |
Revision as of 09:03, 3 April 2010
Contents
Ivory Unity Of Aspects Style
- back to FrivYeti.
- back to MartialArts.
- back to SiderealMartialArts.
Background
The Ivory Unity Style was developed early in the First Age, as the Sidereals walked amongst the far reaches of Creation and marveled at its many wonders. Some among them set out to duplicate, if only in some small way, the amazing things that they had seen, and their efforts eventually led them to the development of the Ivory Unity Style.
Some rumours state that the elemental underpinnings of the style were used as the baselines from which the Five Glorious Dragon Paths were developed. If this is so, those styles advanced greatly from this one.
Form Weapons
The Ivory Unity Style treats attacks made with wind-fire wheels, and their artifact equivalents, as unarmed attacks; the perfect circle of such a weapon emphasizes the perfect unity of Creation's many aspects. It cannot be used in armour.
In addition, practicioners of the Ivory Unit Style must themselves be skilled creators. The character must possess at least one Crafts at 2, and all of the baseline Charms use their respective Crafts as a modifying factor.
Student Charms
The Student Sutra Of Creation: Once there was a maiden...
Calling The Air's Blessing</b>
<b>Cost:7 motes, Mins: Martial Arts 5, Essence 5, Type: Reflexive Keywords: Combo-OK, Elemental, Obvious Duration: One Scene Prerequisite Charms: None
...who stepped beyond the edge of the world.
The character reaches out to the winds, gathering them around her, and walks along their revealed pathways. For the duration of this Charm, the character is surrounded by light winds. These winds apply a -1 external penalty to all ranged attack rolls against the character, and adds her Crafts (Air) rating to all of her Move, Dash, and Jump ratings; she also does not suffer from falling damage.
Inheriting The Earth's Power</b>
<b>Cost:7 motes, Mins: Martial Arts 5, Essence 5, Type: Reflexive Keywords: Combo-OK, Elemental, Obvious Duration: One Scene Prerequisite Charms: None
She could not feel her way, so she drew a road with her.
Drawing on the elemental Essence of the earth, the character gathers it around her. She is immune to knockdown and knockback, and increases her Bashing, Lethal, and Aggravated soak by her Crafts (Earth) rating. In addition, she adds one automatic success to all rolls to resist environmental damage.
Summoning The Flame's Guidance</b>
<b>Cost:6 motes, Mins: Martial Arts 5, Essence 5, Type: Reflexive Keywords: Combo-OK, Elemental, Obvious Duration: Instant Prerequisite Charms: None
She could not see, and so she made herself a light.
The character reaches forth, surrounding herself with elemental flame that burns away impediments and guides her to her destination. This Charm may enhance any roll. It removes all external penalties to that roll, and grants a number of bonus dice equal to the character's Crafts (Fire) rating.
Listening For The Water's Voice</b>
<b>Cost:8 motes, 1 Willpower, Mins: Martial Arts 5, Essence 5, Type: Reflexive Keywords: Combo-OK, Elemental, Obvious Duration: One Scene Prerequisite Charms: None
The skies were blank, and so she made the rain come down.
The character draws upon the elemental nature of water to slow and confuse her foes. For the duration of the scene, anyone attacking the character or otherwise targeting her with Charms must pay 1 mote in addition to any normal costs. This is paid per attack or targeting. In addition, their attacks suffer a die penalty equal to the character's Crafts (Water) rating.
Gathering The Wood's Gifts</b>
<b>Cost:3 motes, 1 Willpower, Mins: Martial Arts 5, Essence 5, Type: Simple Keywords: Combo-OK, Elemental, Obvious Duration: One Scene Prerequisite Charms: None
She had no food, and so she made herself a feast.
The character gathers wood elemental energy to herself, recovering from the exertions of others. Whenever the character is targeted by another person, she regains 1 mote of Essence. She may regain no more than (Essence + Crafts (Wood)) motes per action. The Willpower spent on this Charm remains committed for the duration.
Form Charm
Ivory Unity Of Aspects Form</b>
<b>Cost:10 motes, Mins: Martial Arts 6, Essence 6, Type: Simple Keywords: Form-Type Duration: One Scene Prerequisite Charms: Calling The Air's Blessing, Inheriting The Earth's Power, Summoning The Flame's Guidance, Listening For The Water's Voice, Gathering The Wood's Gifts
And when she stopped, she found that she was beyond the world no longer.
The character surrounds herself with the embodiment of Creation, and all things seem possible to her. For the duration of this Charm, the character gains an additional pool of motes equal to her (Essence + Martial Arts); this pool automatically recovers one mote per tick. Motes from this pool may be spent on any Charms or effects; if committed, they will not recover until the commitment is removed. In addition, the character may provide minor elemental benefits or penalties to any witnessed action; she may apply a -1 internal penalty or a +1 die bonus to any witnessed roll that is not her own. Only one bonus or penalty may be applied per tick, and these are considered environmental penalties and bonuses.