Difference between revisions of "EndlessChase/PathianSheet"
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Night Stooping Hawk | Night Stooping Hawk | ||
NATURE EXPERIANCE | NATURE EXPERIANCE | ||
− | Follower | + | Follower 5 |
--------------------------------ATTRIBUTES---------------------------------------------- | --------------------------------ATTRIBUTES---------------------------------------------- | ||
PHYSICAL SOCIAL MENTAL | PHYSICAL SOCIAL MENTAL | ||
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Demesne *** Manse completed by Alaethis, Near Stonewall | Demesne *** Manse completed by Alaethis, Near Stonewall | ||
----------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------- | ||
− | MERITS | + | MERITS/FLAWS |
----------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------- | ||
− | MERIT | + | MERIT/FLAW COST DESCRIPTION |
− | Innocuous +2 Hard to remember. +1 to Larceny | + | Innocuous +2 Hard to remember. +1 to Larceny/Stealth rolls when |
it applies, and +1 Difficulty to identify. | it applies, and +1 Difficulty to identify. | ||
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COMBAT STATISTICS | COMBAT STATISTICS | ||
---------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------- | ||
− | Initiative: 8* Soak (L | + | Initiative: 8* Soak (L/B): (2/4) Mobility: 0 |
− | ARMOR: Silk Armor (5/3) w | + | ARMOR: Silk Armor (5/3) w/Armor: (7/7) Fatigue: 0 |
HEALTH LEVELS | HEALTH LEVELS | ||
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WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE | WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE | ||
− | Sai (8)+0 9(+0) 6L(+0L)* 11(+2) | + | Sai (8)+0 9(+0) 6L(+0L)* 11(+2) 4 (-1 Diff to Disarm) |
-- | -- | ||
RANGED ACCURACY DAMAGE RATE RANGE AMMUNITION | RANGED ACCURACY DAMAGE RATE RANGE AMMUNITION | ||
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(Darkbarb Poison) (6) O O O O O O | (Darkbarb Poison) (6) O O O O O O | ||
− | Chakrams (Dawn & Dusk) 12(+2) 12L(+6L)* 3 120 N | + | Chakrams (Dawn & Dusk) 12(+2) 12L(+6L)* 3 120 N/A |
Dawn and Dusk can proform the following combat actions: | Dawn and Dusk can proform the following combat actions: | ||
− | - For one mote each they can split in two | + | - For one mote each they can split in two and hit an enemy twice (1 weapon 2 blows) |
− | + | - They can be used together with no off hand penalties, or penalties for splitting actions | |
− | - They can be used together with no off hand penalties, | + | - They will return to the solar's hands at the end of the turn, if they are somehow detained |
− | + | the solar may reflexivly spend 1 mote for each chakram and it will appear in his hands | |
− | - They will return to the solar's hands at the end of the turn, | + | - Instead of splitting before the chakram hits, the solar may instead pay a cost of 3 motes |
− | + | after the chakram has hit, and after soak has been subtracted, to split the chakram and | |
− | + | cause 2x the dammage | |
− | |||
− | - Instead of splitting before the chakram hits, | ||
− | |||
− | |||
− | |||
− | Dodge | + | Dodge 8/15 (+4 essence)(+3 bracers)(+1 double jointed(depending)) |
* Added +2 to all damage due to the hearthstone bracers | * Added +2 to all damage due to the hearthstone bracers | ||
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TYPE DIFFICULTY SUCCCESS FAILURE DURRATION | TYPE DIFFICULTY SUCCCESS FAILURE DURRATION | ||
− | Silverthorn 5 Nothing Death N | + | Silverthorn 5 Nothing Death N/A |
− | Sleeping 2 2B(-1 penalty) 4B(Incapacitated) Extra Successes | + | Sleeping 2 2B(-1 penalty) 4B(Incapacitated) Extra Successes/Hours |
Darkbarb 3 2L 6L (-4 Penalty) 6 Hours | Darkbarb 3 2L 6L (-4 Penalty) 6 Hours | ||
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technique ricochet off of objects | technique ricochet off of objects | ||
− | Reaping The Bloody Wheat 6 motes instant Extra Actions throw a weapon and it attacks | + | Reaping The Bloody Wheat 6 motes instant Extra Actions throw a weapon and it attacks as |
− | + | many targets as your thrown score | |
− | |||
− | Poison-Resisting 4 motes One Scene Reflexive Adds automatic successes | + | Poison-Resisting 4 motes One Scene Reflexive Adds automatic successes equal |
− | + | Meditation to Stamina to resist poison | |
− | |||
− | Illness Resisting 6 motes One Day Reflexive Adds automatic successes | + | Illness Resisting 6 motes One Day Reflexive Adds automatic successes equal |
− | + | Meditation to Stamina to resist disease | |
− | |||
Ten Magistrate's Eyes 3 motes One Scene Supplemental Essence added as automatic | Ten Magistrate's Eyes 3 motes One Scene Supplemental Essence added as automatic | ||
successes on investigation | successes on investigation | ||
− | Judges Ear Technique 6 motes One Scene Reflexive Allows charecter to tell if | + | Judges Ear Technique 6 motes One Scene Reflexive Allows charecter to tell if someone |
− | + | is lying. Doesnt work if target is | |
− | + | unaware of truth, or if they are vague. | |
− | of truth, or if they are | ||
− | |||
Graceful Crane Stance 3 motes One Scene Reflexive No need for balance rolls | Graceful Crane Stance 3 motes One Scene Reflexive No need for balance rolls | ||
− | Monkey Leap Technique 1 mote One Turn Reflexive Leap Str X 10 yards | + | Monkey Leap Technique 1 mote One Turn Reflexive Leap Str X 10 yards Vertically, |
− | + | Str X 20 yards horrizontally | |
− | |||
Thunderbolt Attack Prana 5 motes Instant Supplemental 2X damage after rolling | Thunderbolt Attack Prana 5 motes Instant Supplemental 2X damage after rolling | ||
− | 1 Will can be comboed with charms | + | 1 Will can be comboed with charms of |
− | + | other trees | |
Sensory Acuity Prana 5 motes One Scene Simple Adds Permanent Essence to | Sensory Acuity Prana 5 motes One Scene Simple Adds Permanent Essence to | ||
awareness rolls | awareness rolls | ||
− | Surprise Anticipation 1 mote Perminant Special Warns of danger and allows | + | Surprise Anticipation 1 mote Perminant Special Warns of danger and allows charecter |
− | Method | + | Method to act |
− | |||
Image of Death 2 motes 24 hours Simple Allows the user to appear | Image of Death 2 motes 24 hours Simple Allows the user to appear | ||
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Gesture splitting their dice pools | Gesture splitting their dice pools | ||
− | Ebon Shadow Form 5 motes One scene Simple +MA to initiative + Essence | + | Ebon Shadow Form 5 motes One scene Simple +MA to initiative + Essence to stelth |
− | + | and difficulty to be hit, can do L or B | |
− | |||
Lightning Speed 2+ motes One turn Reflexive Increases running speed | Lightning Speed 2+ motes One turn Reflexive Increases running speed | ||
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Reed in the Wind 1 Mote Instant Reflexive Adds 2 dice per mote to one | Reed in the Wind 1 Mote Instant Reflexive Adds 2 dice per mote to one | ||
− | /2 Dice dodge action. Must be aware | + | /2 Dice dodge action. Must be aware. |
Shadow Over Water 2 motes Instant Reflexive Dodge with full pool. | Shadow Over Water 2 motes Instant Reflexive Dodge with full pool. | ||
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Seven Shadow Evasion 6 motes Instant Reflexive Perfect Dodge | Seven Shadow Evasion 6 motes Instant Reflexive Perfect Dodge | ||
− | Salty Dog Method 3 motes One Day Reflexive cannot fall off of a ship | + | Salty Dog Method 3 motes One Day Reflexive cannot fall off of a ship either |
− | + | on water or in the air. also | |
− | + | adds essence in dice to all | |
− | + | sailing rolls | |
− | Scythe Among the Corn 9 motes Instant Simple thrown weapons continue to | + | Scythe Among the Corn 9 motes Instant Simple thrown weapons continue to attack |
− | 1 will | + | 1 will anyone within the thrown weapon's |
− | + | range untill it is secessfully blocked | |
− | + | Spirit-Detecting Glance 3 Motes One Scene Simple Character can see dematerial | |
− | + | spirits. | |
− | |||
− | Spirit-Detecting Glance 3 Motes One Scene Simple Character can see | ||
− | |||
-- | -- | ||
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− | ARTIFACTS | + | ARTIFACTS/HEARTHSTONES |
---------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------- | ||
NAME COMMITMENT EFFECT | NAME COMMITMENT EFFECT | ||
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a larger shadow | a larger shadow | ||
− | Stone of Opening Level 3 Unlocks and opens any | + | Stone of Opening Level 3 Unlocks and opens any passage |
− | + | (windows, doors, etc) | |
Silk Armor 6 Motes Armor that's not armor | Silk Armor 6 Motes Armor that's not armor | ||
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a small shadowsteel mirror 1 mote allows user to see ghosts | a small shadowsteel mirror 1 mote allows user to see ghosts | ||
− | The Iron Puzzle Box 4 motes allows user to open the | + | The Iron Puzzle Box 4 motes allows user to open the box to |
− | + | (50/50) anywhere | |
− | |||
---------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------- | ||
FAMILIAR | FAMILIAR | ||
---------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------- | ||
− | Familiar: Hawk Spd | + | Familiar: Hawk Spd/Atk/Dmg: Claws 8/6/2L |
− | Str | + | Str/Dex/Sta: 2/4/2 Dodge/Soak: 8/1L/2B Will: 4 |
− | Per | + | Per/Int/Wit: 3/2/4 Abilities: Ath: 3, Awr: 3 Brawl: 2, Dodge 4, |
Presence: 3, Stealth: 4 | Presence: 3, Stealth: 4 | ||
</pre> | </pre> |
Revision as of 04:05, 16 February 2006
Character Sheet
NAME HOMELAND Pathian Stonewall CASTE ANIMA BANNER Night Stooping Hawk NATURE EXPERIANCE Follower 5 --------------------------------ATTRIBUTES---------------------------------------------- PHYSICAL SOCIAL MENTAL Strength 4 Charisma 3 Perception 4 Dexterity 5 Manipulation 2 Intelligence 3 Stamina 4 Appearance 2 Wits 3 --------------------------------ABILITIES----------------------------------------------- --DAWN-- --ZENITH-- --TWILIGHT-- □Archery ** ■Endurance *** □Craft □Brawl □Performance □Investigation ** ■Martial Arts **** □Presence □Lore *** □Melee ■Resistance *** □Medicine ■Thrown ***** ■Survival ** □Occult ** --Night-- --ECLIPSE-- ■Athletics **** □Bureaucracy --SPECIALTIES-- ■Awareness **** □Linguistics ** Thrown (Darts ***) ■Dodge ***** □Ride Lore (First Age *) ■Larceny *** □Sail ** ■Stealth *** □Socialize * Languages: Native: Forest Tongue, Rivertongue, Old Realm ---------------------------------------------------------------------------------------- TEMPERS ESSENCE **** VIRTUES ---------------------------------------------------------------------------------------- Willpower: 6 Personal: 19:__(19/19) Compassion *** O O O O O O (O) Committed: None Conviction *** Limit Peripheral: 45:__(16/16) Temperance *** 0\10 Committed: 29 Valor *** ---------------------------------------------------------------------------------------- BACKGROUNDS ---------------------------------------------------------------------------------------- BACKGROUND DESCRIPTION Artifact *** Belt of Shadow Walking Artifact ** Hearthstone Bracers (Orichalcum) Artifact **** Dawn and Dusk Chakrams Allies ** Alaethis Familiar *** Hawk Resources ** Jade, stolen from criminals Demesne *** Manse completed by Alaethis, Near Stonewall ----------------------------------------------------------------------------------------- MERITS/FLAWS ----------------------------------------------------------------------------------------- MERIT/FLAW COST DESCRIPTION Innocuous +2 Hard to remember. +1 to Larceny/Stealth rolls when it applies, and +1 Difficulty to identify. Eidetic Recall +1 Sound Omnidextrous +2 No offhand penalty, can weild tools with feet too Double Jointed +1 +1 die to rolls involving flexibility ---------------------------------------------------------------------------------------- COMBAT STATISTICS ---------------------------------------------------------------------------------------- Initiative: 8* Soak (L/B): (2/4) Mobility: 0 ARMOR: Silk Armor (5/3) w/Armor: (7/7) Fatigue: 0 HEALTH LEVELS -0 -1 -2 -4 Incapacitated Negative O O O O O O O O O O O O O O O O O Movement: 17 yards normal, 35 yards sprinting *initiative gains +4 when form charm is active ---------------------------------------------------------------------------------------- COMBAT ACTIONS ---------------------------------------------------------------------------------------- ATTACKS WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE Sai (8)+0 9(+0) 6L(+0L)* 11(+2) 4 (-1 Diff to Disarm) -- RANGED ACCURACY DAMAGE RATE RANGE AMMUNITION Throwing Knives(20) 10(+0) 8L(+2L)* 3 15 O O O O O O O O (O O) O O O O O O O O (O O) Throwing Darts 13(+0) 7L(+1L)* 3 20 (Unpoisoned) (10) O O O O O O O O O O (Silverthorn) (6) O O O O O O (Sleeping Poison) (6) O O O O O O (Darkbarb Poison) (6) O O O O O O Chakrams (Dawn & Dusk) 12(+2) 12L(+6L)* 3 120 N/A Dawn and Dusk can proform the following combat actions: - For one mote each they can split in two and hit an enemy twice (1 weapon 2 blows) - They can be used together with no off hand penalties, or penalties for splitting actions - They will return to the solar's hands at the end of the turn, if they are somehow detained the solar may reflexivly spend 1 mote for each chakram and it will appear in his hands - Instead of splitting before the chakram hits, the solar may instead pay a cost of 3 motes after the chakram has hit, and after soak has been subtracted, to split the chakram and cause 2x the dammage Dodge 8/15 (+4 essence)(+3 bracers)(+1 double jointed(depending)) * Added +2 to all damage due to the hearthstone bracers ---------------------------------------------------------------------------------------- POISONS ---------------------------------------------------------------------------------------- TYPE DIFFICULTY SUCCCESS FAILURE DURRATION Silverthorn 5 Nothing Death N/A Sleeping 2 2B(-1 penalty) 4B(Incapacitated) Extra Successes/Hours Darkbarb 3 2L 6L (-4 Penalty) 6 Hours ---------------------------------------------------------------------------------------- CHARM DESCRIPTIONS ---------------------------------------------------------------------------------------- CHARM COST DURRATION TYPE EFFECT Ox Body Technique (x2) None Permanent Special -1 x 2, -2 x 4, health levels Precision of the 1 mote Instant Supplemental Adds dice equal to motes Striking Raptor /die spent to single Thrown attack Joint-Wounding Attack 3 motes Instant Supplemental Grants -1 penalties equal to damage dealt for a scene Triple Distance Attack 3 motes Instant Supplemental Tripple distance of a weapon for range penalty purposes Cascade of Cutting 5 motes Instant Supplemental Doubles attack pool against a Terror single opponant Fiery Solar Chakram 6 motes Instant Simple Ranged attack with no weapon Deals 6L+ extra successes Accuracy = permanent Essence Agg to demons/undead Ricochet Weapon 1 mote/ Instant Supplemental Ranged attack that can bounce technique ricochet off of objects Reaping The Bloody Wheat 6 motes instant Extra Actions throw a weapon and it attacks as many targets as your thrown score Poison-Resisting 4 motes One Scene Reflexive Adds automatic successes equal Meditation to Stamina to resist poison Illness Resisting 6 motes One Day Reflexive Adds automatic successes equal Meditation to Stamina to resist disease Ten Magistrate's Eyes 3 motes One Scene Supplemental Essence added as automatic successes on investigation Judges Ear Technique 6 motes One Scene Reflexive Allows charecter to tell if someone is lying. Doesnt work if target is unaware of truth, or if they are vague. Graceful Crane Stance 3 motes One Scene Reflexive No need for balance rolls Monkey Leap Technique 1 mote One Turn Reflexive Leap Str X 10 yards Vertically, Str X 20 yards horrizontally Thunderbolt Attack Prana 5 motes Instant Supplemental 2X damage after rolling 1 Will can be comboed with charms of other trees Sensory Acuity Prana 5 motes One Scene Simple Adds Permanent Essence to awareness rolls Surprise Anticipation 1 mote Perminant Special Warns of danger and allows charecter Method to act Image of Death 2 motes 24 hours Simple Allows the user to appear Technique dead Wall-Climbing 1 mote 1 turn Reflexive Normal movement rate when Technique Climbing Distracting Finger 2 motes Instant Reflexive Prevents one opponent from Gesture splitting their dice pools Ebon Shadow Form 5 motes One scene Simple +MA to initiative + Essence to stelth and difficulty to be hit, can do L or B Lightning Speed 2+ motes One turn Reflexive Increases running speed multiplier by one per 2 Spider-Foot Style 3 motes One Scene Reflexive Walk on walls and ceilings Feather Foot Style 3 motes One Scene Reflexive Walk across liquids Eagle Wing Style 4 motes One Scene Simple allows charecter to fly 1 will Flawless Pickpocketing 3 motes Instant Simple Pickpocket flawlessly, no Technique chance of being noticed Easily Overlooked 3 motes One Scene Simple Overlooked by those who are Presence Method not actively looking for you Reed in the Wind 1 Mote Instant Reflexive Adds 2 dice per mote to one /2 Dice dodge action. Must be aware. Shadow Over Water 2 motes Instant Reflexive Dodge with full pool. Seven Shadow Evasion 6 motes Instant Reflexive Perfect Dodge Salty Dog Method 3 motes One Day Reflexive cannot fall off of a ship either on water or in the air. also adds essence in dice to all sailing rolls Scythe Among the Corn 9 motes Instant Simple thrown weapons continue to attack 1 will anyone within the thrown weapon's range untill it is secessfully blocked Spirit-Detecting Glance 3 Motes One Scene Simple Character can see dematerial spirits. -- COMBOS NAME COST CHARMS INCLUDED Rain of Holy Light 12-21 Motes/ (Precision of the Striking Raptor, Cascade 1 Will of Cutting Terror, Firey Solar Chakram) ---------------------------------------------------------------------------------------- GEAR ---------------------------------------------------------------------------------------- ITEM QUANTITY NOTES Throwing Knives 60 20 equipped, 40 spare Iron Throwing Knives 4 4 equipped Darts 50 38 equipped, 12 spare Bolas 2 Carried Sai 2 Equipped Silk Armor 1 Worn open toed sandals 1 pair Worn Rope 50 feet Carried Climbing Gear 1 set -1 difficulty on climbing Hammok 1 Carried A Strange Letter 1 A Strange Letter (currently being studied by alaethis) ---------------------------------------------------------------------------------------- ARTIFACTS/HEARTHSTONES ---------------------------------------------------------------------------------------- NAME COMMITMENT EFFECT Chakrams, Dawn and Dusk 8 motes ACC:+2, DAM:+4L, RATE: 3 RANGE: 120 Orichalcum Hearthstone Bracers 4 motes Damage icreased by 2 1 Hearhtstone Setting Belt of Shadow Walking 6 motes Detection rolls are diff +2 5 motes, turn into a shadow diff 3 to notice ouside of a larger shadow Stone of Opening Level 3 Unlocks and opens any passage (windows, doors, etc) Silk Armor 6 Motes Armor that's not armor a small shadowsteel mirror 1 mote allows user to see ghosts The Iron Puzzle Box 4 motes allows user to open the box to (50/50) anywhere ---------------------------------------------------------------------------------------- FAMILIAR ---------------------------------------------------------------------------------------- Familiar: Hawk Spd/Atk/Dmg: Claws 8/6/2L Str/Dex/Sta: 2/4/2 Dodge/Soak: 8/1L/2B Will: 4 Per/Int/Wit: 3/2/4 Abilities: Ath: 3, Awr: 3 Brawl: 2, Dodge 4, Presence: 3, Stealth: 4