Difference between revisions of "EndlessChase/PathianSheet"
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Night Stooping Hawk | Night Stooping Hawk | ||
NATURE EXPERIANCE | NATURE EXPERIANCE | ||
| − | Follower | + | Follower 5 |
--------------------------------ATTRIBUTES---------------------------------------------- | --------------------------------ATTRIBUTES---------------------------------------------- | ||
PHYSICAL SOCIAL MENTAL | PHYSICAL SOCIAL MENTAL | ||
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Demesne *** Manse completed by Alaethis, Near Stonewall | Demesne *** Manse completed by Alaethis, Near Stonewall | ||
----------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------- | ||
| − | MERITS | + | MERITS/FLAWS |
----------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------- | ||
| − | MERIT | + | MERIT/FLAW COST DESCRIPTION |
| − | Innocuous +2 Hard to remember. +1 to Larceny | + | Innocuous +2 Hard to remember. +1 to Larceny/Stealth rolls when |
it applies, and +1 Difficulty to identify. | it applies, and +1 Difficulty to identify. | ||
| Line 63: | Line 63: | ||
COMBAT STATISTICS | COMBAT STATISTICS | ||
---------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------- | ||
| − | Initiative: 8* Soak (L | + | Initiative: 8* Soak (L/B): (2/4) Mobility: 0 |
| − | ARMOR: Silk Armor (5/3) w | + | ARMOR: Silk Armor (5/3) w/Armor: (7/7) Fatigue: 0 |
HEALTH LEVELS | HEALTH LEVELS | ||
| Line 78: | Line 78: | ||
WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE | WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE | ||
| − | Sai (8)+0 9(+0) 6L(+0L)* 11(+2) | + | Sai (8)+0 9(+0) 6L(+0L)* 11(+2) 4 (-1 Diff to Disarm) |
-- | -- | ||
RANGED ACCURACY DAMAGE RATE RANGE AMMUNITION | RANGED ACCURACY DAMAGE RATE RANGE AMMUNITION | ||
| Line 89: | Line 89: | ||
(Darkbarb Poison) (6) O O O O O O | (Darkbarb Poison) (6) O O O O O O | ||
| − | Chakrams (Dawn & Dusk) 12(+2) 12L(+6L)* 3 120 N | + | Chakrams (Dawn & Dusk) 12(+2) 12L(+6L)* 3 120 N/A |
Dawn and Dusk can proform the following combat actions: | Dawn and Dusk can proform the following combat actions: | ||
| − | - For one mote each they can split in two | + | - For one mote each they can split in two and hit an enemy twice (1 weapon 2 blows) |
| − | + | - They can be used together with no off hand penalties, or penalties for splitting actions | |
| − | - They can be used together with no off hand penalties, | + | - They will return to the solar's hands at the end of the turn, if they are somehow detained |
| − | + | the solar may reflexivly spend 1 mote for each chakram and it will appear in his hands | |
| − | - They will return to the solar's hands at the end of the turn, | + | - Instead of splitting before the chakram hits, the solar may instead pay a cost of 3 motes |
| − | + | after the chakram has hit, and after soak has been subtracted, to split the chakram and | |
| − | + | cause 2x the dammage | |
| − | |||
| − | - Instead of splitting before the chakram hits, | ||
| − | |||
| − | |||
| − | |||
| − | Dodge | + | Dodge 8/15 (+4 essence)(+3 bracers)(+1 double jointed(depending)) |
* Added +2 to all damage due to the hearthstone bracers | * Added +2 to all damage due to the hearthstone bracers | ||
---------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------- | ||
| Line 112: | Line 107: | ||
---------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------- | ||
TYPE DIFFICULTY SUCCCESS FAILURE DURRATION | TYPE DIFFICULTY SUCCCESS FAILURE DURRATION | ||
| − | Silverthorn 5 Nothing Death N | + | Silverthorn 5 Nothing Death N/A |
| − | Sleeping 2 2B(-1 penalty) 4B(Incapacitated) Extra Successes | + | Sleeping 2 2B(-1 penalty) 4B(Incapacitated) Extra Successes/Hours |
Darkbarb 3 2L 6L (-4 Penalty) 6 Hours | Darkbarb 3 2L 6L (-4 Penalty) 6 Hours | ||
---------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------- | ||
| Line 141: | Line 136: | ||
technique ricochet off of objects | technique ricochet off of objects | ||
| − | Reaping The Bloody Wheat 6 motes instant Extra Actions throw a weapon and it attacks | + | Reaping The Bloody Wheat 6 motes instant Extra Actions throw a weapon and it attacks as |
| − | + | many targets as your thrown score | |
| − | |||
| − | Poison-Resisting 4 motes One Scene Reflexive Adds automatic successes | + | Poison-Resisting 4 motes One Scene Reflexive Adds automatic successes equal |
| − | + | Meditation to Stamina to resist poison | |
| − | |||
| − | Illness Resisting 6 motes One Day Reflexive Adds automatic successes | + | Illness Resisting 6 motes One Day Reflexive Adds automatic successes equal |
| − | + | Meditation to Stamina to resist disease | |
| − | |||
Ten Magistrate's Eyes 3 motes One Scene Supplemental Essence added as automatic | Ten Magistrate's Eyes 3 motes One Scene Supplemental Essence added as automatic | ||
successes on investigation | successes on investigation | ||
| − | Judges Ear Technique 6 motes One Scene Reflexive Allows charecter to tell if | + | Judges Ear Technique 6 motes One Scene Reflexive Allows charecter to tell if someone |
| − | + | is lying. Doesnt work if target is | |
| − | + | unaware of truth, or if they are vague. | |
| − | of truth, or if they are | ||
| − | |||
Graceful Crane Stance 3 motes One Scene Reflexive No need for balance rolls | Graceful Crane Stance 3 motes One Scene Reflexive No need for balance rolls | ||
| − | Monkey Leap Technique 1 mote One Turn Reflexive Leap Str X 10 yards | + | Monkey Leap Technique 1 mote One Turn Reflexive Leap Str X 10 yards Vertically, |
| − | + | Str X 20 yards horrizontally | |
| − | |||
Thunderbolt Attack Prana 5 motes Instant Supplemental 2X damage after rolling | Thunderbolt Attack Prana 5 motes Instant Supplemental 2X damage after rolling | ||
| − | 1 Will can be comboed with charms | + | 1 Will can be comboed with charms of |
| − | + | other trees | |
Sensory Acuity Prana 5 motes One Scene Simple Adds Permanent Essence to | Sensory Acuity Prana 5 motes One Scene Simple Adds Permanent Essence to | ||
awareness rolls | awareness rolls | ||
| − | Surprise Anticipation 1 mote Perminant Special Warns of danger and allows | + | Surprise Anticipation 1 mote Perminant Special Warns of danger and allows charecter |
| − | Method | + | Method to act |
| − | |||
Image of Death 2 motes 24 hours Simple Allows the user to appear | Image of Death 2 motes 24 hours Simple Allows the user to appear | ||
| Line 188: | Line 176: | ||
Gesture splitting their dice pools | Gesture splitting their dice pools | ||
| − | Ebon Shadow Form 5 motes One scene Simple +MA to initiative + Essence | + | Ebon Shadow Form 5 motes One scene Simple +MA to initiative + Essence to stelth |
| − | + | and difficulty to be hit, can do L or B | |
| − | |||
Lightning Speed 2+ motes One turn Reflexive Increases running speed | Lightning Speed 2+ motes One turn Reflexive Increases running speed | ||
| Line 209: | Line 196: | ||
Reed in the Wind 1 Mote Instant Reflexive Adds 2 dice per mote to one | Reed in the Wind 1 Mote Instant Reflexive Adds 2 dice per mote to one | ||
| − | /2 Dice dodge action. Must be aware | + | /2 Dice dodge action. Must be aware. |
Shadow Over Water 2 motes Instant Reflexive Dodge with full pool. | Shadow Over Water 2 motes Instant Reflexive Dodge with full pool. | ||
| Line 215: | Line 202: | ||
Seven Shadow Evasion 6 motes Instant Reflexive Perfect Dodge | Seven Shadow Evasion 6 motes Instant Reflexive Perfect Dodge | ||
| − | Salty Dog Method 3 motes One Day Reflexive cannot fall off of a ship | + | Salty Dog Method 3 motes One Day Reflexive cannot fall off of a ship either |
| − | + | on water or in the air. also | |
| − | + | adds essence in dice to all | |
| − | + | sailing rolls | |
| − | Scythe Among the Corn 9 motes Instant Simple thrown weapons continue to | + | Scythe Among the Corn 9 motes Instant Simple thrown weapons continue to attack |
| − | 1 will | + | 1 will anyone within the thrown weapon's |
| − | + | range untill it is secessfully blocked | |
| − | + | Spirit-Detecting Glance 3 Motes One Scene Simple Character can see dematerial | |
| − | + | spirits. | |
| − | |||
| − | Spirit-Detecting Glance 3 Motes One Scene Simple Character can see | ||
| − | |||
-- | -- | ||
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---------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------- | ||
| − | ARTIFACTS | + | ARTIFACTS/HEARTHSTONES |
---------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------- | ||
NAME COMMITMENT EFFECT | NAME COMMITMENT EFFECT | ||
| Line 268: | Line 252: | ||
a larger shadow | a larger shadow | ||
| − | Stone of Opening Level 3 Unlocks and opens any | + | Stone of Opening Level 3 Unlocks and opens any passage |
| − | + | (windows, doors, etc) | |
Silk Armor 6 Motes Armor that's not armor | Silk Armor 6 Motes Armor that's not armor | ||
| Line 275: | Line 259: | ||
a small shadowsteel mirror 1 mote allows user to see ghosts | a small shadowsteel mirror 1 mote allows user to see ghosts | ||
| − | The Iron Puzzle Box 4 motes allows user to open the | + | The Iron Puzzle Box 4 motes allows user to open the box to |
| − | + | (50/50) anywhere | |
| − | |||
---------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------- | ||
FAMILIAR | FAMILIAR | ||
---------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------- | ||
| − | Familiar: Hawk Spd | + | Familiar: Hawk Spd/Atk/Dmg: Claws 8/6/2L |
| − | Str | + | Str/Dex/Sta: 2/4/2 Dodge/Soak: 8/1L/2B Will: 4 |
| − | Per | + | Per/Int/Wit: 3/2/4 Abilities: Ath: 3, Awr: 3 Brawl: 2, Dodge 4, |
Presence: 3, Stealth: 4 | Presence: 3, Stealth: 4 | ||
</pre> | </pre> | ||
Revision as of 04:05, 16 February 2006
Character Sheet
NAME HOMELAND
Pathian Stonewall
CASTE ANIMA BANNER
Night Stooping Hawk
NATURE EXPERIANCE
Follower 5
--------------------------------ATTRIBUTES----------------------------------------------
PHYSICAL SOCIAL MENTAL
Strength 4 Charisma 3 Perception 4
Dexterity 5 Manipulation 2 Intelligence 3
Stamina 4 Appearance 2 Wits 3
--------------------------------ABILITIES-----------------------------------------------
--DAWN-- --ZENITH-- --TWILIGHT--
□Archery ** ■Endurance *** □Craft
□Brawl □Performance □Investigation **
■Martial Arts **** □Presence □Lore ***
□Melee ■Resistance *** □Medicine
■Thrown ***** ■Survival ** □Occult **
--Night-- --ECLIPSE--
■Athletics **** □Bureaucracy --SPECIALTIES--
■Awareness **** □Linguistics ** Thrown (Darts ***)
■Dodge ***** □Ride Lore (First Age *)
■Larceny *** □Sail **
■Stealth *** □Socialize *
Languages: Native: Forest Tongue, Rivertongue, Old Realm
----------------------------------------------------------------------------------------
TEMPERS ESSENCE **** VIRTUES
----------------------------------------------------------------------------------------
Willpower: 6 Personal: 19:__(19/19) Compassion ***
O O O O O O (O) Committed: None Conviction ***
Limit Peripheral: 45:__(16/16) Temperance ***
0\10 Committed: 29 Valor ***
----------------------------------------------------------------------------------------
BACKGROUNDS
----------------------------------------------------------------------------------------
BACKGROUND DESCRIPTION
Artifact *** Belt of Shadow Walking
Artifact ** Hearthstone Bracers (Orichalcum)
Artifact **** Dawn and Dusk Chakrams
Allies ** Alaethis
Familiar *** Hawk
Resources ** Jade, stolen from criminals
Demesne *** Manse completed by Alaethis, Near Stonewall
-----------------------------------------------------------------------------------------
MERITS/FLAWS
-----------------------------------------------------------------------------------------
MERIT/FLAW COST DESCRIPTION
Innocuous +2 Hard to remember. +1 to Larceny/Stealth rolls when
it applies, and +1 Difficulty to identify.
Eidetic Recall +1 Sound
Omnidextrous +2 No offhand penalty, can weild tools with feet too
Double Jointed +1 +1 die to rolls involving flexibility
----------------------------------------------------------------------------------------
COMBAT STATISTICS
----------------------------------------------------------------------------------------
Initiative: 8* Soak (L/B): (2/4) Mobility: 0
ARMOR: Silk Armor (5/3) w/Armor: (7/7) Fatigue: 0
HEALTH LEVELS
-0 -1 -2 -4 Incapacitated Negative
O O O O O O O O O O O O O O O O O
Movement: 17 yards normal, 35 yards sprinting
*initiative gains +4 when form charm is active
----------------------------------------------------------------------------------------
COMBAT ACTIONS
----------------------------------------------------------------------------------------
ATTACKS
WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE
Sai (8)+0 9(+0) 6L(+0L)* 11(+2) 4 (-1 Diff to Disarm)
--
RANGED ACCURACY DAMAGE RATE RANGE AMMUNITION
Throwing Knives(20) 10(+0) 8L(+2L)* 3 15 O O O O O O O O (O O)
O O O O O O O O (O O)
Throwing Darts 13(+0) 7L(+1L)* 3 20
(Unpoisoned) (10) O O O O O O O O O O
(Silverthorn) (6) O O O O O O
(Sleeping Poison) (6) O O O O O O
(Darkbarb Poison) (6) O O O O O O
Chakrams (Dawn & Dusk) 12(+2) 12L(+6L)* 3 120 N/A
Dawn and Dusk can proform the following combat actions:
- For one mote each they can split in two and hit an enemy twice (1 weapon 2 blows)
- They can be used together with no off hand penalties, or penalties for splitting actions
- They will return to the solar's hands at the end of the turn, if they are somehow detained
the solar may reflexivly spend 1 mote for each chakram and it will appear in his hands
- Instead of splitting before the chakram hits, the solar may instead pay a cost of 3 motes
after the chakram has hit, and after soak has been subtracted, to split the chakram and
cause 2x the dammage
Dodge 8/15 (+4 essence)(+3 bracers)(+1 double jointed(depending))
* Added +2 to all damage due to the hearthstone bracers
----------------------------------------------------------------------------------------
POISONS
----------------------------------------------------------------------------------------
TYPE DIFFICULTY SUCCCESS FAILURE DURRATION
Silverthorn 5 Nothing Death N/A
Sleeping 2 2B(-1 penalty) 4B(Incapacitated) Extra Successes/Hours
Darkbarb 3 2L 6L (-4 Penalty) 6 Hours
----------------------------------------------------------------------------------------
CHARM DESCRIPTIONS
----------------------------------------------------------------------------------------
CHARM COST DURRATION TYPE EFFECT
Ox Body Technique (x2) None Permanent Special -1 x 2, -2 x 4, health levels
Precision of the 1 mote Instant Supplemental Adds dice equal to motes
Striking Raptor /die spent to single Thrown attack
Joint-Wounding Attack 3 motes Instant Supplemental Grants -1 penalties equal to
damage dealt for a scene
Triple Distance Attack 3 motes Instant Supplemental Tripple distance of a weapon
for range penalty purposes
Cascade of Cutting 5 motes Instant Supplemental Doubles attack pool against a
Terror single opponant
Fiery Solar Chakram 6 motes Instant Simple Ranged attack with no weapon
Deals 6L+ extra successes
Accuracy = permanent Essence
Agg to demons/undead
Ricochet Weapon 1 mote/ Instant Supplemental Ranged attack that can bounce
technique ricochet off of objects
Reaping The Bloody Wheat 6 motes instant Extra Actions throw a weapon and it attacks as
many targets as your thrown score
Poison-Resisting 4 motes One Scene Reflexive Adds automatic successes equal
Meditation to Stamina to resist poison
Illness Resisting 6 motes One Day Reflexive Adds automatic successes equal
Meditation to Stamina to resist disease
Ten Magistrate's Eyes 3 motes One Scene Supplemental Essence added as automatic
successes on investigation
Judges Ear Technique 6 motes One Scene Reflexive Allows charecter to tell if someone
is lying. Doesnt work if target is
unaware of truth, or if they are vague.
Graceful Crane Stance 3 motes One Scene Reflexive No need for balance rolls
Monkey Leap Technique 1 mote One Turn Reflexive Leap Str X 10 yards Vertically,
Str X 20 yards horrizontally
Thunderbolt Attack Prana 5 motes Instant Supplemental 2X damage after rolling
1 Will can be comboed with charms of
other trees
Sensory Acuity Prana 5 motes One Scene Simple Adds Permanent Essence to
awareness rolls
Surprise Anticipation 1 mote Perminant Special Warns of danger and allows charecter
Method to act
Image of Death 2 motes 24 hours Simple Allows the user to appear
Technique dead
Wall-Climbing 1 mote 1 turn Reflexive Normal movement rate when
Technique Climbing
Distracting Finger 2 motes Instant Reflexive Prevents one opponent from
Gesture splitting their dice pools
Ebon Shadow Form 5 motes One scene Simple +MA to initiative + Essence to stelth
and difficulty to be hit, can do L or B
Lightning Speed 2+ motes One turn Reflexive Increases running speed
multiplier by one per 2
Spider-Foot Style 3 motes One Scene Reflexive Walk on walls and ceilings
Feather Foot Style 3 motes One Scene Reflexive Walk across liquids
Eagle Wing Style 4 motes One Scene Simple allows charecter to fly
1 will
Flawless Pickpocketing 3 motes Instant Simple Pickpocket flawlessly, no
Technique chance of being noticed
Easily Overlooked 3 motes One Scene Simple Overlooked by those who are
Presence Method not actively looking for you
Reed in the Wind 1 Mote Instant Reflexive Adds 2 dice per mote to one
/2 Dice dodge action. Must be aware.
Shadow Over Water 2 motes Instant Reflexive Dodge with full pool.
Seven Shadow Evasion 6 motes Instant Reflexive Perfect Dodge
Salty Dog Method 3 motes One Day Reflexive cannot fall off of a ship either
on water or in the air. also
adds essence in dice to all
sailing rolls
Scythe Among the Corn 9 motes Instant Simple thrown weapons continue to attack
1 will anyone within the thrown weapon's
range untill it is secessfully blocked
Spirit-Detecting Glance 3 Motes One Scene Simple Character can see dematerial
spirits.
--
COMBOS
NAME COST CHARMS INCLUDED
Rain of Holy Light 12-21 Motes/ (Precision of the Striking Raptor, Cascade
1 Will of Cutting Terror, Firey Solar Chakram)
----------------------------------------------------------------------------------------
GEAR
----------------------------------------------------------------------------------------
ITEM QUANTITY NOTES
Throwing Knives 60 20 equipped, 40 spare
Iron Throwing Knives 4 4 equipped
Darts 50 38 equipped, 12 spare
Bolas 2 Carried
Sai 2 Equipped
Silk Armor 1 Worn
open toed sandals 1 pair Worn
Rope 50 feet Carried
Climbing Gear 1 set -1 difficulty on climbing
Hammok 1 Carried
A Strange Letter 1 A Strange Letter (currently
being studied by alaethis)
----------------------------------------------------------------------------------------
ARTIFACTS/HEARTHSTONES
----------------------------------------------------------------------------------------
NAME COMMITMENT EFFECT
Chakrams, Dawn and Dusk 8 motes ACC:+2, DAM:+4L, RATE: 3
RANGE: 120
Orichalcum Hearthstone Bracers 4 motes Damage icreased by 2
1 Hearhtstone Setting
Belt of Shadow Walking 6 motes Detection rolls are diff +2
5 motes, turn into a shadow
diff 3 to notice ouside of
a larger shadow
Stone of Opening Level 3 Unlocks and opens any passage
(windows, doors, etc)
Silk Armor 6 Motes Armor that's not armor
a small shadowsteel mirror 1 mote allows user to see ghosts
The Iron Puzzle Box 4 motes allows user to open the box to
(50/50) anywhere
----------------------------------------------------------------------------------------
FAMILIAR
----------------------------------------------------------------------------------------
Familiar: Hawk Spd/Atk/Dmg: Claws 8/6/2L
Str/Dex/Sta: 2/4/2 Dodge/Soak: 8/1L/2B Will: 4
Per/Int/Wit: 3/2/4 Abilities: Ath: 3, Awr: 3 Brawl: 2, Dodge 4,
Presence: 3, Stealth: 4